Hobknobling
Learned
- Joined
- Nov 16, 2021
- Messages
- 472
One interesting detail I once heard from the CEO of Colossal Order was that releasing a new DLC always also boosts the sales of the base game even without any sort of discount. DLCs double down as advertisement. This is one of the reasons why Paradox pressures the developers into doing a lot of them.It does and more importantly the constant cash flow it gives them helps. They aren’t accumulating big debts and costs and then getting a financial windfall right after release. I’d imagine they’ve made vastly more money from CK2 and Stellaris dlc than they ever made from selling the base game itself. They keep their games relevant and selling by servicing them for years after launch. Their dlc also don’t cost anywhere near as much a new game to make as well. That model probably won’t translate well to games that aren’t grand strategy. Even as successful as BG3 was on a $100 million budget, that three year early access period gave them three years of cash flow before they even released, I think they made the whole game’s cost back prior to release, and then continued to sell millions of copies post release. Don’t think that didn’t give Larian much needed breathing room and comfort space prior to final release.The power of DLC allowing them to absorb the tens of millions of losses they had with Hardsuit's Bloodlines (25 million,) Lamplighters League (30 million), and Life By You (20 million).
Though all this turmoil did kill their collaborations with Digimancy and Draw Distance, among others.
I would imagine that’s all an accounting trick. Financial guys aren’t stupid, they probably threw every cost they could possibly fit into the total cost before they claimed a loss on it.Holy fuck. I can't believe each of those games cost that much. I expected Bloodlines to be half that loss, and Lamplighters League looks like it could have been made for <1million. I never even heard of Life By You. Maybe they are actually a money laundering operation.
Not to give them accolades but I do respect on some level their ability to not follow the sunk-cost fallacy and just cancel what they feel won’t work. It does make me a little more confident in BL2 as if they really thought it was trash it would definitely be dead already. That doesn’t mean it won’t be trash though, it’s almost August and all we’ve seen is a warehouse fight.
I suspect BL2 is a tough project to kill since they are probably willing to push out a mediocre game and rely on the brand-name recognition. This is also primed to be grade A pigslop for Game Pass.