Shaki
Arbiter
No sex in the trailer, it will be a flop.
There's a good deal of hindsight there. Owlcat said they wanted to make a CRPG. TCR says they want to make a sequel to BL2. There's a lot of leeway in both cases. Not just in terms of vision, but also scope of the project and to what extent either of them can be implemented. The only thing we know about TCR's bloodlines is that it's trailer did not show a walking sim. So really the most pressing issue right now is wether the team can deliver something at all, wether the project is a hackjob or not, wether the project is in dev hell or not, and so on.Yes, we didn't know how it would turn out, but Owlcat's vision was at least something specific. They wanted to create an authentic pathfinder crpg, like bg, iwd etc.
Malcolm(Makom? Makum?) Bar, defeated Prince's domain. Subtle, upscale, black and gold. (Might be the bar from trailer and first shown set of pictures)
Now this more than a little weird. This liveplay is from 2020. It was clearly made to be a promo tie in. You have Jason Carl doing his stuff with a bunch of goofs and they all detail the world around them. And yet the Hardsuit BL2 ads seem more focused on Hardsuits'/Mitsoda's additions to the setting. So far the only commonality is Lou herself. Meanwhile the second episode of the liveplay involve them waking up an elder for some unknown use. Sound familiar?Someone sent me this, from Bloodlines 2 website.
I actually never watched the old liveplay. They all mentioned this stuff in today and yesterday's PAX panel.Now this more than a little weird. This liveplay is from 2020. It was clearly made to be a promo tie in. You have Jason Carl doing his stuff with a bunch of goofs and they all detail the world around them. And yet the Hardsuit BL2 ads seem more focused on Hardsuits'/Mitsoda's additions to the setting. So far the only commonality is Lou herself. Meanwhile the second episode of the liveplay involve them waking up an elder for some unknown use. Sound familiar?Someone sent me this, from Bloodlines 2 website.
I am watching it right now. Ok more like listening to it while I do stuff. The elder thing was a surprise to me. The very first plot point mirrors the premise behind TCR's protagonist. What.I actually never watched the old liveplay. They all mentioned this stuff in today and yesterday's PAX panel.Now this more than a little weird. This liveplay is from 2020. It was clearly made to be a promo tie in. You have Jason Carl doing his stuff with a bunch of goofs and they all detail the world around them. And yet the Hardsuit BL2 ads seem more focused on Hardsuits'/Mitsoda's additions to the setting. So far the only commonality is Lou herself. Meanwhile the second episode of the liveplay involve them waking up an elder for some unknown use. Sound familiar?Someone sent me this, from Bloodlines 2 website.
Well, depending on how you see it Bloodlines was linear. And not that far off from being action/adventure. Sure the action part sucked, and there were skillchecks. But it wasn't Age of Decadence. It wasn't built around creating different experiences via those skill checks, and passing all of them was a trivial thing.There is (I was certain PK would be an irrelevant flop too), but at the time they were specific about the genre! These guys are rather vague. Hope I am wrong, but their description as I understand it, is more reminiscent to a, most likely linear, action/adventure game.
Doesn't really look like Bloodlines in tone at all.Here's some concept artwork for TCR's take on Bloodlines 2:
2020s Seattle during a snowstorm is going to be visually distinct from early 2000s LA grunge/nightlife scene.snip
https://gaymingmag.com/2023/09/vamp...lines-2-is-back-with-a-diverse-new-developer/No sex in the trailer, it will be a flop.
When we got to the ever-important question of romances, both developers got a bit cagey, not wanting to reveal too much. Though they would not confirm if there will be romances/dateable characters in Vampire the Masquerade: Bloodlines 2, they did note that there will be “character connections” in the game.
“Like everyone on the narrative team, and actually everyone in the studio in general, we want these characters to feel like people,” Le Bray said. “They all have their own drives their own objectives, their own goals. So they might as well play off the player character and try to feel them out.”
Wesp teased that Mr. Damp was a character from the first game, in which case the obvious choice is that he's Vandal Cleaver after becoming a Malk.What are the odds that actually the clash was over world building, and Mitsoda/Hardsuit wanting to have more ownership of the main characters? That would put a whole new light over the removal of the vampire known as Mr Gloves. @Roguey what do you say of this.
You mean little to none? Quest givers had a unique starting line but barely more than that, after which it was all business as usual and you had to literally bump into a random NPC in order to have any effect. You could literally walk the streets, because of how much leeway you had with your "apperance range". So much for having to "move from shadow to shadow". I didn't really have to use the sewers when playing as a Nosferatu. Overall it was a big disappointment.In gameplay this should be translated as basically Thief/Splinter Cell playstyle, moving from shadow to shadow. Willingly showing yourself to random NPCs or quest givers should have the same results as in 1.
