As Infinitron put it "Somebody at Paradox has a serious hardon for the idea of the Bloodlines video game as a 'demonstration of how VISCERAL vampires are.'" As they put it in the first dev diary:
So things like picking locks, hacking computers (admittedly inappropriate for an elder who's been asleep for a century), shooting guns, and picking up and selling loot are all out because those are not vampire-specific activities.
This could work if there was a comprehensive system for using mortal retainers, or influencing mortals to do your dirty work for you.
Need to get inside a locked building owned by thinbloods? Coerce the mortal police to break down the door and act as meat fodder against the thinbloods inside.
Need to hack into a CCTV system? Have a NEET satanist hacker in your back-pocket who thinks you're a messenger from Hell sent to initiate him into Lucifer's super special strike team, like Neo but with horns.
Need to get inside a secret sewage system used by the Nosferatu? Have the local real estate mogul send his thugs to rough up the owners of the overhead building and validate a demolition permit.
But I don't see anything like that in what they've featured so far, which makes me think that they don't really know what a "visceral vampire" is. Vampires aren't supposed to be just mortals with special powers and fangs. They're leeches who corrupt the mortals around them, because weaker and more vulnerable mortals means easier access to blood. Drug-pushing, prostitution, murders, mental health issues, pollution, unrest -- the more the mortals struggle with existential issues the easier it is to feed from them without being noticed or inconvenienced by them. A lot of the clans deal with heightening social issues in mortal society:
Ventrue - Economic issues.
Brujah - Public Unrest issues.
Toreador - Emotional issues.
Malkavian - Mental issues.
Lasombra - Criminal/Corruption issues.
Ministry - Degeneracy issues.
Others like Gangrel, Hecata, Tzimisce, Banu and Tremere don't influence the mortal society as much, because they look inward more so than outward, but they still profit from it.