Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
“There’s no turning into a fog at will, but rather set moments where it would provide most use.”
I wonder if we get to push a button or if this means fog turning is entirly cutscenes.
“There’s no turning into a fog at will, but rather set moments where it would provide most use.”
Turning into fog at will is totally doable in terms of gameplay. Blood Omen did it just fine, though arguably the tangentially related Plane Shift from Soul Reaver highlights how much you can do with a similar concept.
Well not even creative or competent, the key thing is having a shift in perspective of how to design a game like this. Not thinking of a game as a linear challenge with a predetermined answer sequence, but instead a situation where the player has a given goal but few if any limits.Turning into fog at will is totally doable in terms of gameplay. Blood Omen did it just fine, though arguably the tangentially related Plane Shift from Soul Reaver highlights how much you can do with a similar concept.
I'm sure it's doable, you just have to be creative and competent to do it.
obviously fog magic needs a vent because realistic magic fog can't will itself to a given direction
People are stupid, they like to inhale all fogs around them as soon as it shows up :Dobviously fog magic needs a vent because realistic magic fog can't will itself to a given direction
It was explained to like this: You can turn into fog, but you can't move in that form, only be blown by air movements already present, like in vents. The reason seem to be twofold: 1) it's easier to include this gameplay wise and 2) the "real moving fog" discipline is a high level Gangrel power and there is no way a thinblood could manage this! But how does suffocating people work then? Do the enemies need to move into you when you are a fog or do you just need to be very close? Also shouldn't you be able to fly through the gate as a bat swarm? Or is the bat swarm only moving the player and the player is not turning himself completely into bats? Anyway, in my opinion both powers are stupid, even compared to the other magical disciplines...
Well not even creative or competent, the key thing is having a shift in perspective of how to design a game like this. Not thinking of a game as a linear challenge with a predetermined answer sequence, but instead a situation where the player has a given goal but few if any limits.
I gotta say I didn't expect to be right.obviously fog magic needs a vent because realistic magic fog can't will itself to a given direction
It was explained to like this: You can turn into fog, but you can't move in that form, only be blown by air movements already present, like in vents. The reason seem to be twofold: 1) it's easier to include this gameplay wise and 2) the "real moving fog" discipline is a high level Gangrel power and there is no way a thinblood could manage this! But how does suffocating people work then? Do the enemies need to move into you when you are a fog or do you just need to be very close? Also shouldn't you be able to fly through the gate as a bat swarm? Or is the bat swarm only moving the player and the player is not turning himself completely into bats? Anyway, in my opinion both powers are stupid, even compared to the other magical disciplines...
All this talk about fog. What about the mentalism/telekinesis power? What does that do? Anyone touched on that?
I gotta say I didn't expect to be right.obviously fog magic needs a vent because realistic magic fog can't will itself to a given direction
It was explained to like this: You can turn into fog, but you can't move in that form, only be blown by air movements already present, like in vents. The reason seem to be twofold: 1) it's easier to include this gameplay wise and 2) the "real moving fog" discipline is a high level Gangrel power and there is no way a thinblood could manage this! But how does suffocating people work then? Do the enemies need to move into you when you are a fog or do you just need to be very close? Also shouldn't you be able to fly through the gate as a bat swarm? Or is the bat swarm only moving the player and the player is not turning himself completely into bats? Anyway, in my opinion both powers are stupid, even compared to the other magical disciplines...
lets just say that vampires give a whole new meaning to the term 'worker-consumer'More fash arriving as Amazon is revealed as the next faction: https://www.bloodlines2.com/en/the-camarilla
As always, Ventrue keep winning I see.More fash arriving as Amazon is revealed as the next faction: https://www.bloodlines2.com/en/the-camarilla
Yes, but they are also doubling down on the west and expanding over all of north america since the Sabbat more or less disappeared and the more anarchic states are seen as more of a threat than ever before -- the younglings keep using tech, so they can't be left to their own devices. Plus, there's some suspicion/fears/indications that elements of the camarilla called the Second Inquisition into being for the same purposes that elders did in medieval times, to use mortal agencies against their enemies. That or they are exploiting it from the shadows.As always, Ventrue keep winning I see.More fash arriving as Amazon is revealed as the next faction: https://www.bloodlines2.com/en/the-camarilla
Although, shouldn't Camarilla be staying in the shadows and banning all tech, considering this is the retarded 5th edition canon?