La vie sexuelle
Learned
I assume this one level was the most polished. If I'm right, the rest of the game must be in disastrous shape.
We should crowdfund Tyranicon getting a licence for a VTM game.Paradox would be happy to sell a VtM license to anyone. CD Projekt doesn't want it.Yes, and maybe this time they'll make the right choice and offer BL2 to CD Projekt Red.
Then I woke up.
Edit: guys come on https://store.steampowered.com/franchise/world-of-darkness
But it will have Masquerade.Yea, that's exactly what this game won't have. Along with weapons.You don't say.It's almost guaranteed that Dumpsterphyre will have some sectioned-off combat zones, and the rest of the game will be a literal walking simulator.
The icon above the health meter indicates if you’re in one of the
following areas:
• Masquerade – Represented by the sad drama mask, these areas have
the Masquerade in effect. If your character is caught using his powers
in these areas, you’ll cause a Masquerade violation (see the
Masquerade section).
The city is populated with "civilians," unaware that you are a vampire walking among them. Whilst this may seem great to a vampire - free-ranged food on every street - it also comes with risk, as using your vampiric powers or feeding in front of witnesses can trigger a Masquerade breach, and while you are Sheriff, even you are not above the law and could have the court's Scourge sent to deal with you if you are reckless on the streets of the emerald city. So make sure to hunt like a vampire: stalking from rooftops, hunting in alleyways, isolating your prey and if you are observed, deal with witnesses swiftly.
The city is populated with "civilians," unaware that you are a vampire walking among them. Whilst this may seem great to a vampire - free-ranged food on every street - it also comes with risk, as using your vampiric powers or feeding in front of witnesses can trigger a Masquerade breach, and while you are Sheriff, even you are not above the law and could have the court's Scourge sent to deal with you if you are reckless on the streets of the emerald city. So make sure to hunt like a vampire: stalking from rooftops, hunting in alleyways, isolating your prey and if you are observed, deal with witnesses swiftly.
I don't understand if you're sarcastic or not. Or your question, for that matter.
The city is populated with "civilians," unaware that you are a vampire walking among them. Whilst this may seem great to a vampire - free-ranged food on every street - it also comes with risk, as using your vampiric powers or feeding in front of witnesses can trigger a Masquerade breach, and while you are Sheriff, even you are not above the law and could have the court's Scourge sent to deal with you if you are reckless on the streets of the emerald city. So make sure to hunt like a vampire: stalking from rooftops, hunting in alleyways, isolating your prey and if you are observed, deal with witnesses swiftly.
Yes, but it works IN THE GAME? There is no real information, only fluff.
I don't understand if you're sarcastic or not. Or your question, for that matter.
The city is populated with "civilians," unaware that you are a vampire walking among them. Whilst this may seem great to a vampire - free-ranged food on every street - it also comes with risk, as using your vampiric powers or feeding in front of witnesses can trigger a Masquerade breach, and while you are Sheriff, even you are not above the law and could have the court's Scourge sent to deal with you if you are reckless on the streets of the emerald city. So make sure to hunt like a vampire: stalking from rooftops, hunting in alleyways, isolating your prey and if you are observed, deal with witnesses swiftly.
Yes, but it works IN THE GAME? There is no real information, only fluff.
If you break the Masquerade by open feeding or using disciplines when people can see you, you'll attract attention and get the Scourge sicced on you. As they state it in the Dev Diary.However, I don't see a single sentence there that would translate this fluff into the mechanics of this particular game.
We already saw the player character climb buildings and glide through air in open world, which tells us the city will be somewhat three-dimensional, no?For example, does the sentence "stalking from rooftops" mean a fully three-dimensional city where I can climb onto the roof of any building, or is it just a cool thing that I will only see in a cutscene?
Probably not even a cutscene. Does it really look like Dumpsterphyre is going to have even one city zone with civilians, streets, stores, enterable buildings, etc.? The first street of Santa Monica is an unattainable dream for TCR.For example, does the sentence "stalking from rooftops" mean a fully three-dimensional city where I can climb onto the roof of any building, or is it just a cool thing that I will only see in a cutscene?
