Vampires are just supposed to be kikes/fags. The vampires being fags angle was really hammered in in Bloodlines when you had to shut down a poz party because the vampires didn't want to unleash another monkey pox just yet, it would draw too much attention. Government employees were standing around in hazmat suits before you dealt with it in the downtown area. The parasite-predator angle while pretending to be one of the host population is just Talmudism 101.Why is this even a discussion? I always figured that it was pretty clear how White Wolf took a lot of inspiration from the old school Italian mob when writing down the Camarilla laws. The similarities are very obvious, like how the very first rule in both is that you're supposed to never reveal the existence of "this thing of ours" to outsiders, how you can't kill or turn someone into a made man/vampire without the approval from the higher ups, how you're stuck in the Omerta/Jyhad forever after being made/embraced, etc.
nothing about being a vampire is inherently evil. vampires are one of the best-behaved minorities per capita, they should get affirmative action in college applicationsVampires are just supposed to be kikes/fags. The vampires being fags angle was really hammered in in Bloodlines when you had to shut down a poz party because the vampires didn't want to unleash another monkey pox just yet, it would draw too much attention. Government employees were standing around in hazmat suits before you dealt with it in the downtown area. The parasite-predator angle while pretending to be one of the host population is just Talmudism 101.Why is this even a discussion? I always figured that it was pretty clear how White Wolf took a lot of inspiration from the old school Italian mob when writing down the Camarilla laws. The similarities are very obvious, like how the very first rule in both is that you're supposed to never reveal the existence of "this thing of ours" to outsiders, how you can't kill or turn someone into a made man/vampire without the approval from the higher ups, how you're stuck in the Omerta/Jyhad forever after being made/embraced, etc.
VTMB was a shit overrated popamole game (made by competent people), what do you expect from VTMB2? Even fucking disco is better than VTMB.
Oh hey look, I found the lone QA guy.Jokes aside I'm playing this day1 for 12 hours straight and so are all of you.
You make it sound as if they matter.There's four to choose from, which is even more than Cyberpunk
I hope they'll at least give them different clan disciplines.You make it sound as if they matter.There's four to choose from, which is even more than Cyberpunk
The name on the door may be the same. Doesn't mean the same people still work there.How they came from there to Bloodlines 2?
Dan Pinchbeck claims responsibility for both.The name on the door may be the same. Doesn't mean the same people still work there.
Hasn't it been confirmed that these are two separate teams? That's usually how a single studio is able to churn out two games.The name on the door may be the same. Doesn't mean the same people still work there.How they came from there to Bloodlines 2?
https://www.danpinchbeck.co.uk/deepHasn't it been confirmed that these are two separate teams? That's usually how a single studio is able to churn out two games.
I have a sinking suspicion their A team worked on Still Wakes the Deep. I can't imagine anyone serious naming a vampire Phyre. That's something that sounds good when you're high out of your mind.
Still Wakes the Deep (tba 2024)
Concept Creation and Development (from initial pitch, through greenlighting, prototyping and pre-production), Creative Direction (until Alpha/Spring 2023 including high level direction on art, audio and design), Story Creation & Script, Narrative Direction (including working with Kate Saxon/Liquid Violet on casting, voice direction and editing).
The short pitch for Deep started with “The Thing, on an oil rig” but the story and script I wrote had aspirations to dive more deeply into the personal drama of the main characters.
I directed Deep through prototyping, pre-production and production before handing it over just after it hit alpha, with a script that was complete short of a few rewrites. I’m looking forward to seeing what the team do with it as the moment I came up with Deep I knew it had the potential to be something special.
Vampire: The Masquerade: Bloodlines 2 (tba 2024)
Pitch creation and creative leadership, concept adaptation to fit publisher and IP requirements, gameplay vision (including mechanics, tone, player experience), Creative Direction (prototype, pre-production & production, until Alpha (spring 2023)), Narrative Direction (including story and character creation, overseeing writing and level design team, establishing narrative architecture, style guides, working with Kate Saxon/SIDE on casting, voice direction and editing), Publisher liaison (specifically IP/Branding teams).
I knew I wanted to write the story too, we’d never been a studio that were going to finish someone else’s work.
The central character, Phyre, encapsulates everything that VTM means to me and it was a blast writing her and the rest of the gang . Once I’d put together the story and background, characters and context, I worked with a great narrative team - Sarah Longthorne, Arone Le Bray and Frances Wakefield-Harrey on putting flesh onto those bones - and again worked with Kate and SIDE to put together a fantastic cast.
I led the project from inception through until alpha in spring this year, then handed the narrative reins over to Ian Thomas and the creative leadership to Alex Skidmore, both hugely experienced devs. If you love VTM as much as me, then I reckon you’re in good hands. And I hope the dark heart that I started beating at the centre of this thing does it justice.
So I looked him up. Turns out the Dan Pinchbeck with a Wikipedia page is some new age weirdo, which has to sting for an auteur like him. But the other games he's involved with include:Is Dan Pinchbeck known for anything besides Dear Esther?
I remember looking him up a while back but that seems to be his only major work, besides Deep. It also gets really fuzzy who writes what when you're a creative director and overseeing others.
Everybody's Gone to the Rapture also won awards.Is Dan Pinchbeck known for anything besides Dear Esther?
I remember looking him up a while back but that seems to be his only major work, besides Deep. It also gets really fuzzy who writes what when you're a creative director and overseeing others.
Aside from that last one it's not a very impressive resume.
This is the power of winning a BAFTA.Sumo Digital paid 3 million dollars to own a name and two employees