That the tr*mere refuse to trace their lineage to the Eldest does not change the fact that it leads right to it.they trace their lineage back to one of the OG 13, just like everyone else other than the Tremere.
That the tr*mere refuse to trace their lineage to the Eldest does not change the fact that it leads right to it.they trace their lineage back to one of the OG 13, just like everyone else other than the Tremere.
Again, people like familiarity. You say "DnD" and they will have an idea what to expect. You say "Vampire the Masquerade" and people will know it's about vampires. Brands work like waypoints. It's even better when people like the brands.This is a false equivalence. People like fantasy tropes popularized by D&D, but you’d be hard pressed to find many people who can name a specific fantasy setting other than Middle Earth or Westeros.
So? Since Paradox already has the rights to it, it's no surprise they are going to use them. You will get fans of the tabletop, but you will also attract fans of vampires in general. At least they will check it out if they aren't already aware what it is.D&D isn’t glued to a specific setting like WoD.
Obviously it's not for art. It's just good business.I don’t believe that this obsession with brand recognition is good for art.
No surprise here. Homo sapiens is mostly homo.People might prefer familiarity, but people have tons of stupid psychological biases.
I think it is possible to a degree (vampires in general are more pliable material than you'd think), but you have be mindful of keeping within specific boundaries (the setting, the lore, etc.) and think about how to fit what you want to tell within the IP without breaking it. That said, it's a different kind of creativity from making something entirely different where you are basically free to create whatever you want.I think beliefs like “you can tell any story in this specific IP that I like” is hugely limiting your creative horizons.
I mean, us being on this forum is in and out of itself academic.So saying “WoD could totally tell great stories with good writers, so put aside your hate for it stemming from being cyberbullied by lorefags for years” is academic because it’s never gonna happen.
It less about creativity as more about how human brain works. The reason old people don't like changes is because it is harder for them to learn, compared to young people. It also takes you out of your comfort zone, which compunds the problem when it comes to thinking of something new, introducing it and making it stick. The established brands make it even harder to carve out your own niche. Especially when you have only one shot and it's your "to be or not to be".It’s easy to say “Bloodlines is the textbook WoD game” years after it came out, but how many people would think of that premise before it did? I don’t think it’s a textbook example. It doesn’t even have a party like Redemption did. I think people say that because they’re uncreative and can’t imagine anything else. Like how fantasy is stuck in Tolkien’s shadow despite the plethora of works that predate him or weren’t influenced by him.
Oddly, I’ve noticed the opposite with regard to fandom and I exhibited opposite behavior when I was younger. Maybe it’s just me or the fandoms I frequented.It less about creativity as more about how human brain works. The reason old people don't like changes is because it is harder for them to learn, compared to young people.
Maybe antitrust laws and copyright law should actually work as intended, rather than strangling creativity.The established brands make it even harder to carve out your own niche. Especially when you have only one shot and it's your "to be or not to be".
Oddly, I’ve noticed the opposite with regard to fandom and I exhibited opposite behavior when I was younger. Maybe it’s just me or the fandoms I frequented.
Fans don't like changes, because it upsets the established balance and forces people to re-learn.It also takes you out of your comfort zone
They get irrational fast. While certainly changes can be poorly thought or unnecessary, sometimes they can be good or necessary.Oddly, I’ve noticed the opposite with regard to fandom and I exhibited opposite behavior when I was younger. Maybe it’s just me or the fandoms I frequented.Fans don't like changes, because it upsets the established balance and forces people to re-learn.It also takes you out of your comfort zone
Please tell me that you prefer Age of Sigmar over Fantasy so I can safely toss your opinions into the recycle bin.While certainly changes can be poorly thought or unnecessary, sometimes they can be good or necessary.
pretty much. its how every estabilished setting works. it's not just DMs pushing the envelope, but devs as well.no one would bat an eye.
I think both can coexist. This whole Sigmar drama could’ve easily been avoided by making it a spin-off rather than going on this whole metaplot binge about the Old World literally blowing up.Please tell me that you prefer Age of Sigmar over Fantasy so I can safely toss your opinions into the recycle bin.While certainly changes can be poorly thought or unnecessary, sometimes they can be good or necessary.
Statements like these betray that you’ve never interacted with the tabletop community. Self-styled Lorefags are everywhere and they will rip you a new asshole over the most asinine trivia. They literally send one of the employees (Jess Henig, dev on Mage 3e) hundreds of death threats for working on a book they didn’t like, to the point he was afraid to open his inbox for years. Those bullies killed my interest in this IP and left scars on my psyche. I won’t go through that shit again.pretty much. its how every estabilished setting works. it's not just DMs pushing the envelope, but devs as well.no one would bat an eye.
bro you called stuff that happens in bloodlines impossible and 'ignoring the fucking canon'. i first thought you didn't even play these games (woefully common in this website) but now it seems you've never even seen a table, of any kind, ever. period.Statements like these betray that you’ve never interacted with the tabletop community.