And how non-linear and non-action-y Bloodlines 1 is? There is a divergence point at the end, but other than that there is very little in terms of non-linearity or anything that seriously impacts your run. Which, sadly, is common to heavily narrative-driven RPGs.Hope I am wrong, but their description as I understand it, is more reminiscent to a, most likely linear, action/adventure game.
They didn't. In fact they worked together with White Wolf to come up with new concepts like Resonance, both for Vampire as a whole and for BL2. Where there *might* have been conflicts was Seattle itself and the characters of BL2. But this is baseless speculation on my part.Granted I know nothing about the Larps, this is interesting because maybe mitsoda and crew really departed heavily from V5.
And yet it's the Seattle concept art that has all the neons...2020s Seattle during a snowstorm is going to be visually distinct from early 2000s LA grunge/nightlife scene.snip
So if I’m understanding this correctly the original game and now the TCR version is supposed to be based on Seattle by night from 2019?
Granted I know nothing about the Larps, this is interesting because maybe mitsoda and crew really departed heavily from V5.
Lasombra in Camarilla is so wrong. Not to mention Obtenebration not being what it used to be.they're like the rising star of V5, people love them.
My point exactly, they have the opportunity to fix this in vtmb 2. Strict enforcement of that mechanic. Ideally it would play like Thief or Splinter Cell. Ideally...You mean little to none? Quest givers had a unique starting line but barely more than that, after which it was all business as usual and you had to literally bump into a random NPC in order to have any effect. You could literally walk the streets, because of how much leeway you had with your "apperance range". So much for having to "move from shadow to shadow".
Only way that would happen is if they made a nosferatu-based stealth game from the start. But that's not gonna happen until the IP gets more widespread popularity.My point exactly, they have the opportunity to fix this in vtmb 2. Strict enforcement of that mechanic. Ideally it would play like Thief or Splinter Cell. Ideally...
I transferred to TCR almost two years ago to work on this project because it was a dream opportunity, and it’s the same for so many who have joined since work began. We have soo many Bloodlines super fans among us. I love this talented team to bits.
Hogwarts Legacy writer
Here's what she specifically wrote, someone who played it would have to comment on the qualityHogwarts Legacy writer
is this a good thing or bad thing? Over all the JK Rowling Drama there really isn't much mention about the content of the game on story.
- Wrote and iterated on four main quests, with a focus on Sebastian Sallow—check out Secrets of the Restricted Section!
- Conceptualised and wrote content for Imelda Reyes, a tsundere character designed to inject some much-needed house rivalry and provide the player with incentive to take part in broom races (i.e. to wipe the smirk off her face!)
- Pitched ideas for world events and iterated on their design, with examples including Follow The Butterflies, the Slytherin Common Room window display (and occasional giant squid) and many others
- Wrote dialogue and OST for world events where required, including Ernie Lark’s ‘One Man Band’, the Daily Prophet (examples below), Howlers, Peeves’ interactions and corpse notes
They didn't.Granted I know nothing about the Larps, this is interesting because maybe mitsoda and crew really departed heavily from V5.
Here's what she specifically wrote, someone who played it would have to comment on the qualityHogwarts Legacy writer
is this a good thing or bad thing? Over all the JK Rowling Drama there really isn't much mention about the content of the game on story.
- Wrote and iterated on four main quests, with a focus on Sebastian Sallow—check out Secrets of the Restricted Section!
- Conceptualised and wrote content for Imelda Reyes, a tsundere character designed to inject some much-needed house rivalry and provide the player with incentive to take part in broom races (i.e. to wipe the smirk off her face!)
- Pitched ideas for world events and iterated on their design, with examples including Follow The Butterflies, the Slytherin Common Room window display (and occasional giant squid) and many others
- Wrote dialogue and OST for world events where required, including Ernie Lark’s ‘One Man Band’, the Daily Prophet (examples below), Howlers, Peeves’ interactions and corpse notes
tsundere
You must not have noticed the bottom of the barrel CGI slop coming out in each season.Granted, for as bad as anime is, it's still probably more dignified than the storytelling in western triple-A games these days.
I'm gonna parrot opinions I read online but apparently the Sebastian character was one of the high points of character design (story-wise) in the game.Here's what she specifically wrote, someone who played it would have to comment on the quality