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World of Darkness Vampire: The Masquerade – Bloodlines 2 - VTMB sequel from The Chinese Room - coming early 2025

0wca

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I'm glad I brought some joy to this sad thread.
Sad forum you mean, but they have their reasons. L'érotisme est un pouvoir sexuel sans bornes, illimité, démesuré. Il faut le craindre.

“Il est très doux de scandaliser : il existe là un petit triomphe pour l’orgueil qui n’est nullement à dédaigner.”, aussi de Marquis.


Newsflash: people who speak french don't sound more intelligent.
shhhhhh let them make more of an ass out of themselves :)

Dit un pédé.
Thanks for proving my point.
 

v1c70r14

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Newsflash: people who speak french don't sound more intelligent.
I'm sorry to hear that the French language sounds highly intellectual compared to your own but the Marquis de Sade didn't speak English, and if you can understand the quotation what is your issue?
 

Vincente

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Dev Diary #2 - Narrative Atmosphere and Themes

On day 4th of Month of Darkness, The Chinese Room - developers of Vampire: The Masquerade - Bloodlines 2 - share their second dev diary about making of the game!

bloodlines-2-dev

This dev diary is dedicated to the game's narrative atmosphere and themes, with the focus on main character as an elder - what is your role in the vampire society after your awakening, how relatable an old vampire can be, and how will you be able to navigate through the story?

Read the whole dev diary here! Developers will be back in two weeks to share more - this time about the Neo-Noir art style of the game.

The first dev diary - an intro to The Chinese Room and the general design principles behind their upcoming game - can be found here.
 
Last edited by a moderator:

Roguey

Codex Staff
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That answers the question about your starting power level, you start off suppressed and enslaved to someone else. :P
 

ChildInTime

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Paging Storyfag , are there such powers/disciplines in VtM that can suppress an Elder's power?
You can invent any kind of arcane ritual for the purpose of storytelling and manipulating blood is most common.
But if we are talking about something more lore related - Baali cursed Assamites with hunger for vampire blood, it's where the assassins got their diablerie rep, then Tremere cursed them so that the blood of other vampires was poisonous to Assamites, then Ur-Shulgi woke up and broke that curse by influencing the powers of the blood of all the other clan members and strengthening himself (also killed or exiled all muslim vampires, lol).
So, yeah, it's possible.
 

notpl

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A game written by a woman will likely have the feminine writing style. :M

I think it is appropriate for a vampire game, a very feminine genre.
The only red flag with a female author writing vampire fiction is if she isn't obese. Ideally they'd draft the author of A Dance With Rogues for NWN as creative director.
 

Herumor

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The only red flag with a female author writing vampire fiction is if she isn't obese. Ideally they'd draft the author of A Dance With Rogues for NWN as creative director.
The only woman in the gaming industry I'd trust with a vampire-themed IP is Amy Hennig.
 

Häyhä

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The correct and only answer is Jane Jensen creator of Gabriel Knight series.
Nope. Jane Jensen like many older designers has lost her magic touch which she had when she made those games.

That might very well be true, I'm not familiar with her later games at all. People almost never can accomplish in their later life what they accomplished in their early-mid adulthood which is usually peak creative time for creative people, be that in film, literature, music or video games.
 

Jaesun

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You wake trapped in Seattle, the full extent of your power artificially suppressed—diminished to a mere pawn, to be used and exploited. After all, what are others if not our most disposable assets?
One of our early design decisions was to make the player character into an Elder Kindred. This was interesting to us because it means that we can play with how this established vampire knows things about being a Kindred already and how we can create gaps to let the player learn this type of information firsthand. Balancing the opportunity and the history it entails with the desire to allow players to still roleplay and make the character their own.
https://www.paradoxinteractive.com/...dlines-2/news/narrative-atmosphere-and-themes


This premise seems ok so far...
 

Häyhä

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It's a good and natural way from gameplay point to explain fast player character progression and leveling up in a short time span the game will probably take place in.
 

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