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World of Darkness Vampire: The Masquerade – Swansong - narrative RPG from The Council devs - now on Steam

Wesp5

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I am guessing that you don't realize that vampire teleport is free once you've used it across a span once.

Which is a typical problem of Swansong. I mean, why should it be free the second time you do it? That's an obvious gameplay mechanic, killing any kind of immersion. Similar to showing the answers you can't get with your current stats to force a replay, or actually displaying a rolling dice if there is a tie. Swansong is a computer game, it doesn't need to remind me all the time that it is based on a PnP game! Bloodlines managed to deliver an immersive World of Darkness experience much better...
 

MuffinBun

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No offense to Harthwain who presented this well, but just imagine you show this to someone as your pitch for a cool game. Here's the game, you play this:
1) Becoming emotionally detached/dead, because it is not possible for a vampire to forge a lasting connection with humans as they inevitably die.
2) Start using others more and more instrumentally, even if it's just a force of habit and something you need to do merely to ensure your own survival.
3) You develop severely trust issues as the people you interact with are the other vampires, who might be using you (at best) or trying to kill you (at worst).
4) There is a strong desire to give in to your Inner Beast as well as your addiction to blood that can overrule you (which, I feel, isn't portrayed as well as it could be in various media. I think Vampyr was going in the right direction, from the little that I have seen of it).
That's like when DS3 devs wanted Isaac to have alzheimers, but then some executive pointed out that maybe that's not something people would want to play as. Stephanie Meyer has a cooler and more functional idea of what being a vampire entails than this, especially in the context of the medium. Its not even a tragedy that can be used to tell something constructive, like in blade runner the movie version - which by the way can work only once, as a setting composed of Roy Battys would not excite anyone; its just in accordance to this all the vamps are bound to turn into shitty disillusioned bastards and if anything, you should be playing against them, which is the sentiment that was naturally evoked in this thread.
 

Harthwain

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its just in accordance to this all the vamps are bound to turn into shitty disillusioned bastards and if anything, you should be playing against them, which is the sentiment that was naturally evoked in this thread.
It all depends on what you're aiming for. VtM's approach made sense and offered unique way of playing, compared to most RPGs, because it is more objective-oriented (including personal goals) rather than combat-oriented. I am all for playing as a vampire if it is interesting. Same goes for playing against the vampires. However, the real problem lies in how to make it interesting for the people who are playing. Playing as Dracula would be way too straightforward and suits a boardgame/investigation game more than an RPG, because of how different the dynamic between the parties is (and how relatively flat Dracula is as a character). In contrast VtM you have way more objectives than just "hunt for vampires" and your motives for doing whatever at any given moment can be very diverse, resulting in less constrained narrative.
 

MuffinBun

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its just in accordance to this all the vamps are bound to turn into shitty disillusioned bastards and if anything, you should be playing against them, which is the sentiment that was naturally evoked in this thread.
It all depends on what you're aiming for. VtM's approach made sense and offered unique way of playing, compared to most RPGs, because it is more objective-oriented (including personal goals) rather than combat-oriented. I am all for playing as a vampire if it is interesting. Same goes for playing against the vampires. However, the real problem lies in how to make it interesting for the people who are playing. Playing as Dracula would be way too straightforward and suits a boardgame/investigation game more than an RPG, because of how different the dynamic between the parties is (and how relatively flat Dracula is as a character). In contrast VtM you have way more objectives than just "hunt for vampires" and your motives for doing whatever at any given moment can be very diverse, resulting in less constrained narrative.
For once I actually think that a combat-based game with variety of vampire characters would be a better choice.

I'm not countersignaling the idea of playing as a vampire. Its just that I'm against this rigid idea of what a vampire is, in this specific case. Vampires are exciting, there's lots you can do with them in your particular rendition of the trope - Meyer used the image of a superhuman who's living on the verge of worlds - between the human world that does not understand them, and the core vamp world that's too old fashioned, cruel and rigid for the protagonist, who strives to be better than that. That is a good idea for a story, or a game - there's plenty of positive and human to it, it offers meaningful conflict and narrative possibilities, as well as opportunities for growth for the character, which is especially important in an rpg or a young adult novel(that this was used for a pixie girl story is not relevant to the subject). And that's just one of the options, as there's variety of possible framings.

