Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,460
What the actual fuck is up with people in the last few pages hating on the non-Vampire WoD settings? Are you the sort of people who enjoy having the vast majority of CRPGs be medieval high fantasy?
I'd prefer them to be either SF or (dark) low fantasy. As for WoD settings, they all are for the most part lame - Vampire being saved through its aesthetic, not necessarily due to its vampfaggotry in itself.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
What the actual fuck is up with people in the last few pages hating on the non-Vampire WoD settings? Are you the sort of people who enjoy having the vast majority of CRPGs be medieval high fantasy?

Stating the objective facts that they are niche in an already niche game is not hating.
It is when you use it as a reason for why video game adaptations shouldn't be made.

I dunno about you, but I'm excited about Harebrained's Oprheus game. How many CRPGs do we have with ghosts as the main focus?
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
Coastal progressives seem like the worst sort of people to work with. Recent leaks about WoW devs and their disdain for community theorycrafters were telling, it was the woke types that were the worst.

The fanbois who think they are terribly important and all developers need to give an ear to their priceless jewels of wisdom are even worse though. Sucking up to the "community" is absolutely the most disgusting trend we have witnessed throughout the past 30 years of this industry. Incidentally, the games were much better when the consoomers could only reach the developers via the paid 800 phone numbers.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Coastal progressives seem like the worst sort of people to work with. Recent leaks about WoW devs and their disdain for community theorycrafters were telling, it was the woke types that were the worst.

The fanbois who think they are terribly important and all developers need to give an ear to their priceless jewels of wisdom are even worse though. Sucking up to the "community" is absolutely the most disgusting trend we have witnessed throughout the past 30 years of this industry. Incidentally, the games were much better when the consoomers could only reach the developers via the paid 800 phone numbers.
In the case of WoW theorycrafters, they absolutely know better than the current devs. Celestalon was lead class dev for a while and he was shit at playing and understanding the game. These are devs who claim one thing or another is impossible to do, even when players are provably doing it.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Gimme dem leaks.
https://mobile.twitter.com/MagdalenaDK
Scroll down to the messasages between 16th and 17th of this month.
Here's one of the devs mentioned to give you an idea https://mobile.twitter.com/JeffAHamilton

She's a retard. The examples she provided are neither condescending, nor rude, nor belligerent, and her entire point is "A small handful of us were treated like super special snowflakes who would influence the design of the mechanics, and that's no longer the case."

Maybe because your ideas sucked? She mentions her main work being between MoP and WoD. So now I know who's behind the massive prunings dictated by PvPfags.

EDIT: If you want proof of how much of a hurt special snowflake she is, look at this: https://festerblight.wordpress.com/2016/07/20/to-all-things-comes-an-end/

Don't READ it, for God's sake, just look at the sheer length, and the overall tone.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
It is when you use it as a reason for why video game adaptations shouldn't be made.

I dunno about you, but I'm excited about Harebrained's Oprheus game. How many CRPGs do we have with ghosts as the main focus?

I didn't say they shouldn't be, I said they probably won't be because the market for such games is too small. Vampire is by far the most popular game in the WoD setting and they still gave the vidya adaptation to some noname "literally who?" studio so they can make what was intended to be, at best, an AA game. Now, take a an already niche setting and take (possibly) the most niche sub-setting of it, and you'll see that the market for a video game that potentially costs a pretty penny to develop and needs to turn a profit is just not there. Some very small indie studio might be willing to develop a game like that, sure, but it is a licensed IP so tough tits.

This is the first time I'm hearing about HBS making an Orpheus game and I can't find confirmation for that claim anywhere.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's just Roguey jumping to conclusions based on a video game trademark for Orpheus registered by White Wolf last year and that Harebrained Schemes might be working on some sort of horror game. Not confirmed.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Gimme dem leaks.
https://mobile.twitter.com/MagdalenaDK
Scroll down to the messasages between 16th and 17th of this month.
Here's one of the devs mentioned to give you an idea https://mobile.twitter.com/JeffAHamilton

She's a retard. The examples she provided are neither condescending, nor rude, nor belligerent, and her entire point is "A small handful of us were treated like super special snowflakes who would influence the design of the mechanics, and that's no longer the case."

