Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
799
Location
Location
So wasn't there meant to be a part 2 with a live gameplay demo or something?
They will have a part 2 of that Seattle by Night game they did before the trailers, which I assume will contain more info about game's locations and characters.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
You didn't watch the trailer?
TCR have never made a game with actual gameplay. The combat shown is clearly faked for the trailer. These guys have never made a combat system and what's more it's antithetical to their design philosophy, not to mention RPG systems like stats, progression, inventory, etc. They'll never get it working right.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
The first Bloodlines sold less than Arcanum and ToEE, I am not sure how this IP has a "wide market appeal".
They're hoping for the Fallout 3/Baldur's Gate 3 effect.

They may end up with a Dungeon Siege III. :P

TCR have never made a game with actual gameplay. The combat shown is clearly faked for the trailer. These guys have never made a combat system and what's more it's antithetical to their design philosophy, not to mention RPG systems like stats, progression, inventory, etc. They'll never get it working right.
None of the people working on this have worked on TCR's previous walking sims. The creative director was the lead designer of Gears Tactics which appears to be a mediocre tactical game, but it's certainly a game with combat.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
people should have been skeptical of the original incarnation of this project, and they absolutely were not because of le ebin fingerless glove guy.
this is a significant improvement and people are whining that we aren't going to get a game written by cara ellison. it's bewildering.

Why you are so optimistic?
He preordered years ago. Sunk cost fallacy.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
Seems to be to be the same result in the end. What I have seen from the Thinbloods of HSL BL2 they were more powerful than normal vampires too! Also don't forget how overpowered the player ends up in Bloodlines. Is this really a good thing to already start off that strong? Also how would an Elder react to the modern world?
Maybe you have to "re-learn" your powers since you've been sleeping too long, or maybe you were awoken using some non-standard method that fucked with your abilities, like how Samus loses all her shit at the start of every game or a PB game

Big mistake to give to a business focused and oriented studio (take the money and deliver a poor product at the end

but they took it away from hardsuit labs... are you really calling the chinese room a "business focused" studio? have you seen the games they have released? when I think of a business focused studio I don't think of people who have made mostly artsy walking simulators, unless you think those are a huge cash cow or something.

There is literally no one from the walking simulator days in The Chinese Room anymore. Even the founder of the studio left a short while ago.

This is basically a new studio with some Bioware, Rocksteady and someone from Hogwarts Legacy
That still leaves them as a studio with zero experience developing first-person games with actual gameplay.

Modern first-person games don't exactly have a stellar track record when it comes to their gameplay. Arkane went from making Dark Messiah of Might and Magic to pushing out garbage like Redfall. It's one of those genres, like RTS, that is in perpetual decline/stagnation. For that reason alone, there's almost no chance of this having fun gameplay.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
That still leaves them as a studio with zero experience developing first-person games with actual gameplay.

Modern first-person games don't exactly have a stellar track record when it comes to their gameplay. Arkane went from making Dark Messiah of Might and Magic to pushing out garbage like Redfall. It's one of those genres, like RTS, that is in perpetual decline/stagnation. For that reason alone, there's almost no chance of this having fun gameplay.
Are you familiar with every designer or programmer on the project? What the studio has done in the past doesn't matter. These are all new hires from other studios with assumingly relelvant experience (it's what they've been calling for on their careers page after all)
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
What the studio has done in the past doesn't matter.
Oh wow, is so sad that we can't predict what next bioware game will be like. Or EA game. Or Activision game. There's just no way to predict the future. Where do you think you are on, sci-fi novel?
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,962
Location
South Africa, Cape Town

Im still confident this game will be released and this trailer looks good and I can already see one positive. There are hot women in it which means woke influence is not dictating the artistic and aesthetic direction of the game and characters, that immediately makes a nice change
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
What the studio has done in the past doesn't matter.
Oh wow, is so sad that we can't predict what next bioware game will be like. Or EA game. Or Activision game. There's just no way to predict the future. Where do you think you are on, sci-fi novel?

Bioware is a victim of its own management. Bloodlines 2's development team consists of writers who have never worked on a Chinese Room game before, programmers who have never worked on a Chinese Room game before, a creative director who's never worked on a Chinese Room game before, and now even a studio head who's never worked on a Chinese Room game before (Dan Pinchbeck left back in July).
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
What the studio has done in the past doesn't matter.
Oh wow, is so sad that we can't predict what next bioware game will be like. Or EA game. Or Activision game. There's just no way to predict the future. Where do you think you are on, sci-fi novel?

Bioware is a victim of its own management. Bloodlines 2's development team consists of writers who have never worked on a Chinese Room game before, programmers who have never worked on a Chinese Room game before, a creative director who's never worked on a Chinese Room game before, and now even a studio head who's never worked on a Chinese Room game before (Dan Pinchbeck left back in July).
Yeah. It's easier to envision TCR as a new and untested studio entirely. Arguably even the past games under the TCR 'umbrella' like the Amnesia expansion don't even set the tone going forward, serving only as marketing points for the audience.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
That still leaves them as a studio with zero experience developing first-person games with actual gameplay.