In the middle of development Paradox suddenly wanted a different game from what HSL had pitched and what it was building!
Do you have an actual argument here or do you just want to throw ad hominem?bro you called stuff that happens in bloodlines 'ignoring the fucking canon'. i first thought you didn't even play these games (woefully common in this website) but now it seems you've never even seen a table, much less a top.Statements like these betray that you’ve never interacted with the tabletop community.
Somebody already wrote it. It’s titled Trinity Blood.a spectre is haunting ragglefraggle's mind. the ghost of anal retentive lorenerds live there rent free, preventing his nano machine vampires from seeing the light of day.
you've called yourself the 'most well versed in the lore of anyone in this thread' and when i mentioned tremere you lost your fucking mind and told me i was ignoring the canonDo you have an actual argument here or do you just want to throw ad hominem?
You fool.when I can just play Shadowrun?
Of course I'm mocking you.Delterius Again, are you actually interested in a discussion here or do you just want to mock me?
Using the brand name appeal of an existing IP is pointless and probably detrimental.
You want to play Shadowrun, not Bloodlines. That's all there is to you.when I can just play Shadowrun?
It's all about what you want to play right now and every shitty argument you've made is in service of that.Or any other game that better accomplishes what I’m looking for?
That's kind of what DuskGolem said. Basically it came down to what Hardsuit was building and what they had planned for the future was something Paradox ended up not wanting and Hardsuit couldn't really make the pivot.
I don't know who DuskGolem is, but that's more or less what the German producer told me too. In the middle of development Paradox suddenly wanted a different game from what HSL had pitched and what it was building! I believe he knew this wasn't going to work out, so he left on his own. I can imagine Mitsoda protesting against the change of direction which is why he and the others were fired soon afterwards. The questions are what this change was about and if the new studio follows it through? I guess we will see once the game is out, and I think the designer leaked his work so it will eventually be clear to everybody comparing the videos from the HSL version with the final one. Also why call it Bloodlines 2 if you were not going to use some nostalgic elements?
Vampire the Masquerade: Prey
Let's hope it is as good as Prey at least, this studio isn't Arkane after all.
In the middle of development Paradox suddenly wanted a different game from what HSL had pitched and what it was building!
Do we know for certain that HSL was building the kind of game they pitched?
I wonder what's the nature of the change. I hope it was project scope and Paradox Cyberpunked themselves into demanding a bigger game than Hardsuit would ever be able to deliver.
So what about what you want to play? It’s pretty obvious that Paradox is never going to deliver any experiences you want to play. You’ve played one licensed game that luckily blew up into a cult classic, read some wiki pages, and constructed expectations in your mind that will never be realized in reality.It's all about what you want to play right now and every shitty argument you've made is in service of that.
Wesp, I get that these guys were nice to you but between the two parties, Hardsuit were almost certainly more "politically correct" than Paradox - the company that despite its Swedishness, still makes a living selling Deus Vult crusader knight map painting games.I wonder what's the nature of the change. I hope it was project scope and Paradox Cyberpunked themselves into demanding a bigger game than Hardsuit would ever be able to deliver.
Maybe. My own suspicion is that Paradox wanted a political correct game, which Bloodlines never was and Bloodlines 2 shouldn't be! Remember Mitsoda and Ellison talking about all this stuff? I guess we will see if the new one is like Swansong...
i'd be happy with a sequel to bloodlines: a textbook vampire mafia story in the vampire mafia setting.So what about what you want to play?
no i've played many licensed games, i'm playing baldurs gate right nowYou’ve played one licensed game
i'm sure its a coincidence that you individually feel like you don't want to play a bloodlines sequel and need to post about it on the bloodlines sequel threadThis IP is cursed regardless of how we individually feel about it
probably not because the sequel to bloodlines is set in the same universe as bloodlines, thats you broI imagine everyone here feels frustrated.
We've hit that point in the thread where conversations repeat again https://rpgcodex.net/forums/threads/vampire-the-masquerade-–-bloodlines-2-vtmb-sequel-from-paradox-interactive-returning-in-september.126124/post-7554651
Oh no, I definitely feel schadenfreude that this IP whose fandumb I had awful experiences with the past is now being driven into the ground and alienating all but the most toxically positive fans.i'm sure its a coincidence that you individually feel like you don't want to play a bloodlines sequel and need to post about it on the bloodlines sequel thread