S.torch
Liturgist
- Joined
- Jan 4, 2019
- Messages
- 1,116
Now imagine how bad would it be if it didn't have any. I probably wouldn't even bother to post in this thread, lol.Bloodlines 2 has vampires and somehow it doesn't look cool.
Now imagine how bad would it be if it didn't have any. I probably wouldn't even bother to post in this thread, lol.Bloodlines 2 has vampires and somehow it doesn't look cool.
Now imagine how bad would it be if it didn't have any. I probably wouldn't even bother to post in this thread, lol.Bloodlines 2 has vampires and somehow it doesn't look cool.
No, because Mafia and Vampires are two different themes. And you can't take the theme from something and pretend it will be the same. These Bloodlines 2 guys seem to think this isn't the case, and when talking about inspiration they mentioned 0 vampire inspired media.don't you perceive Mafia as worse because it doesn't have the style of Bloodlines?
But think about it - don't you perceive Mafia as worse because it doesn't have the style of Bloodlines? Because the strength of Bloodlines comes from the street, its ruthlessness and stupidity. 2004 was filthy, vulgar, dark. Styling enhances it and brings out what is most interesting. When styling, it's easiest to escape into fantastique, but I think it's also possible without overtly fantastic elements.
If you wanted to go the non-vampire route, I think a broader criminal underworld angle could work. Kind of like in GTA games, but with a night life focus. Otherwise with a pure mob game, even if you'd include multiple families and/or competing ethnic mobs, it'd still be too culturally uniform and it'd also have the wrong angle for showcasing the sort of tropes and stereotypes that VtMB went for with its NPCs. Having a drug dealer protag would work much better in this regard rather than you playing some mobster. You get to naturally interact with colorful people and various lowlives in a way that blurs the lines between socialization and business rather than being some professional outsider as a mobster. And from there you can take it to more high level criminal stuff in the same way Breaking Bad did as you start playing for higher stakes and mingling with more dangerous people. Basically what the natural progression for the street kid origin should've been in Cyperpunk, but set in the real world.No, because Mafia and Vampires are two different themes. And you can't take the theme from something and pretend it will be the same.
Not really?Now imagine that the original Bloodlines was not a game about vampires but about the mafia and its branches. Still sounds cool, right?
No, because Mafia and Vampires are two different themes. And you can't take the theme from something and pretend it will be the same. These Bloodlines 2 guys seem to think this isn't the case, and when talking about inspiration they mentioned 0 vampire inspired media.don't you perceive Mafia as worse because it doesn't have the style of Bloodlines?
What is this Mafia cope about? A motivated sniper can end any crime family in an afternoon.
Where's the existential dread for the player in that? I guess it could work in a setting where saints and angels are real, but that's not what you are talking about.
Plus good luck recording something on par with The Deb of Night with sensitivity readers.
Now imagine that the original Bloodlines was not a game about vampires but about the mafia and its branches. Still sounds cool, right?
What makes Bloodlines interesting is becoming the part of a secret society that exists beneath the fascade of a normal world.
A bit off topic here, but I always felt the mafia style games always got it wrong. Classic case of them not knowing or consulting anyone who actually knew anything about the life. As someone who’s of Italian background with a few family members on both sides who were very high profile, and born and raised in a mafia neighborhood in NYC, they missed a lot of stuff. The prohibition era is even before the mafia as it’s understood today, the real heyday was probably between 1950 and 1985. The RICO statutes, the sentencing act, the bail reform act etc, did a real number on the life. I had a family member do roughly 50 years total before being released as the oldest inmate in the federal system. You don’t see any games tied to that time period though when all the best stories are actually from that era.
Nope. One of the reasons Bloodlines was cool was because it's about vampires. And I would say every single piece of fiction gains a few points if they include vampires too. Vampires are a cool archetype that borrow themselves for a different type of story from the ones we're so accustomed to see today. They're suited for a darker tone, reminiscences of the past, and the presence of strict hierarchies.This game was so cool not because it was about vampires
Take them out and what you've left is some cheap worldbuilding and milquetoast "capitalism bad" takes. Precisely what these guys are doing with this "sequel".
Bloodlines 2 has vampires and somehow it doesn't look cool. What can be said about every new game in this universe.
Now imagine that the original Bloodlines was not a game about vampires but about the mafia and its branches. Still sounds cool, right?
OH SWEET LORD JESUS! <drops dead>Nosferatu was not only interesting to play in Bloodlines, but I never laughed harder in any game I have ever played. If you haven't played as a Nosferatu in Bloodlines, you haven't lived.Nosferatu are too much work and hardly anyone played one (most people don't want to be an ugly vampire). Malkavian is probably a DLC clan.Honestly I never paid much attention to this because I don't think Bloodlines needs or deserves a sequel and I could care less - but I'm now just finding out Malkavian and Nosferatu aren't playable in the sequel? What the fuck are they thinking? Those two clans being playable is one of the main reasons Bloodlines is worth playing.
Hold on, that's problematic right there - featuring playable characters so ugly, that their mere presence can cause heart attacks. This is oppressive towards all those 1-3 people in the attractiveness scale. Some of them play games too, and have the right to a safe space within World of Darkness.
You don't need life experience for creating a fun game, in fact most historically succesful game writers/designers were very young and thus lacking in experience. You just need a working imagination, a passion for the art and the lack of a IQ90 committee of DEI-tokens hampering your efforts.
Experience is always needed when you create. The trick is to transcribe your inner experience into fiction. Victor Hugo was not a hunchback bell ringer in medieval Paris, nor had he seen medieval Paris. But his novel is true in the sense that it is saturated with the life truth that only art can convey.
I realize that no one at Troika had the experience or inner life to write "Notre-Dame de Paris", but they had enough of them to make a cool game about vampires, tits and shooting. These guys from the UK seem like human shells. There's nothing inside there. Just a little woke.
Not really. Everybody knows that a mob exists. It is more a game of cat and mouse with them.Just like being in a mob
In practice, the NPCs of Bloodlines seem to be rather at peace with many supernatural phenomena. If we add to this the belief of some people ( I'm talking about the World of Darkness), that vampires exist, Masquarade it is not that different from mobs.Not really. Everybody knows that a mob exists. It is more a game of cat and mouse with them.Just like being in a mob
Most NPCs in Bloodlines you interact with are not normies. Hell, even the few normies you do talk to are absolutely shocked by seeing a Nosferatu (the player), nevermind talking about any "many supernatural phenomena" of larger magnitude.In practice, the NPCs of Bloodlines seem to be rather at peace with many supernatural phenomena.
Some people can believe in the supernatural (the same way people believe in aliens) but that's different from KNOWING that something exist (and there are some people who actually managed to get a peek of what's behind the curtain. Not that it did them any good). That said, nobody is going to deny that a mob exists. Drug cartels or mafias in Italy are subject to mainstream news. Try the same with vampires and see what you'll get. So "not that different" is actually a pretty big difference.If we add to this the belief of some people ( I'm talking about the World of Darkness), that vampires exist, Masquarade it is not that different from mobs.