I’ve written and designed story for many different types of interactive media. My credits include narrative design, character creation, world design, dialogue, prose, and voice direction for PC, console, VR, AR, and mobile games.
I’ve worked on over 100 games, interactive events, and immersive experiences. Alongside co-founding Talespinners, I was nominated for a Writers’ Guild of Great Britain Award as Story Lead on Frictional Games‘ horror title, Amnesia: Rebirth and I was Narrative Director at Ubisoft Stockholm on a brand new cloud-based heavily procedural IP. I’m regularly asked to consult for companies to help them shape and polish the story for their game.
I’ve held a wealth of roles as a programmer, technical architect and CTO. I spent a long time running software teams creating interactive TV systems and produced over 40 educational games.
In 2009, I threw all that in to work in the mainstream games industry, where I’ve since worked as a programmer and designer for gameplay, systems and tools on a wide range of triple-A and indie titles across all sorts of platforms – including SOMA and the LittleBigPlanet and LEGO franchises.