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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,633
Location
Asp Hole
A hardcore move would have been to block all exits to normal sewers from all the Warrens levels, since the ledgers explicitly state that those sections were bricked off. It doesn't make any sense then to have any of them be separated from the normal sewers by doors, like in Warrens 1, 2 and 3. It would be a major hazard for the Nosferatu. All Warrens haters would of course object to that change :D

Now that's a horror scenario for the ages.

Is it, or didn't you prepare for your trek properly? C&C my friend.
 

Flying Dutchman

Learned
Joined
Aug 19, 2020
Messages
475
Let them work in peace. CP2077 was all loud and turned out flaccid.

CP2077 only goes so far in explaining away Hardsuit's incompetence/silence, but they'll milk it if they can.

Both Hardsuit and Paradox lucked out with CP2077 because it bought them more stalling time from players while they spin their wheels uselessly - doubt the excuse for a delay'll help much.

Granted, CP2077 was a cautionary tale, but it doesn't feel like the right comparison to what's going on with Bloodlines 2... there's no sign they're rushing anything, only signs they are fighting to keep their head above water.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,719
Despite everything, CP was in a playable state. There is no playable version of BL2 and judging by the fuckery going on there won't be for at least some time.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,817
Location
Mosqueow
From the start i knew this will be a mockery of another one of my favorite games. But development of this... fine masterpiece was one of the most entertaining fuck ups i've ever seen. I give it 10 Mitsoda's fingerless gloves out of 10. You can't make that shit up.

All these tards who preordered screaming "muh classic returns i coom in my pants" when this piece of digital abortion was announced. An sjw travesty from a dev team with almost no portfolio other than some defunct PVP trash. From the devs so pathetically cucked that they thought lips icon was sexist :lol:
Inclusion is part of the accessibility process as well, we have been very conscious about creating iconography that is non-gender specific and considerate of cultural sensitivities. The icons are designed to not rely on gendered tropes (such as pouty lips for seduction or a man’s dress shirt to represent wardrobe), and we use straightforward ideas for icons that can be interpreted no matter the native language or culture.

Turns out Bloodlines was sexist for using man and woman lips icons while talking to them respectively.



Luckly all these people who pre ordered still have an option to refund it.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,485
Location
Niggeria
From the start i knew this will be a mockery of another one of my favorite games. But development of this... fine masterpiece was one of the most entertaining fuck ups i've ever seen. I give it 10 Mitsoda's fingerless gloves out of 10. You can't make that shit up.

All these tards who preordered screaming "muh classic returns i coom in my pants" when this piece of digital abortion was announced. An sjw travesty from a dev team with almost no portfolio other than some defunct PVP trash. From the devs so pathetically cucked that they thought lips icon was sexist :lol:
Inclusion is part of the accessibility process as well, we have been very conscious about creating iconography that is non-gender specific and considerate of cultural sensitivities. The icons are designed to not rely on gendered tropes (such as pouty lips for seduction or a man’s dress shirt to represent wardrobe), and we use straightforward ideas for icons that can be interpreted no matter the native language or culture.

Turns out Bloodlines was sexist for using man and woman lips icons while talking to them respectively.



Luckly all these people who pre ordered still have an option to refund it.

There was this suspected PR guy posting in the thread about a year back and he did a very good job of getting people excited.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,633
Location
Asp Hole
From the start i knew this will be a mockery of another one of my favorite games. But development of this... fine masterpiece was one of the most entertaining fuck ups i've ever seen. I give it 10 Mitsoda's fingerless gloves out of 10. You can't make that shit up.

All these tards who preordered screaming "muh classic returns i coom in my pants" when this piece of digital abortion was announced. An sjw travesty from a dev team with almost no portfolio other than some defunct PVP trash. From the devs so pathetically cucked that they thought lips icon was sexist :lol:
Inclusion is part of the accessibility process as well, we have been very conscious about creating iconography that is non-gender specific and considerate of cultural sensitivities. The icons are designed to not rely on gendered tropes (such as pouty lips for seduction or a man’s dress shirt to represent wardrobe), and we use straightforward ideas for icons that can be interpreted no matter the native language or culture.

Turns out Bloodlines was sexist for using man and woman lips icons while talking to them respectively.