But in this particular case we've been discussing earlier, the framing is just inadequate. A being that's bound to become inhuman can only be an antagonist. By definition it is not even human, as in: a typical character, but rather a mystic force, like a lovecraftian being. If the player were to be this, devoid of humanity, among other beings to whom the same applies, then the game would be equal to an abstract power surge: you play as a computer program that tries to control as many bytes as possible; other software disagrees, that turns into a battle of intrigue. This is how a proposed vampire, and vampire pc, would view the world. Its not exciting, due to its inhumanity. And I have a feeling that what drives people towards Vampire the tabletop game is also at odds with that picture. People like the promise of power, the mystique, the secrecy, the uniqueness and a little bit of implied tragedy. And people are right. Vampiric life is interesting insofar as it enhances your humanity, it gives you the tools to fulfill(some of) your fantasies and ambitions, that you've had before turning. The drawbacks are only acceptable due to those advantages; and as a narrative device.

If you'd try to turn that around by saying "well, the player character(and their acquaintances) is only becoming inhuman, they're not there yet, then this is still bad, just slightly less so. That could fly in a specific narrative or a singular unique story, but is such a weird and constraining case for a setting meant for continuous use. But I already discussed that.
 

RaggleFraggle

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If I was designing a game where you play as a thousand year old vampire, then I’d play with the eternal youth bit and have the character’s personality stuck too. Instead of an inhuman monster, you have a medieval crusader who is more or less stuck in his ways. He might adapt to pursue other “crusades” like homicide detective, but he’s still the same person he was a thousand years ago. Which is still suffering in its own way, just not the kind we’re used to.

Or whatever. I think the whole emo goth tragedy shit can go rot in a corner. When I want to play as a vampire in a video game, I want to play something cool, dark, brooding, romantic, sexy, blah blah blah. Ya know?
 

Zombra

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MuffinBun You're going to love Nighthawks. It's about vampires who are pretty much humans who don't like garlic. The first act is supposed to be about finding enough quarters in your couch cushions to do some laundry. Me, I'm not interested.

Some of us like RPGs that tell stories we don't easily identify with, and some of us enjoy vampire stories where the vampires are fucking monsters. It's fine if you would rather play a touchy-feely feel-good virtue vampires game but stop pretending that it would be objectively best.

Jesus christ man, look at the Warhammer and 40K universes. They've been selling like hotcakes for 35+ years without a hiccup, and there are no good guys in them. There is a place and a market for stories about folks you wouldn't hire as babysitters.
 

Harthwain

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For once I actually think that a combat-based game with variety of vampire characters would be a better choice.
It is perfectly doable, if you want to go for that kind of thing, but I don't agree it would be strictly "a better choice". Combat as a baseline works differently from combat being a supplement to a wider array of interactions. However "different" is not the same as "better".

I'm not countersignaling the idea of playing as a vampire. Its just that I'm against this rigid idea of what a vampire is, in this specific case.
I don't agree it's a rigid idea. There is enough wiggle room in there to act as you wish. The nature of a vampire serves as a challenge for the player. That said, I guess I am fine with a tragedy (as a genre).

Meyer used the image of a superhuman who's living on the verge of worlds
Vampires who are just superhumans are a boring concept for me. I don't like the idea of vampires being superheroes. In my opinion if you want superheroes you can go straight for the superhero genre.

But in this particular case we've been discussing earlier, the framing is just inadequate. A being that's bound to become inhuman can only be an antagonist. By definition it is not even human, as in: a typical character, but rather a mystic force, like a lovecraftian being. [...] If you'd try to turn that around by saying "well, the player character(and their acquaintances) is only becoming inhuman, they're not there yet, then this is still bad, just slightly less so. That could fly in a specific narrative or a singular unique story, but is such a weird and constraining case for a setting meant for continuous use. But I already discussed that.
Being turned into a vampire is "a specific narrative" and the starting point for literally every vampire in VtM. So I completely fail to see how it's "a weird and constraining case for a setting meant for continuous use". What type of person you're playing as is the kind of question that can change from playthrough to playthrough resulting in different situations. You're also forgetting that in VtM you could lose your humanity and - therefore - lose control of your character, exactly because you stop being a human and turn into the Beast.

