Thats really interesting and its relevant, do you have any names and links around the developers?They're old school developers from Rocksteady, Bioware and Avalanche. They're tested in making AAA game and know how to code anything they want to make. As for narrative, you need to wait and see dialogue quality tier. They're very capable to deliver serious RPG.
It's right to worry wether this studio can deliver a good game at all. But it's not because of their walking sims. If anything the trailer show they at least want to make something akin to a Bloodlines sequel. The question we are left with it is not 'can the amnesia studio make an rpg?', but rather 'who the fuck are these people?'
I don't doubt that individual developers in there have good resumes, but do note this isn't about individuals. It's about teams and pipelines. The big lesson of the past 10 years is that the best studios are built on refining themselves through reiteration.They're old school developers from Rocksteady, Bioware and Avalanche. They're tested in making AAA game and know how to code anything they want to make. As for narrative, you need to wait and see dialogue quality tier. They're very capable to deliver serious RPG.It's right to worry wether this studio can deliver a good game at all. But it's not because of their walking sims. If anything the trailer show they at least want to make something akin to a Bloodlines sequel. The question we are left with it is not 'can the amnesia studio make an rpg?', but rather 'who the fuck are these people?'
He preordered years ago. Sunk cost fallacy.people should have been skeptical of the original incarnation of this project, and they absolutely were not because of le ebin fingerless glove guy.
this is a significant improvement and people are whining that we aren't going to get a game written by cara ellison. it's bewildering.
Why you are so optimistic?
BL2 is a different thing. VTMB has a cult following for the RPG and writing, only not for the gameplay. A lot of new players said gameplay is quite stale and quit the whole game. So I recon TCR will mix something old with the new gameplay and ultimately create new trend of RPG mixed with immersive sim elements. My hopes.
Larian, FromSoftware, Rockstar, and so on all built on the audiences, the tech, and the expertise they accrued. Their offerings are a culmination of each game they created before. Bethesda is the same as well. They've always streamlined their games, but they never chased new genres. They were trendsetters not trendchasers.
Individual talent is quitting studios all the time (seriously, these people have options), so it's all about cultivating the studio as a whole. As such, 'TCR' is a new studio. BL2 will be their first offering. The difference between them and Hardsuit seems to be that their parent company is in for the longhaul and has the warchest to invest into the development of a 'British Naughty Dog'. Only time will tell what BL2 will be like, but for now it is the game that will build the studio. Not the other way around.
Footnotes from live play:
-There is a character named Nyx, female Gangrel that has ghoul coyotes, uses them as spies and info network.
-Tully the Nosferatu is the guy that helps new people and introduces them into the city.
-There might be a Wraith, or something spooky.
-Malcolm(Makom? Makum?) Bar, defeated Prince's domain. Subtle, upscale, black and gold. (Might be the bar from trailer and first shown set of pictures)
-Lou Graham (big tiddy vamp) is the old Prince. New Prince is someone named Campbell. We don't know how Lou lost praxis.
-Lou lost "something" and is looking to find it.
-There are ghouls missing and Kindred are worried. (This might be game related or liveplay related)
They didn't show a thing from gameplay, these are all stuff I noticed from actual VtM tabletop game they did, which I assume is specifically set in Seattle so they can give clues about story without revealing much.How fight looks like? Clunky as it was? Or improved?
Don't know if they will exceed Bloodlines' number of clans, but I think they might put in Lasombra, they're like the rising star of V5, people love them.extra clans
From Sarah Longthorne's website:I have three scenarios:
1 - It is a cinematic walking simulator with basic combat and poor RPG elements
2 - It is a Bloodlines: Human Revolution modern popamole version.
3 - They actually tried to keep or even improve the RPG elements from Bloodlines.
Of the three scenarios, I'm afraid of 1, hopeful for 2 and not expecting 3. If they, at least, reach a mechanical depth of 2 as long they have a decent atmosphere, characters and the gameplay isnt absolute painful dog shit, the game will be playable for me. They could surprise me and we end getting 3 but I long gave up any hopes on that front.