Luckly all these people who pre ordered still have an option to refund it.

Seriously, if someone asked me what's my preferred pronoun, I'd tie the rainbow colored neuter's eyelashes to its asshairs. Thou shalt not suffer a gender-nonconformist to live.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
The problem is that the project is obviously in development hell rather than prolonged development.
More time never fixes a project in development hell.

Can you elaborate on the differences? And how do you get in and out of dev hell? I know what it roughly is, Duke Nukem Forever took the titular amount of time to make and was mediocre for time and costs but I would like to have more examples.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The problem is that the project is obviously in development hell rather than prolonged development.
More time never fixes a project in development hell.

Can you elaborate on the differences? And how do you get in and out of dev hell? I know what it roughly is, Duke Nukem Forever took the titular amount of time to make and was mediocre for time and costs but I would like to have more examples.
Biggest difference is that development hell involves the project changing hands or significant changes in the key developer positions or management structure, typically after deadlines have already been missed.
Basically the only news about vtmb2 for a while now has involved someone (usually important) being fired or more delays.

The open positions they're hiring for are also a good sign that this game was never anywhere near being finished despite wanting a March 2020 release date. Combined with a lack of any real information(how much have they released about the actual RPG side of the game, really?) means it's looking pretty grim.

This game was supposed to release almost a year ago. Have they even shown us a character sheet yet? Do we know anything about character stats or abilities?

[edit]
oh yeah, they also brought in an outside consultant to help push the game out the door didn't they?
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,665
Good(?) news is that a lead designer is no longer listed on their job openings list. Bad news is that "lead character artist" and "lead concept artist" are.

The Lead Character Artist will work closely with creative leadership to help define, champion, and uphold the overall visual quality of our current and future projects. The Lead Character Artist will play a key role in growing the art department by mentoring and guiding less experienced teammates. They will also contribute to the art direction of our projects by generating industry leading AAA character assets and props, and to aid in the artistic development of a given project.

Hardsuit Labs is looking for a Lead Concept Artist to work directly with art and design leadership to help create, define, and evangelize the overall visual style of our current and future projects. The Lead Concept Artist will be responsible for generating a variety of industry leading AAA character and environment concepts, matte paintings, industrial, and graphic design/UI imagery in order to communicate the artistic vision of the project.

Needing these people this late in the project. :lol:
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,623
To be honest, I didn't like what I saw even back then. It was shit beyond my worst expectations.

Paradox should just cancel it and stop wasting money on something that simply can't be shipped.

If they REALLY want it though they can take all the assets and give it to an established studio experienced with Unreal Engine.

Although it's a great mismanagement on their part for allowing something this bad to exist for so long and pouring money in it to this day. They should've cancelled it a long time ago.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
Good(?) news is that a lead designer is no longer listed on their job openings list. Bad news is that "lead character artist" and "lead concept artist" are.

The Lead Character Artist will work closely with creative leadership to help define, champion, and uphold the overall visual quality of our current and future projects. The Lead Character Artist will play a key role in growing the art department by mentoring and guiding less experienced teammates. They will also contribute to the art direction of our projects by generating industry leading AAA character assets and props, and to aid in the artistic development of a given project.

Hardsuit Labs is looking for a Lead Concept Artist to work directly with art and design leadership to help create, define, and evangelize the overall visual style of our current and future projects. The Lead Concept Artist will be responsible for generating a variety of industry leading AAA character and environment concepts, matte paintings, industrial, and graphic design/UI imagery in order to communicate the artistic vision of the project.

Needing these people this late in the project. :lol:

Is it possible that they are being hired for other projects? I mean, getting concept artist at this stage would imply that they are restarting the development, no? And restarting it at this point sounds beyond retarded.
 

purupuru

Learned
Joined
Nov 2, 2019
Messages
415
I said it before and I'll say it again, paradox should get rid of hardsuit labs and turn this into a grand strategy game. Playing CK or CIV games already feels like you are playing as an immortal vampire leader anyway.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,665
Is it possible that they are being hired for other projects? I mean, getting concept artist at this stage would imply that they are restarting the development, no? And restarting it at this point sounds beyond retarded.
"our current and future projects"

Could be pulling a Ken Levine.
 

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