Delterius
Arcane
There's something about this trailer that just makes me smile.
Why does a game from some french studio looks, sounds and animates better than the supposed revival of a 30 years old franchise? Seriously, just compare this scene from Vampyr to anything Paradox shown of Bloodlines 2 - it's like no one in Hardsuit Labs knows that much about animation, character models or artstyle in general. Pretty fucking sad.
Why does a game from some french studio looks, sounds and animates better than the supposed revival of a 30 years old franchise? Seriously, just compare this scene from Vampyr to anything Paradox shown of Bloodlines 2 - it's like no one in Hardsuit Labs knows that much about animation, character models or artstyle in general. Pretty fucking sad.
A hard battle after a long conversation, eh? Games just can't seem to avoid this terrible 'mechanics'. Ok, maybe not hard - I haven't played Vampyr. But looks like it. Most likely Bloodlines 2 will also have it.
This isDark SoulsThe Outer Worlds of the vampire genre.
You can get cute stuff to dress your character in sometimes!But I will not pre-order, I've been down that road before, and there's just no reason to preorder. Ever.
You can get cute stuff to dress your character in sometimes!But I will not pre-order, I've been down that road before, and there's just no reason to preorder. Ever.
Ffs. The original is far less goofy and janky than people are making it out to be. Stop putting it down to make this game look better.Guys you don't get it, it looks goofy because it wants to be faithful to the original game!
The original is far less goofy and janky than people are making it out to be.
TBH the original is kinda lucky/genius that 95% of it focuses on the non terrible facial animations. Remember, in the beginning, when the Sheriff kills a bunch of sabbat 'shovelheads' and the camera pans to you looking through a window? The PC looks like the Hunchback of Notredame.Ffs. The original is far less goofy and janky than people are making it out to be. Stop putting it down to make this game look better.Guys you don't get it, it looks goofy because it wants to be faithful to the original game!
something tells me most of the trailer is a creature of Marketing/PR and that this game doesn't actually have dancing scenes on third person.
Ffs. The original is far less goofy and janky than people are making it out to be. Stop putting it down to make this game look better.Guys you don't get it, it looks goofy because it wants to be faithful to the original game!
I was actually wondering if that was meant to be the PC or some introduction for the best girl. But then she bits the guy, so it can't be the PC. And I don't think its a cutscene either. The 8 minute demo where you enter the club and just talk to 'Elif' flows much better than a sudden cutscene.something tells me most of the trailer is a creature of Marketing/PR and that this game doesn't actually have dancing scenes on third person.
There is footage of player character dancing in third person, in one of the gameplay videos. Probably the 8 minute one where you chase the nosferatu thinblood for Elif.
All the dancing came across as Twin Peaks-esque to me. Doubt it'll be as well-written though.
From this dialog you get:
Sorry. Finger snapping would be just too op. Game already looks too easy to play.Also I demand first person finger snapping or else I'm cancelling my many pre orders.
This trailer was our first glimpse of Camarilla leader Prince Cross' in-game appearance:
Not as dashing as in the announcement trailer and concept renders:
I'm just kidding.
Despite some flaws, Bloodlines have some nice features in terms of visuals for it's time. I always liked the facial animations a lot in this game, they are not completely realistic but they make the characters very expressive.
Some environments like LA downtown are very atmospheric thanks to how the visuals work.
I have learned to never think this way anymore. If the base product doesn't look promising, then usually it won't be much better down the line (unless you completely rework it).For the first time, I'm having tangible doubts. Something about the environments and gameplay we've seen so far have felt shallow, but I chalked that up to "It's just what they've thrown together so far, the real game will be bigger and deeper".