Spukrian
Savant
Wrong game, you should look for Deus Ex: Invisible War.
Wrong game, you should look for Deus Ex: Invisible War.
the greater mystery is who paid those faresHere's the big question. Did Caine drive taxi to troll fledgling or that was like his... fulltime job or something?
Considering the wider World of Darkness, the Cabbie being just a Methuselah is better, naturally.Agreed, I think White Wolf had a point because the idea of Caine, the ultimate figure behind the ever deepening circles of bigger and bigger jerks that constitute VtM, being there for your little story makes the world of darkness seem just a bit smaller. Getting manipulated by some weird lunatic metuselah meddling in LA is already more than spooky enough a twist.It's one of those situations where leaving it open to interpretation is better than providing an answer (hence it worked in the game's favor that White Wolf didn't allow the devs to have the game's story confirm the cabbie as actually being Caine). Might be Caine, might be a Malkavian thinking that he's Caine or he might just be some random vamp like any other that has nothing to do with Caine who just happened to tag along for Jack's independent trolling of the city's vamp denizens with the whole sarcophagus fiasco.That's the problem with trying to insert these god-like characters like Caine into the story - how are you supposed to know what a 6000-year-old being with superhuman, alien intellect would behave like?
But you can interpret it whichever way, or just accept it as a mystery.
"Clinically? Yes."Oh shit.
I forgot it was a thing.
Is it dead?
Don't open it!It is both dead and alive, as long as the box remains sealed.Oh shit.
I forgot it was a thing.
Is it dead?
I really do think WoD is at its very worst when anyone gives any shit about what the godlike beings are doing.
'Oh no ravnos woke up and it took 100 buddah saints and several orbital nukes to bring him down'. Bro that's retarded as fuck. It's Golarion levels of 'pretend this shit isn't part of the setting'.
C'mon, Ravnos doing his crazy shit and the Technocracy busting his arse (and then making their damned best to make everyone memory hole it) is just a guilty pleasure.
Technocracy, man. A mid-levelMan, don't even get me started on the Ravnos fiasco, lelz.
Dude can literally alter reality on a whim but he didn't think to turn the incoming missiles into flowers or dildos or something. Cool story, WW.
The only in-game reason why the cabbie would be Caine is the assumption that the PC's generation is out of whack or, rather, that they somehow became of higher generation in-between attempting to dominate Therese, being dominated by LaCroix, and then resisting LaCroix's final domination.
C'mon, Ravnos doing his crazy shit and the Technocracy busting his arse (and then making their damned best to make everyone memory hole it) is just a guilty pleasure.
I don't know man, it's probably just me but it's hard to care about a world when power levels get that far. Plus, it could be that warhammer fantasy made me wary of stories where the writers go 'hey our world is set in a supposed near apocalypse, lets end it finally'. I rather like the gehenna in the modern interpretation. It solves both the power curve and the apocalypse issue.
Well, I'd like to point out that for all I've said itt I'm not just a stick in the butt, someone sent me this video (timestamped) and I laughed a lot.It also crosses that over the top silly treshold above which things are so stupid they're cool.
It also crosses that over the top silly treshold above which things are so stupid they're cool.
Dominate doesn't work that way in Bloodlines: The Video Game. You either pass or you don't.A Botched attempt to Dominate makes the target immune to it for a certain period of time, so LaCroix could've just been shat on by RNG Gods and rolled a bunch of 1's.
Dominate doesn't work that way in Bloodlines: The Video Game. You either pass or you don't.
So why did you put forth as a theory that the story is operating under rules that the game itself isn't?Dominate doesn't work that way in Bloodlines: The Video Game. You either pass or you don't.
Thanks for the info, bro. Having completed the game like 16 times or so, I was never able to figure out how Dominate works.
VtR did that first and got hated for it. V5 is also hated for it. The folks in this thread seem to be on a completely different wavelength from tabletop fans. I think you guys would be genuinely more satisfied by VTR with translation guides.Well, V5 seems to be mostly scaling things down back to individual city level. That is good.
The IP is firmly tied into a zeitgeist that no longer exists and doesn’t really appeal to new audiences. It’s attempts to “evolve” have so far gone very poorly. CoD was hated by lorefags for trying to be more playable and accessible, then cancelled by Paradox only for the 5e books to copy ideas from CoD and get hated for it. (H5 is basically Hunter: The Vigil except with a giant middle finger aimed at Vigil fans. “Oh you, actually liked the orgs? Fuck you, they’re all evil! Fuck you for liking CoD you filthy heretic!”)And who cares if TTRPG's heyday was 20 to 30 years ago, games and media evolve like everything else. DnD for instance has spawned tons of games and different kinds of media. The TT portion just becomes a baseline for the numbers systems and features as a part of a bigger whole.
The time of judgment was pretty integral to the lores and retconning it into a whole lot of nothing takes all the teeth out of it imo. I prefer how CoD sidestepped that whole problem by just not having apocalypticism.I don't know man, it's probably just me but it's hard to care about a world when power levels get that far. Plus, it could be that warhammer fantasy made me wary of stories where the writers go 'hey our world is set in a supposed near apocalypse, lets end it finally'. I rather like the gehenna in the modern interpretation. It solves both the power curve and the apocalypse issue.
So why did you put forth as a theory that the story is operating under rules that the game itself isn't?
The summary of Pentex is exquisite. RPG settings NEED this tongue-in-cheek stuff. They cannot be always sirius.Well, I'd like to point out that for all I've said itt I'm not just a stick in the butt, someone sent me this video (timestamped) and I laughed a lot.It also crosses that over the top silly treshold above which things are so stupid they're cool.
Untermensch, I *am* a tabletop fan.The folks in this thread seem to be on a completely different wavelength from tabletop fans.
"In-game" is not "pnp perspective." PnP rules were absolutely irrelevant both to the developers (who discarded them) and the players (who shouldn't need metaknowledge of a ruleset they know nothing about to understand a story).So why did you put forth as a theory that the story is operating under rules that the game itself isn't?
Because we were talking about plausible explanations for certain things that happen in the game from the PnP perspective?
"In-game" is not "pnp perspective." PnP rules were absolutely irrelevant both to the developers (who discarded them) and the players (who shouldn't need metaknowledge of a ruleset they know nothing about to understand a story).
Considering the wider World of Darkness, the Cabbie being just a Methuselah is better, naturally.
Considering the game on it's own merits, the Cabbie being Caine is better, naturally.
The story provides an explanation, it just doesn't spell it out."In-game" is not "pnp perspective." PnP rules were absolutely irrelevant both to the developers (who discarded them) and the players (who shouldn't need metaknowledge of a ruleset they know nothing about to understand a story).
What the fuck are you on about?
The topic was "how come Lacroix could successfully Dominate you throughout the game but was suddenly unable to at the end?"
Since neither the game's story nor its mechanics provide a direct explanation, you can only speculate based on the mechanics the game adapted from PnP, even if the adaptation isn't 1:1.