They're re-using Hardsuit's maps and covering them in snow. That's the whole point of still having the game take place in Seattle.Probably not even a cutscene. Does it really look like Dumpsterphyre is going to have even one city zone with civilians, streets, stores, enterable buildings, etc.? The first street of Santa Monica is an unattainable dream for TCR.For example, does the sentence "stalking from rooftops" mean a fully three-dimensional city where I can climb onto the roof of any building, or is it just a cool thing that I will only see in a cutscene?
That sounds incredibly gay given the original is a narrative based RPG. It's not Fortnite.would be better as an open world roguelike where you have to feed every night and not get caught and try to live as long as possible
If you break the Masquerade by open feeding or using disciplines when people can see you, you'll attract attention and get the Scourge sicced on you. As they state it in the Dev Diary.However, I don't see a single sentence there that would translate this fluff into the mechanics of this particular game.
We already saw the player character climb buildings and glide through air in open world, which tells us the city will be somewhat three-dimensional, no?For example, does the sentence "stalking from rooftops" mean a fully three-dimensional city where I can climb onto the roof of any building, or is it just a cool thing that I will only see in a cutscene?
Probably not even a cutscene. Does it really look like Dumpsterphyre is going to have even one city zone with civilians, streets, stores, enterable buildings, etc.? The first street of Santa Monica is an unattainable dream for TCR.For example, does the sentence "stalking from rooftops" mean a fully three-dimensional city where I can climb onto the roof of any building, or is it just a cool thing that I will only see in a cutscene?
How is it non-contextual? If you break the Masquerade, it will have consequences in the game. Namely punishment from Camarilla Court's Scourge (since you're the Sheriff). The original point we were discussing was whether the game would have Masquerade mechanics or not. The game does have this mechanic, as they stated in the diary. We obviously don't know how deep it will be (spoiler: it wasnt also deep in Troika Bloodlines), but it will be in the game.The fact that a paper RPG has certain rules is one thing, but the translation into a video game is another thing. We still don't know what exactly this will look like, except that it will have some impact on the gameplay. Dev Diary hides this ambiguity behind some specific but non-contextual information.
The only thing we saw in regards to this was in the announcement trailer I believe, where the player character tackles a goon on top of a building and dive down, and later in the video, glide through air in streets. Yes we don't know how three dimensional the city will be, whether they have marked vantage points you can use to get on top of buildings or free roaming building to building.Correct me if I'm wrong, but in none gameplay we see vertical movement in the open world, only in closed maps.
Hope dies last. As long as I live, hope will live. You will NOT prevent me from having above zero expectations for this!The Chinese Room + Paradox and some people STILL think there will be anything remotely playable at the end of this tunnel. Just let it go.
I wont but Paradox damn sure will.Hope dies last. As long as I live, hope will live. You will NOT prevent me from having above zero expectations for this!The Chinese Room + Paradox and some people STILL think there will be anything remotely playable at the end of this tunnel. Just let it go.
You can scale walls (2:50), so it would be easy to turn this into the ability that allows you to get on the rooftops. Will we be able to literally "stalk from rooftops"? I would be surprised if they put that bit on info without making sure they can carry it through (no matter what pathetic form it may take in the end).The only thing we saw in regards to this was in the announcement trailer I believe, where the player character tackles a goon on top of a building and dive down, and later in the video, glide through air in streets. Yes we don't know how three dimensional the city will be, whether they have marked vantage points you can use to get on top of buildings or free roaming building to building.Correct me if I'm wrong, but in none gameplay we see vertical movement in the open world, only in closed maps.
"Playable" is a very broad term. I bet it will be playable (unless they release it in such buggy state it won't be). The real question is: will it be utter shit or just utterly mediocre? It could be the latter. At least judging by the gameplays.The Chinese Room + Paradox and some people STILL think there will be anything remotely playable at the end of this tunnel. Just let it go.
It will be utter shit.The real question is: will it be utter shit or just utterly mediocre?
No.It could be the latter.
A spin-off entry in a very different genre (than the original game) could work, but I'd rather we played something other than yet another open world video game.That sounds incredibly gay given the original is a narrative based RPG. It's not Fortnite.would be better as an open world roguelike where you have to feed every night and not get caught and try to live as long as possible
The same way they handle all gameplay features: just cut it.You can scale walls (2:50), so it would be easy to turn this into the ability that allows you to get on the rooftops.
That video is from the HSL version of the game, we know nothing how TCR are planning to handle this...