Longes
Augur
- Joined
- Jan 13, 2013
- Messages
- 439
In 2020.So when is this supposed to be released?
In 2020.So when is this supposed to be released?
Looks like another fat Karen to me, the feminists have succeeded in lowering your standards.You people already forgot the Christina Hendricks tie in? Hello?
Looks like another fat Karen to me, the feminists have succeeded in lowering your standards.You people already forgot the Christina Hendricks tie in? Hello?
Dev Diary #12: Putting the 'Blood' in Bloodlines
The VFX process of Bloodlines 2
When you hear Visual Effects (VFX), images of giant explosions and magic missiles might come to mind, but VFX for games goes far deeper than that. From a mundane leaky pipe or blowing leaves to supernatural Tremere blood magic, VFX is responsible for bringing the dynamics of the game world to life.
VFX artists must be very versatile. It’s our job to bring the vision of the Art Director to life. One day that could be creating realistic blood, the next it might be communicating an idea like Toreador Celerity, or it might be making trash blow around. It might also be something you never even considered, such as our Christmas Lights which are actually VFX!
The VFX Lifecycle
Inception
Every effect starts as a need from a department. Let’s look at the Tremere Acolyte’s Blood Orb attack. VFX usually happens toward the end, so first Design will come up with the parameters of the effect, Engineering will make The attack work as expected, and Animation will create the enemy character animations that are needed, and then VFX comes in.
We start with a kickoff meeting with the Art Director and designers so we understand what the effect needs to look like and what information it should communicate to the player. Understanding the context of the effect is really important. Next, we get concept art from the Art Director so we have a visual target and general quality part to aim for, and schedule out the work with the Production team.
Block-out
In the block-out phase, we do some fact-finding. What are the technical requirements for the effect? Is there anything we need to build or other unknowns that have to be tackled to be successful? One of the questions for this particular effect was how we wanted to handle the light effect when the Orb is activated, so we prototyped a solution and synced up with our Lighting engineers to make sure everything was going to work ok. Once all of our questions are answered, we can move on to the next phase.
Iteration
This is where we polish our effects to a shine. We work on improving the look of the effect, then we get feedback from the Art Director and improve it even more. Does the effect meet the quality standards of the Art Director? Does it tell the right story, have the right timing and tone? Once the effect is meeting all of our needs, we can move on to the final step!
Audio / QA / Final Review
Now Audio can come in and add the cherry on top. QA will hammer on the effect to make sure nothing is broken. The project directors will review it and could also have points of feedback to address.
And Ship!
Now we have a finished effect ready for the players to enjoy!
Built by a small team
Throughout the project, the VFX team has been very small. There have been times when no one was working on FX at all! We’ve had some talented people come and go from the project, and the final result is a blend of everyone who has touched Bloodlines 2. At our height, working with outsourcing partners, we had 7 VFX artists working full time on the project, but for the majority of the time it has been a single VFX artist with Tech-Art support. (Hiring VFX artists is hard!) We’re very proud of what we’ve been able to achieve given the limited resources we had throughout the project.
Every visual effect is a new set of artistic and technical challenges, and solving those challenges can be a lot of fun and very rewarding, and we are very excited for everyone to see what we’ve conjured up for Bloodlines 2!
-Hardsuit Labs VFX Team
Looks like another fat Karen to me, the feminists have succeeded in lowering your standards.
Big vampire tiddies is what made Bloodlines the game it is. So long as it’s got some quality milkers, everything will be fine.
It isn't 2004 anymore. Tits are out, asses are in.
You people already forgot the Christina Hendricks tie in? Hello?
What are you talking about? Every film that spoke out against the Nazis was a masterpiece. Don't you remember Passage to Marseille? Doughboys in Ireland? Keep Your Powder Dry!? Dragon Seed? Uh, forget about that last one, no, no, no, no. We'll forget that ever happened. It would be a bad thing if people remembered that.Plus it makes the game out of date before it even launches. If someone wants to include modern talking points in a game/book/series it means he's shortsighted and is only concerned about current sales and receiving social credit and some leftist award (BAFTA).
there are times when modern talking points are interesting. Conflict in the Middle-East, for one
Watch as the selfish jerkass wankers claim that that is not natural and try to cancel the character. Conveniently forgetting that people like Hendricks and Parton exist.
Are those ripped jeans with thigh high socks?
Are those ripped jeans with thigh high socks?
You're an easily impressed fellow, but it is true that many people ITT have been arguing with their idea of what they've decided this game is about, rather than what we've actually seen with our own two eyes.
Where's the avalanche of SJW content I was promised? It might end up being like that, but so far all we've seen is a handful of derpy interviews mumbling about Malkavians being insensitive, plenty of hot vampire babe marketing, and a seemingly underfunded developer earnestly struggling to get their game to meet expected standards. (The last part is what you should really be worrying about)
Meh. The first one was a big mess, technical and gameplay-wise, and it still managed to be the BGE. The SJW part is the worrying part, it's the one that will affect the setting and dialogue. And we already know that the gameplay is garbage since they showed it.Where's the avalanche of SJW content I was promised? It might end up being like that, but so far all we've seen is a handful of derpy interviews mumbling about Malkavians being insensitive, plenty of hot vampire babe marketing, and a seemingly underfunded developer earnestly struggling to get their game to meet expected standards. (The last part is what you should really be worrying about)
Fair point, I should have said some games with such themes.(big-ass images)
I'm willing to wait until final judgement when the product is out, but the writers seem to think that the old game depicted the Anarchs as the unquestionable good guys and everyone else as Dick Dastardly figures, that concerns me the most. The talk of modern issues is just the cherry on the hopefully chocolate sundae.You're an easily impressed fellow, but it is true that many people ITT have been arguing with their idea of what they've decided this game is about, rather than what we've actually seen with our own two eyes.
Where's the avalanche of SJW content I was promised? It might end up being like that, but so far all we've seen is a handful of derpy interviews mumbling about Malkavians being insensitive, plenty of hot vampire babe marketing, and a seemingly underfunded developer earnestly struggling to get their game to meet expected standards. (The last part is what you should really be worrying about)
it kinda didto think that the old game depicted the Anarchs as the unquestionable good guys
Where's the avalanche of SJW content I was promised? It might end up being like that, but so far all we've seen is a handful of derpy interviews mumbling about Malkavians being insensitive, plenty of hot vampire babe marketing, and a seemingly underfunded developer earnestly struggling to get their game to meet expected standards. (The last part is what you should really be worrying about)
That's one way of looking at things, but let's look at these things more closely, shall we?it kinda did
Yep, they will. Never forget:Everybody posting in this thread is going to buy BL2 on day one anyway.
Expect lots of nudity from fat women and gay men.Lol if you think the danger hairs working on this will allow nudity.Big vampire tiddies is what made Bloodlines the game it is. So long as it’s got some quality milkers, everything will be fine.