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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Spukrian

Savant
Joined
May 28, 2016
Messages
886
Location
Lost Continent of Mu
Think of it as a difficulty upgrade, stealth is now tougher on your bioenergy management. Just use the X-Ray vision to plan your moves and the Cloak aug on the regular, it works.

Oh, and turn off the minimap in your UI settings, Deus Ex games shouldn't have minimaps. Well, most games shouldn't have minimaps, but especially Deus Ex.
I'll do that if I ever replay them (unlikely).
 

user

Savant
Joined
Jan 22, 2019
Messages
866
So, you're telling me that Baldurs Gate 3 or Cyberpunk 2077 also have character sheets like from the tabletop RPGs of the same name, right? Right? No, then what are we talking about? The developers of VtMB put in a character sheet conventionally, otherwise they have tons of conventions, because a tabletop RPG can't be thoroughly ported. And the character sheet isn't really any different from the same progression branch. It's literally the same thing, just visualized differently.

1_Blood_Buff.jpg
Syndicate_skill_tree.jpg

95YQGyl.png
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,024
If I had to guess, this game is targeted towards people who like walking sims with light gameplay elements and detective themes.
There was too much mandatory combat in that quest for this to be a game for walking simmers. That dev diary where they said the three gameplay styles were "strategic stalker" "action brawler" and "narrative adventurer"? There was no narrative adventurer path in that sequence.

When designing Vampire: The Masquerade - Bloodlines 2 combat the goal was to create an action experience that can compete with modern titles.

This part seems true though. The target seems to be people who liked the Dishonored and the Arkham games.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,278
Hey, I'm making Vampire 2077!

:argh::argh::argh:

Are you getting anywhere with that, or are you pulling a Cleve and you intend to jerk us around for the next 20 years or so? +M

At this point, I'm considering just going head-to-head competing with VtMB2 and launch in the same week sometime this Fall. Will have to wait until they announce a date. It will be good luls all around.

Then again, be aware that I'm insane and I'm planning on launching two other games this year.
 

user

Savant
Joined
Jan 22, 2019
Messages
866
Hey, I'm making Vampire 2077!

:argh::argh::argh:

Are you getting anywhere with that, or are you pulling a Cleve and you intend to jerk us around for the next 20 years or so? +M

At this point, I'm considering just going head-to-head competing with VtMB2 and launch in the same week sometime this Fall. Will have to wait until they announce a date. It will be good luls all around.

Then again, be aware that I'm insane and I'm planning on launching two other games this year.
Not competent enough to release a game, but after the demo I was seriously thinking of
Step 1: whipping up an urban scene in Unreal with free assets, animations, etc I have procured over the years, a widget showing a non-functional character sheet
Step 2: Profit
 

The President

Educated
Joined
Oct 18, 2022
Messages
193
In VtmB you couldn't actually create a character, only allocate points in the character sheet. That's all.
Um, about that...:

large.png

This is from Vampire: The Masquerade, the PnP version.
So, you're telling me that Baldurs Gate 3 or Cyberpunk 2077 also have character sheets like from the tabletop RPGs of the same name, right? Right? No, then what are we talking about? The developers of VtMB put in a character sheet conventionally, otherwise they have tons of conventions, because a tabletop RPG can't be thoroughly ported. And the character sheet isn't really any different from the same progression branch. It's literally the same thing, just visualized differently.
BG3 has a paper doll and stat sheets for its characters. It’s not a perfect translation, but it is quite faithful to the TT and translated quite well overall. If you’ve played 5e DnD, you’re going to be able to play BG3 easily. From what we’ve seen so far, this game doesn’t even attempt to make V5 of VTM. Even VTMB1 had a sheet that was fairly close to the TT even though it took quite a few liberties.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,278
There was too much mandatory combat in that quest for this to be a game for walking simmers. That dev diary where they said the three gameplay styles were "strategic stalker" "action brawler" and "narrative adventurer"? There was no narrative adventurer path in that sequence.

What I'm thinking is that VtMB2 will end up something like Alan Wake 1. Yes, there is a significant gameplay element, but it's mostly just an excuse for the story. I wouldn't expect the combat/stealth to be too complex, especially if they are launching this year.

The narrative adventurer path, from what they wrote in the dev log, sounds like it might just be super duper easy mode instead of an actual gameplay path, but we'll see.

