Storyfag
Perfidious Pole
Fuck the VtM: Redemption had better animations than this shit.
Improved
Fuck the VtM: Redemption had better animations than this shit.
I do agree with this fact.Fuck the VtM: Redemption had better animations than this shit.
Improved
Yeah,it is a good game,tho the combat was a mess because of the AI just spamming retarded abilities and running out of blood.Redemption also has a better story and atmosphere.
Which game has more prosperian vibe?The lighting is pure ass in TW2. Your precious Triss model looks like shiny metal doll instead of real human.
Dragon Age Origins had better graphics than that...This shit looks like something made in SFM
In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.
Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.
Ah, so you're withdrawing your previous claim, finally. Case closed.Unreal Engine 4 was still in development when Witcher 2 came out. Also, Epic already had "a bit" more experience with game engines by then.
Wasn't the screenplay written by William Burroughs or someone of that ilk? When I first read Dick's story (before watching Bladerunner, as I recall), I was surprised how different the book was from the movie.In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.
Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.
Dick in an interview said that he always saw Deckard as human and wrote him that way.
Good story? Yes. Good game? Questionable.Yeah,it is a good game,tho the combat was a mess because of the AI just spamming retarded abilities and running out of blood.Redemption also has a better story and atmosphere.
Game looks very polished compared to last year. Still no release date though.
All of this is well-known, even the devs acknowledged these problems and promised* to fix them in the sequels. PoE2's loading times are even worse, so ¯\_(ツ)_/¯Never noticed any of these.
Good story? Yes. Good game? Questionable.
Like you said - the combat was a mess and the whole system wasn't implemented in an interesting way either, and that despite combat being (on the mechanical level) the sole activity of the player (not counting a few C&Cs put here and there).
Exactly.I wouldn't call it a good game, the atmosphere and story are what keeps it together. The combat is barely tolerable enough to keep you going to see how the characters are going to chew the scenery next.
Wasn't the screenplay written by William Burroughs or someone of that ilk? When I first read Dick's story (before watching Bladerunner, as I recall), I was surprised how different the book was from the movie.In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.
Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.
Dick in an interview said that he always saw Deckard as human and wrote him that way.
I think this is why devs like those haircuts. I can imagine every character with luxuriously long hair (like Elif) requiring special effort to get working properly.
More Bloodlines 2 hair:
Making flowing hair look realistic in games is so hard, yet what have we here
For a bunch of overpaid lazy kwanzian diversity hires....yeah it is hard work. Devs in Evropa do take their job as an actual work and not waste canal for their butthurt feelz. In reality there is no hard or easy work,there is just work,you got paid to do a job,if you don't like it you fuck off. Maybe if they spend more time working on the game and not virtue signalling to the lunatics on twatter,they too would have made a good game. Also it not something new or unique,fuck even the old bloodlines does have moving hair.Making flowing hair look realistic in games is so hard, yet what have we here
A game that was exceedingly hard to make.
But not as easier than a wooden wig that doesn't change shape .I think pony tails and similar hairstyles that don't brush up against the character's body are also easier to do.