Bocian
Arcane
- Joined
- Jul 8, 2017
- Messages
- 1,912
This game is pretty cool.
BETA MALE
Figures.
This game is pretty cool.
BETA MALE
Dodging is very cheap, without any upgrades to stamina, you can spam dodge at your hearts desire, once the stamina reaches zero, you just need to wait a very short time for it to refill, they really need to make dodging more costly and make the recharge time alot more slower. Anyone that is comparing this with DS is full of bullshit, here you can spam your attacks and dodge, the stamina isn't an obstacle even without upgrades.It takes less 10 minutes because damage is tied to weapons and not level.And you will need to dodge regardless of your level.
Does this mean I would need about 10 minutes to kill a boss using dodge spamming and other repetetive techniques? Never played DS...
You are full of bullshit.You can spam dodge and survive a long time(indefinitely) in a fight, the same way you can in any Dark Souls game, it doesn't help you with your boss problem though, does it . It just makes the fight incredibly long and tedious. People who complain about this are just plain retarded, how about you play the game properly and then you wont take 30 minutes to kill Mary.
As for level scaling, enemies scale to a level appropriate for the point in the story you're in, this is to prevent you from never sleeping and never facing consequences of advancing a night. If you don't rest and insist on fighting enemies 10 levels above you I can guarantee you'll have a terrible time since not only do enemies hp and damage increase but also their damage absorption.
The best way to handle leveling/combat is to level up when you see the enemies leveled up.
In short just play the game the way it was meant to be played and you'll have no problem with the combat or if you do insist on doing this games equivalent of SL1 DS run, at least have the common decency not to be a spastic fuck and complain about how enemies are too spongie for your underleveled ass.
My storyfagness has a limit, thank God Bloodlines for example only goes full retard on the shitty combat by the end, this game wasn't so wise.DeepOcean I think your being a bit too over dramatic. Yea the combat isn't amazingballs but making stamina regen any slower would make it only more tedious.
My storyfagness has a limit, thank God Bloodlines for example only goes full retard on the shitty combat by the end, this game wasn't so wise.DeepOcean I think your being a bit too over dramatic. Yea the combat isn't amazingballs but making stamina regen any slower would make it only more tedious.
You are full of bullshit.
Why did i need an antidote?
Is it the same one William gave to Elizabeth?
If it is, why didn't he just make two of them?
If he's a monster craving blood, how did he have enough sense to agree to be locked in a castle?
If he didn't feed in centuries how did he escape the Great Hunt?
If Arthur was a vampire (of same lineage as Dr. Reid), why didn't Geoffrey turn into one after drinking his blood? Reid sired his sister by accident.
Does anyone else think Vampyr has been one of the dullest games in the history of RPGs? Each chapter following the vampire doctor and his acquaintances from London as they fight the plague has been indistinguishable from the others. Aside from the grim imagery, the game’s only consistency has been its lack of excitement in combat and the ineffective use of dialogue trees, all to make interactions inconsequential, to make action seem inert.
Perhaps the die was cast when Dontnod vetoed the idea of customizing your character outside of spells and abilities; they made sure the game would never be mistaken for anything other than a visual novel glued in with a combat that serves as a poor imitation of From Software’s Bloodborne.
The Vampyr game might be profitable (or not), but it’s certainly the anti-Vampire: The Masquerade - Bloodlines in its refusal of choice, branching, and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
a-at least the npcs were good though r-right
"No!"
The writing is dreadful; the quests were terrible. As I read, I noticed that every time the MC was introduced to a new NPC, the character once again presented itself as “Dr Johnatan Reid, recently returned from the war and investigating a cure for the plague.”
I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. The writers’ mind is so governed by cliches and dead metaphors that they have no other style of writing.
Later I read a lavish, loving review of the game on RPG Codex. Someone wrote something to the effect of, "If these casuals are playing Vampyr at 11 or 12, then when they get older they will go on to play games made by Obsidian. And he was quite right. He was not being ironic. When you play "Vampyr" you are, in fact, trained to play Pillars of Eternity: Deadfire.
Does anyone else think Vampyr has been one of the dullest games in the history of RPGs? Each chapter following the vampire doctor and his acquaintances from London as they fight the plague has been indistinguishable from the others. Aside from the grim imagery, the game’s only consistency has been its lack of excitement in combat and the ineffective use of dialogue trees, all to make interactions inconsequential, to make action seem inert.
Perhaps the die was cast when Dontnod vetoed the idea of customizing your character outside of spells and abilities; they made sure the game would never be mistaken for anything other than a visual novel glued in with a combat that serves as a poor imitation of From Software’s Bloodborne.
The Vampyr game might be profitable (or not), but it’s certainly the anti-Vampire: The Masquerade - Bloodlines in its refusal of choice, branching, and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.
a-at least the npcs were good though r-right
"No!"
The writing is dreadful; the quests were terrible. As I read, I noticed that every time the MC was introduced to a new NPC, the character once again presented itself as “Dr Johnatan Reid, recently returned from the war and investigating a cure for the plague.”
I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. The writers’ mind is so governed by cliches and dead metaphors that they have no other style of writing.
Later I read a lavish, loving review of the game on RPG Codex. Someone wrote something to the effect of, "If these casuals are playing Vampyr at 11 or 12, then when they get older they will go on to play games made by Obsidian. And he was quite right. He was not being ironic. When you play "Vampyr" you are, in fact, trained to play Pillars of Eternity: Deadfire.
The writing is dreadful; the quests were terrible. As I read, I noticed that every time the MC was introduced to a new NPC, the character once again presented itself as “Dr Johnatan Reid, recently returned from the war and investigating a cure for the plague.”
I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. The writers’ mind is so governed by cliches and dead metaphors that they have no other style of writing.
Be sure NOT TO READ the following spoilerwhy give you the choice to go on a murder spree on innocent citiziens