They are talking of neo noir + vampire romanticism, that with you being a fish out of water Elder, of a romantic era on a neo noir enviroment, it could be interesting but it is there where my fear lies.
They didnt use the word RPG a single time on their developer talk trailer, I know there are disciplines, clans and combat what is suggestive of a RPG but even cinematic sludge these days are called RPGs and they used the word storytelling alot what implies a really big focus on storyfaggotry, what wouldnt be surprising as Bloodlines was on the storyfag spectrum of RPGs but I dont want a downgrade of it to be even more storyfag to the point of you pressing W and watching cutscenes.
The whole point of why Bloodlines was interesting was because it was a vampire RPG not simply a vampire story that are out there out of the dozens.
Vampire the Masquerade: Bloodlines 2
- Acted as lead writer on crit path content, including cutscenes, branching conversations, ambient VO and more
- Designed dialogue systems and branching architecture
- Collaborated with design on the conceptualisation of optional and side content
3 - They actually tried to keep or even improve the RPG elements from Bloodlines.
You're wondering for the wrong reasons. For all intents and purposes The Chinese Room have nothing to do with either of those games. It's an entirely new studio, owned by an entirely new parent company, with entirely new employees and leads. The Kingmaker example is quite telling. When Owlcat announced it I didn't really pay attention to it. The studio was new and untested. I was more interesting in Pillars and thought Owlcat was gonna play third fiddle to Obsidian. By the time Wrath came out the tables had turned.This is basically my biggest concern with BL2, Chinese Room has delivered on small and much less iconic games than this that include Everybody's Gone to the Rapture and Amnesia: A Machine for Pigs
I played these and they were fun adventure games but BL2 is supposed to be a grand RPG and I wonder if they can deliver on this type of game
It's right to worry wether this studio can deliver a good game at all. But it's not because of their walking sims. If anything the trailer show they at least want to make something akin to a Bloodlines sequel. The question we are left with it is not 'can the amnesia studio make an rpg?', but rather 'who the fuck are these people?'
There's a good deal of hindsight there. Owlcat said they wanted to make a CRPG. TCR says they want to make a sequel to BL2. There's a lot of leeway in both cases. Not just in terms of vision, but also scope of the project and to what extent either of them can be implemented. The only thing we know about TCR's bloodlines is that it's trailer did not show a walking sim. So really the most pressing issue right now is wether the team can deliver something at all, wether the project is a hackjob or not, wether the project is in dev hell or not, and so on.Yes, we didn't know how it would turn out, but Owlcat's vision was at least something specific. They wanted to create an authentic pathfinder crpg, like bg, iwd etc.
There's a good deal of hindsight there. Owlcat said they wanted to make a CRPG. TCR says they want to make a sequel to BL2. There's a lot of leeway in both cases. Not just in terms of vision, but also scope of the project and to what extent either of them can be implemented. The only thing we know about TCR's bloodlines is that it's trailer did not show a walking sim. So really the most pressing issue right now is wether the team can deliver something at all, wether the project is a hackjob or not, wether the project is in dev hell or not, and so on.Yes, we didn't know how it would turn out, but Owlcat's vision was at least something specific. They wanted to create an authentic pathfinder crpg, like bg, iwd etc.
Malcolm(Makom? Makum?) Bar, defeated Prince's domain. Subtle, upscale, black and gold. (Might be the bar from trailer and first shown set of pictures)
Now this more than a little weird. This liveplay is from 2020. It was clearly made to be a promo tie in. You have Jason Carl doing his stuff with a bunch of goofs and they all detail the world around them. And yet the Hardsuit BL2 ads seem more focused on Hardsuits'/Mitsoda's additions to the setting. So far the only commonality is Lou herself. Meanwhile the second episode of the liveplay involve them waking up an elder for some unknown use. Sound familiar?Someone sent me this, from Bloodlines 2 website.