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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,413
Alexandre has been in the industry for more than 20 years and has worked on iconic franchises such as Assassin’s Creed, Warhammer 40,000, Far Cry, and more. With a long history of shipping excellent franchises, we are excited with what Alexandre brings to the game and the World of Darkness.
It's a perfect fit!

Seriously though, I am really curious why Mitsoda and Cluney got kicked out from the team.
 

GrafvonMoltke

Shoutbox Purity League
Shitposter
Joined
Dec 2, 2016
Messages
2,527
Location
Land of the Great Steppe
delicious-finally-some-good-fucking-news-55370158.png
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Any (already miniscule) hope I had left that this was going to be any good has completely vanished.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,196
Hi everyone,


Alexandre has been in the industry for more than 20 years and has worked on iconic franchises such as Assassin’s Creed, Warhammer 40,000, Far Cry, and more. With a long history of shipping excellent franchises, we are excited with what Alexandre brings to the game and the World of Darkness.

.

Such great rpg credentials.They should have hired a call of duty dev for even more rpg goodness.
Also,great job hiring people who are used to aaa development and dealing with a working team and not children playing vidya game devs.

I give him a couple of months until he leaves and this shitshow is canned.
 

Cassar

Augur
Joined
Apr 7, 2015
Messages
187
https://www.rockpapershotgun.com/20...been-fired-as-narrative-lead-on-bloodlines-2/


"

“Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.

That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).

Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.

The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.

I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.

It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.”

"
 

Zyondyne

Scholar
Joined
Aug 11, 2019
Messages
103
You just don't fire Brian Mitsoda.

Seriously, is Paradox nuts?

How is severing ties with a guy widely regarded as being one of the masterminds behind Bloodlines 1 - NEARLY THE END OF DEVELOPMENT - a good decision?
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
So everyone who wanted and planned the game has left or was removed and they hired a consultant frim to get to salvage this train wreck
Goddammit, Hardsuitlabs and Paradox from one of the most anticipated RPGs to this...
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