Moar:
- there's no backstory to any of the main characters. No notes or non-main NPCs mentioning them. All is said in the main quest, start to finish. They really dropped the ball after LiS and LiS: BTS.
- alas, poor Jonathan can't ever lie proficiently or make a good excuse.
Conclusion:
1. After that immersion-breaking manic pixie girl, and seeing you can't do anything, I just started eating people. Being sure not to let over half of them die. Fun character? Sure but he's worth 5k XP. District level just above critical at best? It's gonna work out somehow as long as gain/loss ratio is maximized.
2. Around the same time I started skipping dialogue a lot.
3. That hamfisted "guilt-ridden cursed chosen one" shtick was too much.
In a way, yeah :D But you don't base your real-life decisions on trying to please everyone. They're more like, "that's where I stand, deal with it or beat it".
- there's no backstory to any of the main characters. No notes or non-main NPCs mentioning them. All is said in the main quest, start to finish. They really dropped the ball after LiS and LiS: BTS.
- alas, poor Jonathan can't ever lie proficiently or make a good excuse.
Conclusion:
1. After that immersion-breaking manic pixie girl, and seeing you can't do anything, I just started eating people. Being sure not to let over half of them die. Fun character? Sure but he's worth 5k XP. District level just above critical at best? It's gonna work out somehow as long as gain/loss ratio is maximized.
2. Around the same time I started skipping dialogue a lot.
3. That hamfisted "guilt-ridden cursed chosen one" shtick was too much.
I mean thats probably the most realistic things about the dialogue no- Say things that please people, not what makes sense.
In a way, yeah :D But you don't base your real-life decisions on trying to please everyone. They're more like, "that's where I stand, deal with it or beat it".
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