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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,917
Pathfinder: Wrath
Never noticed any of these.
All of this is well-known, even the devs acknowledged these problems and promised* to fix them in the sequels. PoE2's loading times are even worse, so ¯\_(ツ)_/¯

*haha

Good story? Yes. Good game? Questionable.

Like you said - the combat was a mess and the whole system wasn't implemented in an interesting way either, and that despite combat being (on the mechanical level) the sole activity of the player (not counting a few C&Cs put here and there).

I wouldn't call it a good game, the atmosphere and story are what keeps it together. The combat is barely tolerable enough to keep you going to see how the characters are going to chew the scenery next.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,776
Location
Niggeria
In the book, Phillip K Dick doesn't say anything about Deckard being a Replicant. There are no hints either way, IIRC.

Ridley Scott is great at visuals but not too good at narrative. Deckard being a replicant ruins the whole point of the story, because it's about a human finding his humanity again thanks to not-humans. Anyway, Scott did say his intention was Deckard being a replicant but that you can take it however you want. The sequel doesn't say either way, and the director of that said it's up to the viewer.

Dick in an interview said that he always saw Deckard as human and wrote him that way.
Wasn't the screenplay written by William Burroughs or someone of that ilk? When I first read Dick's story (before watching Bladerunner, as I recall), I was surprised how different the book was from the movie.

The screenplay was written by someone different. Dick absolutely hated it and felt that the movie went against the message he was trying to convey in the novel.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,778
Location
Asp Hole
I think this is why devs like those haircuts. I can imagine every character with luxuriously long hair (like Elif) requiring special effort to get working properly.

More Bloodlines 2 hair:

60d7511458e485ab55689eb135d21e61feddd76c.gifv
36044ce76f3148c62191127ed0a6a6510066a755.gifv

Making flowing hair look realistic in games is so hard, yet what have we here

iu7UDaJ.gif
e98161486499297980dee785d7455070.gif
tumblr_npcb275Tbs1uw8kzyo2_400.gif
n1rc4Uu.gif
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,604
Location
Bulgaria
Making flowing hair look realistic in games is so hard, yet what have we here

A game that was exceedingly hard to make.
For a bunch of overpaid lazy kwanzian diversity hires....yeah it is hard work. Devs in Evropa do take their job as an actual work and not waste canal for their butthurt feelz. In reality there is no hard or easy work,there is just work,you got paid to do a job,if you don't like it you fuck off. Maybe if they spend more time working on the game and not virtue signalling to the lunatics on twatter,they too would have made a good game. Also it not something new or unique,fuck even the old bloodlines does have moving hair.

7UYI.gif


Fuck,even in this pic it is behind her back,place where they could cut corners and not animate it,yet here it is.
tumblr_ombc2nDY0W1rdtgglo5_r1_500.gifv
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,120
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think pony tails and similar hairstyles that don't brush up against the character's body are also easier to do.

Anyway Bloodlines 2 does have moving hair, we were just talking about that one lady in the trailer that doesn't look good.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,160
Each tail on Jeanette's head is a single physical object, not exactly hard to do and B2 devs could do it that way easily too.

Also, discussing a fucking hair physics in a thread about BLOODLINES 2 aka The Game I Never Expected To Get Actually Made is fucking asinine
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,966
I think pony tails and similar hairstyles that don't brush up against the character's body are also easier to do.

Anyway Bloodlines 2 does have moving hair, we were just talking about that one lady in the trailer that doesn't look good.

move the goal post!?
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Yeah but those blood vfx are FAR worse in comparison imo, than hair not being animated or even facial expressions.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Character hair is possibly the dumbest gripe to have about this game. Anything that looks better than Outer Worlds dyke hair should be seen as acceptable. Far more concerning should be that everything about this game suggests it's going to be a complete disaster, from the writing to the gameplay.
 

Prime Junta

Guest
HairWorks looks pretty good.

It's a shame though that five years after it's out you still need a beefy GPU to run it without killing the frame rate. Or that hardly anyone supports it. Hair is hard.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
I remember when this video was around to show how great the cloth and hair simulation will be in a World of Darkness MMO. Those were the days.

 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
There was a time when game developers dared to dream great dreams. Dreams of interactive worlds, gorgeous scenery and cutting edge technology.

Nowadays, we get memory bloat and game developers who wouldn't how to code and only fair in the tool package they were using. Oh, and fat trannies screaming about what a great person they are for writing stuff just for YOOOOOOUUUUUU!!!!!

The dreams of yesteryear are now nothing but bloated corpses in the grey, stinking marshlands of ineptitude.
 

Doma

Augur
Joined
Apr 20, 2010
Messages
312
Location
Norway
There was a time when game developers dared to dream great dreams.

Problem is, thats all CCP is doing. Dreaming.

They made a smash-hit with EVE. But it came out in 2003. They have not managed to make anything else and ended up sitting on the WOD-IP for years. We got nothing out of that but dreamy techdemos.

Sure VTMB 2 might not set the world on fire, but at least we will probably be getting something.


Disclaimer: I love EVE and have been playing since 2007. My views of CCP might be tainted by that.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,426
There was a time when game developers dared to dream great dreams.

Problem is, thats all CCP is doing. Dreaming.

They made a smash-hit with EVE. But it came out in 2003. They have not managed to make anything else and ended up sitting on the WOD-IP for years. We got nothing out of that but dreamy techdemos.

Sure VTMB 2 might not set the world on fire, but at least we will probably be getting something.


Disclaimer: I love EVE and have been playing since 2007. My views of CCP might be tainted by that.
It is not just CCP. Westwood, Origins, Microprose, Infocom, even Bioware when they did BG. They all had great ideas. All killed by ineptitude epitomised by EA and Microshite.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
All Hardsuit need to do is let you put snap clips in your hair and Bloodlines 2 will be the goat of style
ERhyIHx.png


And fyi in the latest world of darkness stream Outstar said at least part of the main story is fighting over the blood trade and who controls it in Seattle!
 
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