This is how a proposed vampire, and vampire pc, would view the world. Its not exciting, due to its inhumanity. And I have a feeling that what drives people towards Vampire the tabletop game is also at odds with that picture. People like the promise of power, the mystique, the secrecy, the uniqueness and a little bit of implied tragedy. And people are right. Vampiric life is interesting insofar as it enhances your humanity, it gives you the tools to fulfill(some of) your fantasies and ambitions, that you've had before turning. The drawbacks are only acceptable due to those advantages; and as a narrative device.
Actually - I think it is exactly why it's exciting: because you struggle to retain as much of your humanity as possible (unless you WANT to play as someone who is constantly trying to push the line and check how much shit he can get away with before it's over). This is the whole point of VtM. And, coincidentally, also what you're also speaking about: the newfound power, being part of the secret world, the tragedy of you existence and how your humanity is related to it. Just because you are losing humanity and try to retain it doesn't mean you have to be an antagonist (and should play a vampire hunter or a superhero instead), even if it's ultimately a losing battle.
 

RaggleFraggle

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Jesus christ man, look at the Warhammer and 40K universes. They've been selling like hotcakes for 35+ years without a hiccup, and there are no good guys in them. There is a place and a market for stories about folks you wouldn't hire as babysitters.
Actually, there are numerous instances when GW had financial problems and/or alienated the fandom. I suspect competition with video games has shrunk their market. But I digress.

The “no good guys” thing is a meme and not necessarily accurate. Ciaphas Cain and the Tanith First and Only are not villains. Heck, GW writers and fans alike love to lionize the Imperium as good guys and ignore or excuse any atrocities as completely justified by the setting.
 

Storyfag

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Jesus christ man, look at the Warhammer and 40K universes. They've been selling like hotcakes for 35+ years without a hiccup, and there are no good guys in them. There is a place and a market for stories about folks you wouldn't hire as babysitters.
Actually, there are numerous instances when GW had financial problems and/or alienated the fandom. I suspect competition with video games has shrunk their market. But I digress.

The “no good guys” thing is a meme and not necessarily accurate. Ciaphas Cain and the Tanith First and Only are not villains. Heck, GW writers and fans alike love to lionize the Imperium as good guys and ignore or excuse any atrocities as completely justified by the setting.

What atrocities? These are all logical actions which are completely justified, for the betterment of Mankind :obviously:
 
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RaggleFraggle

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Yeah, it’s grimdark… but GW also has fun with it. It has space dwarves, among other things. As I recall, the setting was originally more humorous before they decided to make the tone more serious. But it’s still just as ridiculous.
 

Zombra

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GW writers and fans alike love to lionize the Imperium as good guys and ignore or excuse any atrocities as completely justified by the setting.
Hmmmm, so you're saying they act like monsters but players enjoy them anyway because "Welllll if you squint it's not really their fault"? It's almost like you're drawing the exact same parallel I am.
 

Latelistener

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So what's the general consensus? For some reason I expect a SJW cringefest multiplied by shoehorned left-wing propaganda, but I may be wrong.
 

RaggleFraggle

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GW writers and fans alike love to lionize the Imperium as good guys and ignore or excuse any atrocities as completely justified by the setting.
Hmmmm, so you're saying they act like monsters but players enjoy them anyway because "Welllll if you squint it's not really their fault"? It's almost like you're drawing the exact same parallel I am.
I can’t read your mind so I misinterpreted what you said.

Anyway, it’s more complex than “40k has no good guys and people like it”. Different writers say different things and different players like different things. Everyone brings a different perspective.
 