Modern first-person games don't exactly have a stellar track record when it comes to their gameplay. Arkane went from making Dark Messiah of Might and Magic to pushing out garbage like Redfall. It's one of those genres, like RTS, that is in perpetual decline/stagnation. For that reason alone, there's almost no chance of this having fun gameplay.
Are you familiar with every designer or programmer on the project? What the studio has done in the past doesn't matter. These are all new hires from other studios with assumingly relelvant experience (it's what they've been calling for on their careers page after all)

Lol, implying americans can make good action games...

As far as melee-combat oriented games go, they don't. They have a better grasp at it than Europeans though.
:hmmm:
 

The President

Educated
Joined
Oct 18, 2022
Messages
188
With TCR that’s a bit of a double edged sword. Yes everyone is new there which we can then say “well these are new people who may be skilled enough to do this”, then on the flip side of that we can’t say “they have 15 years of narrative experience”. In reality only a handful of people there would.

I believe Wesp first said this and one of the articles posted claims “the Hardsuit game and paradox were at odds on what the final game should be. Which of course doesn’t answer the big question which is what game exactly did paradox want? That answer is necessary to have any kind of idea on what we’re getting regardless of how good or bad it’s done.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
“well these are new people who may be skilled enough to do this”
I think the fairer and neutral reaction would be to say that the team, the pipelines and everything else is new and untested. We can't know for sure what the studio is about, what they are capable of, and what they want to achieve. All we know are the supposed plans of their parent company. The best case scenario we could hope for is that BL2 is something like Kingmaker. The first offering of a new studio that bit more than they could chew, only it had enough heart to be worth it's niche. If BL2 ends up being something more it would be an upset. If it ends up being something less, it would be understandable. Or at the very least it wouldn't be much of a surprise.

It doesn't seem like they walked into this project like it's a mercenary hackjob to turn a quick buck. But then again I don't trust Paradox not to fuck up their vetting for the fourteenth time.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,962
Location
South Africa, Cape Town
“well these are new people who may be skilled enough to do this”
I think the fairer and neutral reaction would be to say that the team, the pipelines and everything else is new and untested. We can't know for sure what the studio is about, what they are capable of, and what they want to achieve. All we know are the supposed plans of their parent company. The best case scenario we could hope for is that BL2 is something like Kingmaker. The first offering of a new studio that bit more than they could chew, only it had enough heart to be worth it's niche. If BL2 ends up being something more it would be an upset. If it ends up being something less, it would be understandable. Or at the very least it wouldn't be much of a surprise.

It doesn't seem like they walked into this project like it's a mercenary hackjob to turn a quick buck. But then again I don't trust Paradox not to fuck up their vetting for the fourteenth time.
This is basically my biggest concern with BL2, Chinese Room has delivered on small and much less iconic games than this that include Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs

I played these and they were fun adventure games but BL2 is supposed to be a grand RPG and I wonder if they can deliver on this type of game
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Frances Wakefield-Harrey the contractor hasn't been on twitter since late 2022, though it's also likely she's with the others as well.
And she's updated her linkedin, confirming she was on Bloodlines 2, but she's already moved on.

Writer
THE CHINESE ROOM LTD

Dec 2021 - Dec 2022 1 year 1 month

Vampire The Masquerade: Bloodlines 2

Paradox's freelance-writer budget certainly isn't what it used to be. :)
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
This is basically my biggest concern with BL2, Chinese Room has delivered on small and much less iconic games than this that include Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs

I played these and they were fun adventure games but BL2 is supposed to be a grand RPG and I wonder if they can deliver on this type of game
You're wondering for the wrong reasons. For all intents and purposes The Chinese Room have nothing to do with either of those games. It's an entirely new studio, owned by an entirely new parent company, with entirely new employees and leads. The Kingmaker example is quite telling. When Owlcat announced it I didn't really pay attention to it. The studio was new and untested. I was more interesting in Pillars and thought Owlcat was gonna play third fiddle to Obsidian. By the time Wrath came out the tables had turned.

It's right to worry wether this studio can deliver a good game at all. But it's not because of their walking sims. If anything the trailer show they at least want to make something akin to a Bloodlines sequel. The question we are left with it is not 'can the amnesia studio make an rpg?', but rather 'who the fuck are these people?'
 

RagingNomad

Educated
Joined
Dec 13, 2022
Messages
125
I wonder what thoughts the HSL employees had after watching the new trailer? Do any of them read this forum?
 

duskvile

Fabulous Optimist
Joined
Jun 3, 2023
Messages
292

It's right to worry wether this studio can deliver a good game at all. But it's not because of their walking sims. If anything the trailer show they at least want to make something akin to a Bloodlines sequel. The question we are left with it is not 'can the amnesia studio make an rpg?', but rather 'who the fuck are these people?'
They're old school developers from Rocksteady, Bioware and Avalanche. They're tested in making AAA game and know how to code anything they want to make. As for narrative, you need to wait and see dialogue quality tier. They're very capable to deliver serious RPG.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,120
I know. Isn't that sad?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom