TalesfromtheCrypt said:
-Unreactive, illogical gameworld.
It's the opposite, in fact.
Example 1: You have a extremly high reputation with the rebels, freed some cities from the orcs, but when you talk to them, they still treat you like a suspicious foreigner. "Bother someone else..you surely have something to do?!" "You better don't make any trouble here"
Freeing *some* cities doesn't give you high rep with all the rebels. The one-liners change when the overall reputation changes (and I guess when you can no longer work for the orcs).
Example 2: Rebels inside the camps generally do not participate in city revolutions. (Dont know if this is correct, as I said Im just quoting complaints I have read from others)
I liberated a mine from the orcs (one of the Nordmar's quests), I attacked with a few people from the lower entrance and the hunters attacked the upper entrance. So far I liberated only Cape Dun, and I had more than enough help to do that.
Example 3: Dead Paladins hung by the orcs are not removed and buried when a city is freed from orcs. (come on, even baldurs gate 2 had this, when you freed the D'Arnise castle from the troll threat).
True.
When you speak to slaves in freed cities they still say things like "psshh..go away or we will get in trouble both"
Didn't notice that. Could be true though.
Example 4: Your enemies also do not particulary react to your deeds. You can start revolutions in multiple orc towns, kill hundreds of them, still the orc leaders will accept you, and not attack you on sight, only treating you with more suspicion.
I didn't liberate enough towns for that, but even "treating you with suspicion" is a reaction, no? Someone posted here that after liberating more than 3 towns the orcs turn hostile and attack you on sight (which is why I decided to delay the liberations to be able to avoid combat and see more of the orcish culture).
As for the reaction, I stole some stuff in one of the towns. One of the guards approached me and told me that a lot of valuable stuff has gone missing, and since I'm new... I had 3 options: bribe, talk my way out (I didn't have the skill to lie convincingly though), and tell him to fuck off. I managed to talk my way out, and the guard told me that I'll be watched. So, I stole some more stuff later, a different guard told me the same line. I tried talking my way out, but failed this time -> combat -> daring escape. I reloaded, and tried bribing (500 bucks). The orc got pissed off about me bribing him -> combat -> untimely death.
Connected to the last example, the next point:
-No real story/faction branching: You can basicly work for all three factions all the time, the end sequence is deus-ex style chosen almost at the end of the game without being influenced by your previous behaviour.
It's possible, I suppose, although you can't build up your reputation unless you directly act against a faction (either liberate towns or wipe out rebels nests).
No replay value - in other words Oblivionitis.
I disagree here. You can role-play your character, you can make different decisions (the options are there). You can try to get every drop of XP, but you can do that in most games too (you can work for all factions in New Reno too), so it's not the game's fault if you are a powergamer. The difference between Oblivion and G3 is the conflict. It's not Deus Ex where you make a choice in the end. Looks like you can do it too in G3, but ONLY if you do only minor quests deliberately avoiding choosing a side and quests associated with such a decision.