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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Joined
Feb 19, 2021
Messages
560
Wasn’t Mitsoda all in on turning this game into a wokefest or am I misremembering?
 
Joined
Oct 15, 2018
Messages
862
Location
Ali Ghaylān
someone asked for this:



shes been intolerable for about a year... but she announces 2 mins in that the new team cant be announced because the contract isnt signed. That sounds hilarious that they have fired hardlabs officially, but dont officially have a team to replace it.

yeah, sounds about right for this shit show.
 

Testownia

Guest
someone asked for this:



shes been intolerable for about a year... but she announces 2 mins in that the new team cant be announced because the contract isnt signed. That sounds hilarious that they have fired hardlabs officially, but dont officially have a team to replace it.

yeah, sounds about right for this shit show.


Wait... you've been following someone you can't stand... for at least a year?
 
Joined
Sep 5, 2020
Messages
1,258
Location
Germania
If I were a fan of WoD I would completely ignore anything the current development team has to say.

she doesnt work for hardsuit labs. she works for the world of darkness franchise management team. shes the face of world of darkness community management for all of their products, retard.
World of Dangerhairs is a developer of PnP RPGs, fren.
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
Isn't HBS the obvious choice to replace hardsuit? Being situated in Seattle, famous for rpgs and all? We don't know what paradox has tasked them to work on for the past year, but still they seem more likely than any other outsourced studio. Especially with their hiring announcement the day hardsuit was officially fired.
 

lycanwarrior

Scholar
Joined
Jan 1, 2021
Messages
1,483
Isn't HBS the obvious choice to replace hardsuit? Being situated in Seattle, famous for rpgs and all? We don't know what paradox has tasked them to work on for the past year, but still they seem more likely than any other outsourced studio. Especially with their hiring announcement the day hardsuit was officially fired.

That'd be awesome, really enjoyed their Shadowrun games.
 

Eli_Havelock

Learned
Joined
Dec 22, 2019
Messages
672
I'm just surprised more CRPGs haven't been made using WoD material. I mean, vampires and werewolves are at least kinda mainstream IMHO.

The mainstream has been there and beyond.

N57cXzx.jpg


For winning second place, the stray mutt gets to make soul mate eyes at Pants' and Count Twinkerbelle's baby.
 

Spacer's Nugget

Learned
Patron
Joined
Feb 23, 2021
Messages
442
Strap Yourselves In
What company do you guys think should replace Hard Suit Labs? I suggest Konami for some World of Darkness pachinko machines.


My best hunch at the moment is Splash Damage:

https://www.splashdamage.com/careers/job/o7yQdfws
https://www.splashdamage.com/careers/job/o9yQdfwu

  • Significant industry experience and 1 shipped AAA current gen (PS4 / XBOXONE) or last gen console or PC title that featured extensive narrative content, worked on from beginning to end
  • Oversee work under guidance of an IP holder to further develop their existing franchise’s lore
  • Experience working with dynamic dialogue systems
  • The ability to take direction, and rapidly absorb and act on stakeholder, publisher and IP holder feedback
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,537
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Isn't HBS the obvious choice to replace hardsuit? Being situated in Seattle, famous for rpgs and all? We don't know what paradox has tasked them to work on for the past year, but still they seem more likely than any other outsourced studio. Especially with their hiring announcement the day hardsuit was officially fired.

It's a nice thought, but Paradox's mention of a "studio partner" in their year-end report suggests that they're working with an external dev, not one of their in-house ones.
 

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