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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
1,001
Location
Equality Street.
They should give me millions and the IP. I could make a masterpiece in two years for sure!

The best part is that you could blow all of those millions on cocaine and whores and the end result would be functionally no different compared to what a professional dev Studio did with their budget of millions. :lol:


Nonsense, those millions got paradox a ton of unusable, danger-hair spaghetti code. Terabytes of shit looking art assets, and mitsodas soggy OJ simpson wanking glove.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,596
They should give me millions and the IP. I could make a masterpiece in two years for sure!

The best part is that you could blow all of those millions on cocaine and whores and the end result would be functionally no different compared to what a professional dev Studio did with their budget of millions. :lol:


Nonsense, those millions got paradox a ton of unusable, danger-hair spaghetti code. Terabytes of shit looking art assets, and mitsodas soggy OJ simpson wanking glove.
You really think Paradox got rid of them because of too much woke stuff? Is this serious post?

Whatever we get next will only be worse.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,606
Location
Bulgaria
I'm just surprised more CRPGs haven't been made using WoD material. I mean, vampires and werewolves are at least kinda mainstream IMHO.

Both have been ruined to the point where even their mass appeal is finished. Werewolves are best as a plot device for murder mysteries with a Jekyl/Hyde element. Vampires are about Faustian bargains and everything around that. Both are unmistakably evil and to be reviled. I haven't witnessed any of these elements in media for a very long time. Rather than being creatures of horror that embody savage terror and existential dread, they are now a platform for inept degenerates to self-insert their perversity. Vampires and werewolves both been simultaneously sanitized and fetishized beyond recognition. Nobody cares anymore.

What did you expect? "Interview with a Vampire" was written by a woman who has several full-length BDSM porn novels behind her belt. And I mean really hardcore stuff.
One good thing about Anne Rice was that she was a full proponent of rape on her novels.

Too bad most of it was gay rape.

By the by, Codexers, her novels are living proof that a lot of women are into this kind of "entertainment", even if they vociferously deny it. About 50-60 percent of the "action" in her novels are either gay males or bisexual males with a sprinkling of women.
I cannot believe women are into men.
Well raping poor rudi in the ars would have been entertaining meme.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,078
Location
Schism
Project: Eternity
If I were a fan of WoD I would completely ignore anything the current development team has to say.
she doesnt work for hardsuit labs. she works for the world of darkness franchise management team. shes the face of world of darkness community management for all of their products, retard.
Exactly, everything recent in WoD is shit. I know some people hated the "new wod" series for whatever reason, I personally think it was good, but the revival of the original VtM is a disaster.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I cannot believe women are into men.
Of course they are, you just need to be an immortal mysterious rapey gay looking guy.

Easy peasy.
It's not like immortal 6'2 178IQ billionaire super models such as myself fuck anything less than fantasy waifu material, I don't see why you plebs should fantasize for anything less than someone like me.
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
I guess last year Paradox finally understood that the project isn't going anywhere. The game was in development for several years and the gameplay they showed back in 2019 looked like an absolute dogshit with terrible combat and broken AI. It was worse than Bloodlines.

Considering that Mitsoda and Cluney were friends I assume they were both in charge. And Mitsoda in charge is bad thing. He can write but I can tell by Dead State that the game's size far exceeded his small team's capabilities. The thing is 100 hours long (Fallout was about 30 hours at max), but you can tell their strength and enthusiasm ended in about 1/3 of the game. The fact that he planned the game to be this big without thinking whether he can finish this or not and maintain quality throughout the whole thing says something about him. I guess Cluney wasn't much better at this.

I assume last year they already decided that the game is going to be given to another developer and since Mitsoda and Cluney weren't needed anymore they were fired. I doubt Hardsuit will want to keep them around considering that they got them into this mess. After all, they had to give a half of the company to Paradox just to keep the project on float and it was all in vain.

Subsequent hirings had probably nothing to do with Bloodlines, or at least not with its development, but rather to estimate how salvageable it was.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The funny thing about Bloodlines 2 that nobody realizes is that the last time Paradox shitcanned a third party project this hard was Magna Mundi and its lead developer suffered from schizophrenia. Read up on it, its not just amazing that someone at Paradox had any sort of faith whatsoever on the project their patience with it was a thing of legend.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
if the new dev wants to regain my trust the first thing they need to show us is a model of jaenette. if they downgraded her rack we can safely throw the game in the garbage can. if they stay true to the source material and even give her her old outfit back, i’m willing to give harebrained schemes or cyanide or whoever will take over a chance. what hbs did to damsel still makes me butthurt
 

Mexi

Dumbfuck!
Dumbfuck
Joined
Jan 6, 2015
Messages
6,811
So Mitsoda lost another job? Damn, they keep takn' his jerb!