I'm considering just going head-to-head competing with VtMB2 and launch in the same week
aren't you afraid of having to cancel your game all of a sudden

I actually have a lot of connects in the visual novel dev community. I can always outsource it to one of them. Cheaper than contracting with TCR. :smug:


Not competent enough to release a game, but after the demo I was seriously thinking of
Step 1: whipping up an urban scene in Unreal with free assets, animations, etc I have procured over the years, a widget showing a non-functional character sheet
Step 2: Profit

Yeah, a lot of those horror streamer bait games are basically just this in action. One of the things I like about the cRPG genre is it really is the most honest one out there. You can't fake your way into this niche, you have to show your work. And most of the work is content, which takes time, experience and a good amount of talent.

This is also why very few devs try to make cashgrabs in cRPG world. There's too little money, you people are too picky, and you can smell a fake from miles away.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I actually have a lot of connects in the visual novel dev community. I can always outsource it to one of them. Cheaper than contracting with TCR. :smug:
you'd be passing the curse onwards. for as you promised to release on the same week as TCR's Vampire 20XX, the doomed project might doom us all.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,984
This part seems true though. The target seems to be people who liked the Dishonored and the Arkham games.

I don't really get all these Dishonored comparisons. Is this because the video shows some kind of verticality? The Dishonored maps I remember had multiple ways to solve them besides punching enemies in the face! Dishonored also had both melee and ranged weapons and other items that could be upgraded in an inventory of some kind. We haven't seen anything like this yet...
 

user

Savant
Joined
Jan 22, 2019
Messages
866
This part seems true though. The target seems to be people who liked the Dishonored and the Arkham games.

I don't really get all these Dishonored comparisons. Is this because the video shows some kind of verticality? The Dishonored maps I remember had multiple ways to solve them besides punching enemies in the face! Dishonored also had both melee and ranged weapons and other items that could be upgraded in an inventory of some kind. We haven't seen anything like this yet...
I don't know either... maybe because of the lack of something to compare it to? I mean, you can't compare it with Street Fighter... can you?
thinking.png
no inventory, lots of punching, some special moves, checks out
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,278
I don't really get all these Dishonored comparisons. Is this because the video shows some kind of verticality? The Dishonored maps I remember had multiple ways to solve them besides punching enemies in the face! Dishonored also had both melee and ranged weapons and other items that could be upgraded in an inventory of some kind. We haven't seen anything like this yet...

They're both first person games with stealth and combat, especially using win button abilities, but that's about as far as the comparison goes.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,024
This part seems true though. The target seems to be people who liked the Dishonored and the Arkham games.

I don't really get all these Dishonored comparisons. Is this because the video shows some kind of verticality? The Dishonored maps I remember had multiple ways to solve them besides punching enemies in the face! Dishonored also had both melee and ranged weapons and other items that could be upgraded in an inventory of some kind. We haven't seen anything like this yet...
Stealth with sick powers.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,627
So, you're telling me that Baldurs Gate 3 or Cyberpunk 2077 also have character sheets like from the tabletop RPGs of the same name, right? Right?
No. I am telling you that both Vampire the Masquerade: Bloodlines and Vampire the Masquerade (PnP) both have character sheets in terms of character creation, so trying to blame Bloodlines for "couldn't actually create a character, only allocate points in the character sheet" is a pretty dumb argument. If you want to use it, then Vampire the Masquerade: Redemption is a much better candidate as it does not allow you to create your own character at all (his name, gender or even his clan are story-bound).
 

Shaja

Educated
Joined
Nov 12, 2023
Messages
210
Location
Santa Monica Pier
Now thinking about it. THe situation reminds of the Rucker debate. No matter if you went rogue or pacificst in the Gollem City area, and no matter whether you convince him to surrender or not, He freaking dies


Deus%20Ex%20Mankind%20Divided_Debate_1200x500.jpg


Will Bloodlines 2 have an unfinished ending too?
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
402
Modern game development is about doing as little work as possible. None of them want any extra reactivity, that just means more work.
The rare couple of guys that care about this stuff are pushing shit uphill just to keep their games above the bare minimum quality line.

The entire concept of meaningful content that players may miss is a relic of the past. Time wasted. Scope creep.

Of course the outcomes of these conversations have to be the same.

C&C has become flavor text, nothing more.
 

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