Maybe because your ideas sucked? She mentions her main work being between MoP and WoD. So now I know who's behind the massive prunings dictated by PvPfags.
Look at the other tweets, not hers. She's always been a retard.


It's this stuff that's the problem. Celestalon came up with the current brew system for monk tanks and he didn't even know how they worked, and was surprised by how players used them.
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
Gimme dem leaks.
https://mobile.twitter.com/MagdalenaDK
Scroll down to the messasages between 16th and 17th of this month.
Here's one of the devs mentioned to give you an idea https://mobile.twitter.com/JeffAHamilton

She's a retard. The examples she provided are neither condescending, nor rude, nor belligerent, and her entire point is "A small handful of us were treated like super special snowflakes who would influence the design of the mechanics, and that's no longer the case."

Maybe because your ideas sucked? She mentions her main work being between MoP and WoD. So now I know who's behind the massive prunings dictated by PvPfags.
Look at the other tweets, not hers. She's always been a retard.

It's this stuff that's the problem. Celestalon came up with the current brew system for monk tanks and he didn't even know how they worked, and was surprised by how players used them.

All I see is a bunch of butthurt snowflakes who got mad they couldn't dictate their demands to the development team.
 
Last edited by a moderator:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,705
It's just Roguey jumping to conclusions based on a video game trademark for Orpheus registered by White Wolf last year and that Harebrained Schemes might be working on some sort of horror game. Not confirmed.
Well there's no "might be" about the horror game since that comes directly from HBS's job offers. :M
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Unless it got cancelled. 2020 has been a difficult year, who knows what's happening there. More recent job ads haven't mentioned a horror project, I think.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Gimme dem leaks.
https://mobile.twitter.com/MagdalenaDK
Scroll down to the messasages between 16th and 17th of this month.
Here's one of the devs mentioned to give you an idea https://mobile.twitter.com/JeffAHamilton

She's a retard. The examples she provided are neither condescending, nor rude, nor belligerent, and her entire point is "A small handful of us were treated like super special snowflakes who would influence the design of the mechanics, and that's no longer the case."

Maybe because your ideas sucked? She mentions her main work being between MoP and WoD. So now I know who's behind the massive prunings dictated by PvPfags.
Look at the other tweets, not hers. She's always been a retard.

It's this stuff that's the problem. Celestalon came up with the current brew system for monk tanks and he didn't even know how they worked, and was surprised by how players used them.

All I see is a bunch of butthurt snowflakes who got mad they couldn't dictate their demands to the development team.
I provided you with actual examples but I guess you can believe what you want. All the DK community figures (except Troxism and Mandl) are retarded prima donnas but it doesn't mean they don't raise actual issues, like the tweets in the message you ignored.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,451
Location
bulgaristan
Codex Year of the Donut
Fully expect this to release eventually, and be comparable in its technical aptitude and lack of innovation to newer Piranha Bytes games. You know, those derivative janky games that the Codex loves, because of how PB used to be good a thousand years ago?
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
Fully expect this to release eventually, and be comparable in its technical aptitude and lack of innovation to newer Piranha Bytes games. You know, those derivative janky games that the Codex loves, because of how PB used to be good a thousand years ago?
The only post Gothic games Codex loves are Risen 1 and Elex, and the latter is mostly a promising sign of a possible PB incline.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,221
Location
São Paulo - Brasil
What the actual fuck is up with people in the last few pages hating on the non-Vampire WoD settings? Are you the sort of people who enjoy having the vast majority of CRPGs be medieval high fantasy?

Every other wotc line (the ones I know at least) has real problems that Vampire either avoids or at least ammeliates.

Mage: while there is a bunch of gnostic crap in Vampire, here the scale is turned to 11. This is bad not only because gnosticism is ultimately self-contradictory, but also because this is done as a way to make magic "clean". Sure, there are evil mages who have "fallen" from the correct path, but magic itself is presented as neutral and in fact as an integral part of being human, to the point where "science" itself is a kind of magic (which is another aspect that doesn't work for the setting). This takes away any kind of "horror" inherent to magic. A much better choice would have been to use the tale of Faust as a template for what a mage should be; as they are the mages of WoD don't have anything to connect them to what we cal magic in the real world, except for some rather thin veneer.