Zombra

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So what's the general consensus? For some reason I expect a SJW cringefest multiplied by shoehorned left-wing propaganda, but I may be wrong.
It's a game that has non-white people, non-heterosexual people, and non-male people in it - if any of that triggers you then stay away. The story I saw isn't about any of that, but is about quibbling vampire factions and the vampire hunters who love to hate them. I didn't have my wokeness detector cranked to 50,000 kilowatts but I'm sure you can find more reasons to be mad if you really want to.
 

jackofshadows

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So what's the general consensus? For some reason I expect a SJW cringefest multiplied by shoehorned left-wing propaganda, but I may be wrong.
A few people liked this, but not too many here played it to begin with. I dropped subj somewhere after 60-70% overall progress.

"Shoehorned" - isn't the right word when almost the whole cast consist of obnoxious, arrogant and often ignorant cunts (and trust me, not in the fun way with the exception of 1 ventrue guy perhaps). Which are all at the same time very representative (there's even a body positive toreador vampire you can't make this shit up) and politically correct (one of the reasons why the dialogue devoid of any life unlife, other being writers are talentless hacks and couldn't write a single mature character even if their lifes were depending on it)

Totally unlikable cast, in other words. Which is a disaster because everything is suppose to revolve around the fact you care about this or that character or them all even. But as someone pointed out itt it's way easier to root for the hunters rather than for these dull cunts. Saying this as a guy who likes to play as a cunt in general.

Gameplay is mostly a lackluster with the neat detective sections however. You're suppose to figure out a lot by yourself which is a big plus although most of the difficulty comes from whether you guessed more or less optimal skill investment or not and from prevailing over the dislike to chars, shitty animations and other clunkiness.

Overall, it's the most shitty game I've had a chance to play for years if not ever (since I usually play only stuff I'm most probably going to like, this was an odd exception). It's really, really bad.
 
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Wesp5

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The story I saw isn't about any of that, but is about quibbling vampire factions and the vampire hunters who love to hate them.

There is a whole level about getting the memories of the lesbian main character back by watching important relationship scenes. I don't have any idea how this could have ended up in the criminal story that the rest of the game is if not on purpose! The mother main character gets a similar treatment, but at least in her case it's connected to her vampiric nature and to the story as well. I'm just waiting for the Turkish hipster to get his own mission to reveal how he got his modern haircut after playing "Vampyr" ;)!
 
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Zombra

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Latelistener Yes, don't ignore Wesp5's post above. Full disclosure I did not get through the entire game so there may be later game stuff that is super agenda driven! Apologies for neglecting to mention that in previous post.
 

The_Mask

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I haven't finished it yet, because I was lured into playing Dragon's Dogma. But for as long as I have played it, (which is about 2 missions or so) I liked the Malkavian. She seems to be just a lady with issues and powers, trying to make a sense of them, while trying to make her superiors happy. For now, I like the idea of her character. Not sure where it will end.

The Turkish Ventrue is... much like any Turk, really. Pretty boring. But playable. 50% on the shlock-o-meter.

And the Toreador is a black turbo-lesbian that had a relationship with a lady-vampire with the hips the size of a trireme. 100% on the shlock-o-meter.



So far? Could've been worse. Could've been better. I am having fun with the Malkavian.
 

The_Mask

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The_Mask

Is the "shlock-o-meter" good or bad?
I'll be honest: I didn't expect this game to be a masterpiece. Writing team is probably ESLs. The studio that made is... French, I believe. So I was fully going into this expecting silliness.
And so given these expectations: the game hasn't broken into "so bad it's good genre". Nor is it truly boring. There are some interesting aspects of the game I can see translated from a PnP session, where the DM *just* doesn't like combat, which is definitely a plus.

To be fair, other than the Toreador, it *is* enjoyable. You get locked out of things, if you don't have the skill for them. You get unexpected results if you invest points "out of the box". I like the Malkavian and her issues. The game is not inherently bad.

Again: my opinion is preliminary. I haven't beat the game yet.




But the shlock-o-meter refers to "so bad, it's good".
 

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