By the way, that video of Damsel was depressing. She came across hot in the original, not some fucking creature from Tumblr. I guess we dodged a bullet, though. I remember people posing those developer documents, and this game was going to be full on woke to the levels we've probably never seen before. I'm glad they pulled the rug from Mitsoda's company. I fucking hate that developers are now averse to hot bitches in video games. Makes me sick seeing the ugly character models everywhere.
 

Ismaul

Thought Criminal #3333
Patron
Joined
Apr 18, 2005
Messages
1,871,834
Location
On Patroll
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
Guys, Mitsoda wasn't lead of anything except narrative. He wasn't project lead, wasn't lead designer, wasn't producer, wasn't lead programmer, and it wasn't his company. He was exactly where he needed to be: the special guest star of the project.

If things shit the bed, it's highly unlikely it was on him. If it was, they'd have fired him only, not everyone on top and then the whole studio. In fact, they wouldn't have greenlighted the project on the sole basis of his narrative pitch in the first place.
 
Joined
Feb 19, 2021
Messages
560
Makes me sick seeing the ugly character models everywhere.
There’s obviously a concerted effort to make females as unattractive as possible these days, but I think another culprit is a lack of talent. I always chalked up the awful character models in The Outer Worlds and Mass Effect Andromeda to a lack of talent more than anything, though I acknowledge that Obsidian purposely made every woman in Outer Worlds look like an ANTIFA member from Portland, Oregon. Games will continue to decline, both aesthetically and mechanically, as more hack millennials enter the workforce IMO.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,162
While I think that lack of competence is an issue, looking at Ryder's default male model, I can't help but feel they made an effort to make him as unmanly as possible. He's even short.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Guys, Mitsoda wasn't lead of anything except narrative. He wasn't project lead, wasn't lead designer, wasn't producer, wasn't lead programmer, and it wasn't his company. He was exactly where he needed to be: the special guest star of the project.

If things shit the bed, it's highly unlikely it was on him. If it was, they'd have fired him only, not everyone on top and then the whole studio. In fact, they wouldn't have greenlighted the project on the sole basis of his narrative pitch in the first place.
I have no idea where people keep getting this idea that he was anything other than a writer.
I highly doubt that writing -- of all things -- was the reason development was going so slow.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,915
Location
Merida, again
Talented artists are not hard to come by. You can see their work all over social media like on IG and FB. It's just that either that talent isn't interested in games or the studios themselves don't hire that talent anymore (incompetence in hiring culture or just agenda).
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
What I'm curious is that any tard that isnt lazy can make the basic systems of a FPS with RPG stats on Unity or Unreal in something like six months, what the fuck those idiots were doing? All their press releases were really light on content and full of woketard fluff. What was the problem? A linear/hub based game that doesnt have high end graphics doesnt require much in terms of coding unless you are trying to make a new engine from scratch, what is an unbelievable dumb idea for those types of games.

Their problem was the artist pipeline/ level designers? Those are the ones that are really demanded hard on this type of game. Could Hard Suit Labs be syphoning Paradox money to other stuff? It wouldnt be the first time a developer does this. Really strange, there are only three things that could have lead Paradox to pull the plug: a) They were trying to make a new engine from scratch and failed hard, having to start over because what they had was too disfunctional and Paradox lost confidence, b) Scope creep, what would be strange because pretty much all developers pass through scope creep, usually this is solved by cutting down the game and pulling the plug this way seems a too radical decision, c) Paradox lost confidence on the management of the company, they were unwilling, incapable to manage the game or maybe even syphoning resources from Paradox as they were strangely hiring people for another project.

The company passed a really chaotic impression, even Brian and the leader designer didnt convince me as leaders at all , they looked more like a bunch of friends hanging out on a party than a company. I didnt see any of them capable of forcing the others to get their shit together and actually take action.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
"Well, if one wants to be the party pooper here, there is nothing to even remotely suggest that Hardsuit Labs is a triple A company.

FWIW Troika wasn't a "triple A" company either (despite the name :-P), if anything they could barely hold their two As together. Which was for the best IMO.

Only devs I could trust to finish this and it being still worthy of playing would be ELEX ones.

I like ELEX but i do not think all women having the same face would work for VtMB :-P
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
What I'm curious is that any tard that isnt lazy can make the basic systems of a FPS with RPG stats on Unity or Unreal in something like six months, what the fuck those idiots were doing?
Reminder that we were never shown any part of the game's RPG mechanics whatsoever. Not even a character sheet. IIRC there were a couple(?) very short gameplay demos that were janky as hell.
 

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