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If this is true and the developer is indeed The Chinese Room, it puts Dan Pinchbeck's recent departure in a different light. He finished working on the game.
That would be quite the plot twist, given that it was the most popular guess by a landslide for the last three years.Call it a hunch but I am fairly sure it isn't The Chinese Room.
No, that's the other one, Swansong, with 3 different playable characters.What is is it supposed to be again? A telltale clone?
Alternate interpretation is that he felt they needed more time to truly deliver a quality work and Alan Smithee'd himself away when told there could be no more delays.If this is true and the developer is indeed The Chinese Room, it puts Dan Pinchbeck's recent departure in a different light. He finished working on the game.
That would be the best-case scenario.Maybe they'll fix up the original Bloodlines and try to sell it as a remaster.
Maybe they'll fix up the original Bloodlines and try to sell it as a remaster.
Vampire: The Masquerade - Heartless Lullaby on Steam https://store.steampowered.com/app/1926120/Vampire_The_Masquerade__Heartless_Lullaby/The annonment better be them canceling the game because there’s no way they’re going to save it otherwise. If it’s not that then I really hope they announce a new VTM crpg that isn’t tied to bloodlines at all like others have said in the thread.
Not gonna happen. The name recognition alone is too valuable to let go.The annonment better be them canceling the game because there’s no way they’re going to save it otherwise. If it’s not that then I really hope they announce a new VTM crpg that isn’t tied to bloodlines at all like others have said in the thread.
What? Why? What's automatically bad about 2½ years of work behind closed doors?I would be interested in a good Vampire The Masquerade cRPG whether it's Bloodlines 2 or something else, but this doesn't fill me with hope that there's something good going to come out.
What? Why? What's automatically bad about 2½ years of work behind closed doors?The annonment better be them canceling the game because there’s no way they’re going to save it otherwise. If it’s not that then I really hope they announce a new VTM crpg that isn’t tied to bloodlines at all like others have said in the thread.
What? Why? What's automatically bad about 2½ years of work behind closed doors?I would be interested in a good Vampire The Masquerade cRPG whether it's Bloodlines 2 or something else, but this doesn't fill me with hope that there's something good going to come out.
From Paradox's perspective, they've already spent too much damn money on this (in development since 2016). Instead of spending even more money on presentable-but-fake vertical slices, it makes sense to just wait until it's mostly done to see it as it is.If you think you have a winner at hand you put some marketing money behind it. If you don't believe in your own product you suddenly release it with almost zero amount of hype. That's a good heuristic, though obviously not flawless
Also, 2½ for a proper cRPG is rather short.
That's still my running assumption too. I'm amazed nobody has done it yet.Maybe they'll fix up the original Bloodlines and try to sell it as a remaster.
I don’t think there’s anything bad about a development time that long. I think the game might be bad because it’s gone through two project leaders and two different companies. Neither of those are a good sign.What? Why? What's automatically bad about 2½ years of work behind closed doors?I would be interested in a good Vampire The Masquerade cRPG whether it's Bloodlines 2 or something else, but this doesn't fill me with hope that there's something good going to come out.
What? Why? What's automatically bad about 2½ years of work behind closed doors?The annonment better be them canceling the game because there’s no way they’re going to save it otherwise. If it’s not that then I really hope they announce a new VTM crpg that isn’t tied to bloodlines at all like others have said in the thread.
I know I just wish it wasn’t like thatNot gonna happen. The name recognition alone is too valuable to let go.The annonment better be them canceling the game because there’s no way they’re going to save it otherwise. If it’s not that then I really hope they announce a new VTM crpg that isn’t tied to bloodlines at all like others have said in the thread.
Great if you're working on one of their main strategy titles
Pros
Overall solid benefits, competitive salary.
Cons
Under the new (original) CEO, there's a big push to focus on their core products. Any project that doesn't fall under that umbrella will receive very little in the way of publishing support so your product will hit the market with a thud
Sure, that's one perspective - but we've all heard of games that come out of nowhere, announced relatively close to their release dates. And I feel like this is kind of a special case due to the huge hype and fantastical crash of the first go-round. Then there are also devs that just don't like to do a lot of marketing. They are out there.If you think you have a winner at hand you put some marketing money behind it. If you don't believe in your own product you suddenly release it with almost zero amount of hype. That's a good heuristic, though obviously not flawless
Bloodlines 1 - three yearsAlso, 2½ for a proper cRPG is rather short.
Bloodlines was an unfinished mess though. Baldur's Gate 2 was done on the basis of Baldur's Gate 1 meaning they didn't have to work from the scratch. Same goes for Fallout 2. The latter two games were also not made in 3D, which probably makes it easier to work on than something done in state-of-the-art 3D.Bloodlines 1 - three years
Baldur's Gate 2 - less than two years
Fallout 2 - nine months
Sequels aren't a good example to cite. Better off listing the Kickstarter games: Wasteland 2 and Pillars of Eternity were both made in 29 months though they had the benefit of being made by experienced RPG developers (well more Pillars than Wasteland).Baldur's Gate 2 - less than two years
Fallout 2 - nine months