Furthermore, the different magic traditions don't really work together (in fact, the technocracy works better as a group of traditions) and the power level is too absurd. In Vampire at least, the real movers and shakers were a select few, maybe less than a 100, and they are all either sleeping in their coffins or have hordes of servants to deal with the outside world. In mage, any odd cabal with a master of force could in theory nuke a whole city.

Werewolf: you start thinking, yay, a game about werewolves and the end of the world! How could anyone bungle this? Then you read it and discover it is really Planeteer: the Climate Change.

Wraith: While it suffers a bit from the gnosticism of the setting in general, with the annoying division of the wraith in two parts and the non-sensical wraith society. The major problem with the book, however, is that ghosts working together, especially for a long stretch of time, doesn't work well, it just takes too much away from what ghosts are understood to be in ghost stories or similar fiction.

Changeling: The idea of changelings doesn't work very well, or at all, with the idea of hidden horror from world of darkness. Also, take this phrase from the white wolf wiki: "The Inanimae are wakening from their long slumber, the Twilight Trods are opening, and the Adhene are coming back". With this many made up words, is it a surprise that people who play this usually make snowflake characters?

Demon: gnosis, gnosis, gnosis, gnosis, gnocchi, gnosis, gnosis...

I've never read the mummy sourcebook, so I dunno what they are like. I only got to play Mage, which is why it has a longer description. Still, by the end of the day, the only real worthwhile line besides Vampire was Streetfighter.
 

Sezneg

Literate
Joined
Feb 28, 2020
Messages
6
Changeling: The idea of changelings doesn't work very well, or at all, with the idea of hidden horror from world of darkness. Also, take this phrase from the white wolf wiki: "The Inanimae are wakening from their long slumber, the Twilight Trods are opening, and the Adhene are coming back". With this many made up words, is it a surprise that people who play this usually make snowflake characters?

Changeling: The Dreaming is a mess, but Changeling: The Lost is a solid setting, probably the best thing to come from the nWOD, and would make a solid cRPG setting. Power levels are reasonable, the factions (courts) can be fully customized based on setting needs. Character generation is interesting, and like you mention in Vampire - the big bads are off in the distance, always a threat but you mostly deal with their underlings.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,413
Location
Dutchland
What the actual fuck is up with people in the last few pages hating on the non-Vampire WoD settings? Are you the sort of people who enjoy having the vast majority of CRPGs be medieval high fantasy?
Stating the objective facts that they are niche in an already niche game is not hating.
It is when you use it as a reason for why video game adaptations shouldn't be made.

I dunno about you, but I'm excited about Harebrained's Oprheus game. How many CRPGs do we have with ghosts as the main focus?
Mass Effect, except you're a Void Engineer and it takes place in the Umbra.
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
Messages
13,206
Location
Belgrade, Removekebabland
Werewolf: you start thinking, yay, a game about werewolves and the end of the world! How could anyone bungle this? Then you read it and discover it is really Planeteer: the Climate Change.

The main problem with Werewolf is that it feels and plays more like D&D for furries than a proper WoD game.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
The main problem with Werewolf is that it feels and plays more like D&D for furries than a proper WoD game.

I thought that's a bonus? Minus the furries, that is. A proper WoD game is a cringy angstfest, the only good thing about WoD is lore/metaplot.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
So what exactly was the reason everyone began shitting on this? I miss a few dozen pages and the attitudes have completely changed.
Changed? I've have kept up neither with the game nor this thread, but I think the attitudes were rather pessimistic from the get go?

Yes.

If the very first interview you give is downtalking the original and how "problematic* it is, while spouting that the new game will only punch *up* not *down* you can expect to get shit on.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,478
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
The main problem with Werewolf is that it feels and plays more like D&D for furries than a proper WoD game.

I thought that's a bonus? Minus the furries, that is. A proper WoD game is a cringy angstfest, the only good thing about WoD is lore/metaplot.
I take the 90s angstfest 5 times out of 5 over a treehugger furry setting. In fact, it's angsty furries, even.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom