Valtiel
Scholar
- Joined
- Jun 27, 2017
- Messages
- 116
Finished right now. 6.5 at best.
-Lame combat, made it unbearable if you decide to go pacifist (without feeding on citizens), I did that until the end and It was a real pain, first time I considered cheating in a long time, one of the boss was just unfair. The animation that teleport to land the strike is the worst. I guess you cannot have a good vampire rpg without broken combat (still wouldn't know which is worse between this and VtMB).
-I liked the city "management" side intertwining witht the exp progression, the powers were also ok. I don't know why after so much work to keep people alive, suddenly everybody dies in the end (at leat that's what happened to me after i embraced one of the few npcs).
-Reactivity was really disappointing, I expected more from a game with this limited scope, something like The Witcher 2 would have worked,or at least some end game big choice...Nothing, not even ending slides telling you the faith of the citizens, making it useless to care about them.
-The city was nicely made aesthetically, I liked how it opened more and more with progression but it's nothing great for variety or exploration.
-Cool soundtrack for sure.
-Writing meh, they just did the minimum to separate rich people from the poor and that's it basically, no memorable characters (some of the were just ok, I liked the two twins, but there's seems to be nothing about it, maybe I skipped some content, I think I've made 3/4 of the secondary quest). Many missed opportunities to make you decide something meaningful, for istance look at how the choice for the fate of the very rich man is treated: it basically shouts at you that he is a rich piece of shit hating on poor people, it would have been so easy to make the choice more meaningful by keeping him shut until the very end, that's very poor.
-Secondary quests...already forgotten all of them.
-In the end I say if only they tried to do something more ambitious the game could have been something to remember, they played it very safe so in the end I guess it will be forgotten quickly, shame that a potentially cool mechanic like keeping people alive at the cost of not progressing was not so developed, it's just a gimmick in between very boring fights that I tried to avoid every time (goddamn those doors that you cannot open until you clear the area).
Edit: apparently there are 4 endings, but anyway...
-Lame combat, made it unbearable if you decide to go pacifist (without feeding on citizens), I did that until the end and It was a real pain, first time I considered cheating in a long time, one of the boss was just unfair. The animation that teleport to land the strike is the worst. I guess you cannot have a good vampire rpg without broken combat (still wouldn't know which is worse between this and VtMB).
-I liked the city "management" side intertwining witht the exp progression, the powers were also ok. I don't know why after so much work to keep people alive, suddenly everybody dies in the end (at leat that's what happened to me after i embraced one of the few npcs).
-Reactivity was really disappointing, I expected more from a game with this limited scope, something like The Witcher 2 would have worked,or at least some end game big choice...Nothing, not even ending slides telling you the faith of the citizens, making it useless to care about them.
-The city was nicely made aesthetically, I liked how it opened more and more with progression but it's nothing great for variety or exploration.
-Cool soundtrack for sure.
-Writing meh, they just did the minimum to separate rich people from the poor and that's it basically, no memorable characters (some of the were just ok, I liked the two twins, but there's seems to be nothing about it, maybe I skipped some content, I think I've made 3/4 of the secondary quest). Many missed opportunities to make you decide something meaningful, for istance look at how the choice for the fate of the very rich man is treated: it basically shouts at you that he is a rich piece of shit hating on poor people, it would have been so easy to make the choice more meaningful by keeping him shut until the very end, that's very poor.
-Secondary quests...already forgotten all of them.
-In the end I say if only they tried to do something more ambitious the game could have been something to remember, they played it very safe so in the end I guess it will be forgotten quickly, shame that a potentially cool mechanic like keeping people alive at the cost of not progressing was not so developed, it's just a gimmick in between very boring fights that I tried to avoid every time (goddamn those doors that you cannot open until you clear the area).
Edit: apparently there are 4 endings, but anyway...
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