janior
Arcane
requiem is shit
requiem is shit
I haven't played Skyrim since idk, 2013...
Can you tell me what's up with the mods? Is there a manager that deals with installation order, and what are the basics mods that anyone would want anyway?
Thanks, I appreciate.
Edit: I think I figured it out. Just one question. Is loverslab not necessary now? I'm seeing a lot of sex stuff on nexusmods.
Mod Organizer 2. Accept no substitutes (they're all trash).
Mods are largely overrated. After all these years the only thing id recommend is YASH (yet another skyrim hardcore) or Requiem. Skyrim SE looks perfectly fine, so the only visual mods you "need" IMO is Static Mesh Improvement Mod, and possibly the ruins clutter thing + using dyndolod and texgenlod or whatever to make better LODs.
Don't fall down the rabbit hole of trying to replace every asset in the game, thats where you spend 200 hours modding and half an hour playing only to realize the only actual eyesore parts of the game can't be saved by mods (such as distant cell rendering). Besides: a lot of the work the autistic community insists you must have is actually markedly worse looking than vanilla - as lazy as bethesda is, these modders clearly aren't professional artists and it shows when you see the whole thing in motion/play.
Other than that, just stick to modding things only if they bother the hell out of you. A lot of mods sound cool on paper, but don't play so well. Things like Frostfall come to mind - ends up being little more than a tedious bar management minigame because skyrim is ironically too small for survival elements to every truly matter beyond LARPing, and actually you are better off LARPing without the mod because at least then you'll be "immersed" instead of looking at a HUD element every 10 seconds.
It's Skyrim. What else needs to be said?requiem is shit
do tell why you lazy cunt
Ugh. Absolutely no explanations for people new to Skyrim modding. Took me a while to figure out I have to enable the "mods" in the "plugins" tab after installing. Not intuitive UX.
Installed 51 mods with no prior experience, this will go splendidly, obviously. Let's go.
The game isn't mechanically deep enough to have a challenge. There are mods that make enemies more dangerous, but it's mostly just giving them more damage. It makes no difference if you shoot them with an arrow or a fire spell.Is there something that makes combat challenging?
At level 1 I fried 4 frost spiders like they're rats. I don't find that fun. I would've preferred to get my ass kicked and having to run away.
yea but it's a dumb loser spider. not even a MAGIC spider.Is there something that makes combat challenging?
At level 1 I fried 4 frost spiders like they're rats. I don't find that fun. I would've preferred to get my ass kicked and having to run away.
Morrowloot does this + has more handplaced loot, but it also includes some un-needed changes to equipment balance.Is there anything to remove level scaling? I remember playing back in 2013 or something and at high level, bandits would be all wear glass or adamantium or whatever, some expensive shit. Made no sense to me.
Is there something that makes combat challenging?
At level 1 I fried 4 frost spiders like they're rats. I don't find that fun. I would've preferred to get my ass kicked and having to run away.
Is there anything to remove level scaling? I remember playing back in 2013 or something and at high level, bandits would be all wear glass or adamantium or whatever, some expensive shit. Made no sense to me.
I don't think DS-like mechanics would work well in a first person game. Making it Chivalry-like is the goal here. No rolling. There's a mod for timed blocks, and I have it, but eh, because shields only block like 25% damage or something like that? Feints should be a thing too, but I'm not aware of a mod that does it. But ultimately, if you have feints, it's a mind game. And you can't have a mind game with a simple algorithm.Has anyone tried any of the mods which change the combat to more soulsborne-like? Y'know rolling, disabling enemy tracking, nerfing their attack radius + that mod which allows you to hold 2handers with one hand (use greataxe like halberd and wield shield in offhand)?
Thank you.Morrowloot does this
Has anyone tried any of the mods which change the combat to more soulsborne-like? Y'know rolling, disabling enemy tracking, nerfing their attack radius + that mod which allows you to hold 2handers with one hand (use greataxe like halberd and wield shield in offhand)?
Nope. That's Oblivion. In unmodded Skyrim the best light armor a bandit can have is scaled/scaled horn, and best heavy armor (very rare outside of bandit chiefs) counterpart is steel plate or nordic carved (with DLC). The only armor that looks kind of fancy is nordic carved, but those are basically bandit chief exclusives and don't really spawn anywhere else. And no common bandits will wear Dwarven or Orcish armor despite those being of lower tiers than steel plate. Long story short Skyrim bandits only wear leather/iron/steel/nord-themed armors.bandits would be all wear glass or adamantium or whatever