Skinwalker
*teleports inside you*
VTMB has no sequel. VTMB needs no sequel.Why can't this shit just die and be forgotten? Why?
SILENCE!
VTMB has no sequel. VTMB needs no sequel.Why can't this shit just die and be forgotten? Why?
SILENCE!
Have you seen this?VTMB has no sequel. VTMB needs no sequel.Why can't this shit just die and be forgotten? Why?
SILENCE!
They can make however many sequels in that universe. The question is whether they'll be as good as vtmb 1. And the answer is probably no. But hope dies last. You never know.VTMB needs no sequel.
Yep, mindless praise. That's how you get Elden Ring.saw the reviews to figure out what mechanics to change but the reviews were all positive so there was nothing to fix
Fixed.This thread should be stacked.
Fixed.Fixed.This thread should bestackedstaked.
This was an initiative of HBS to make new Bloodlines.Did HBS actually develop anything of note that was turn-based and rather small scaled? Seems like a weird choice to hire for one the bigger Games Paradox ever tried their hands on.
Ian Thomas is the new narrative director.but what does happen to your studio when a founder runs away, who's actually leading them now?
I’ve written and designed story for many different types of interactive media. My credits include narrative design, character creation, world design, dialogue, prose, and voice direction for PC, console, VR, AR, and mobile games.
I’ve worked on over 100 games, interactive events, and immersive experiences. Alongside co-founding Talespinners, I was nominated for a Writers’ Guild of Great Britain Award as Story Lead on Frictional Games‘ horror title, Amnesia: Rebirth and I was Narrative Director at Ubisoft Stockholm on a brand new cloud-based heavily procedural IP. I’m regularly asked to consult for companies to help them shape and polish the story for their game.
I’ve held a wealth of roles as a programmer, technical architect and CTO. I spent a long time running software teams creating interactive TV systems and produced over 40 educational games.
In 2009, I threw all that in to work in the mainstream games industry, where I’ve since worked as a programmer and designer for gameplay, systems and tools on a wide range of triple-A and indie titles across all sorts of platforms – including SOMA and the LittleBigPlanet and LEGO franchises.
Activision murdered Bloodlines and Troika.VTM was supposed to be a trilogy? Jesus Christ, what a tragedy
Activision murdered Bloodlines and Troika.VTM was supposed to be a trilogy? Jesus Christ, what a tragedy
All Bloodlines needed was a few more months in the oven. They deserve to burn in hell for what they took from us.
I am sure in a year or two they will fulfill your preorder from 2018.STILL waiting for this one. Please do this fucking justice and be a good game in the VtM setting. Thank you.
I want it to be good, but it will be shit. Still, I can't cancel for the price I paid. If it's shit, I can at least laugh at it.I don't know in what reality this turns out to be a good game.
There's probably not even a studio based enough to do this sequel justice.
- The developers got switched.
- The game is effectively in development hell.
- The lead writer is gone.
- The facial animations looked like they're fucking mannequins.
You think we'll ever see characters like Fat Larry, Pisha or Tseng ever again? You think the new radio station would even be capable of satire?
Not in this fucking climate.
This is why you shouldn't ever pre-order.I want it to be good, but it will be shit. Still, I can't cancel for the price I paid. If it's shit, I can at least laugh at it.I don't know in what reality this turns out to be a good game.
There's probably not even a studio based enough to do this sequel justice.
- The developers got switched.
- The game is effectively in development hell.
- The lead writer is gone.
- The facial animations looked like they're fucking mannequins.
You think we'll ever see characters like Fat Larry, Pisha or Tseng ever again? You think the new radio station would even be capable of satire?
Not in this fucking climate.