TalesfromtheCrypt said:
- Repetitive, short, simple quests. Get 10 Wolf cloaks, 15 swords etc. Very little complex quests which consist of multiple subquests like in the previous games.
I'd say that 90% of quests are repetitive, short, and simple. However, the odds are you already have all that stuff in your inventory, so solving a quest is as simple as saying "sure, here is what you need", so at least you don't need to run around a lot looking for some items.
Sometimes, it's even frustrating as quests like "bring roasted meat to some guard" are absolutely idiotic. There are slightly more complex, multi-step quests (the liberations quests, dealing with all the northern clans, etc), but they are rare.
- Very thin, almost non-existant story-line.
As expected. I don't think that the previous Gothic games had better stories. The game isn't about some plot, but about you trying to find your own place in the world and this aspect Gothic 3 does well.
Unimportant side quest NPCs have more to say than main characters like Rhobar or Xardas
I haven't spoken with Xardas yet.
-Repetitive town liberation. Get there, make repetitve mini-quests, start revolushun, next town.
True. However, that's a fun element, and that's where multi-step quests are. Since it's an action game and you have to fight a lot, liberating towns and organizing the resistance is way more fun than simply attacking orcs on sight.
Coming back to a town later on is pointless, since nothing changes, no new developments or quests emerge. Once you have done a city you can forget about it for the rest of the game.
True, however that's true for 99% of games, so it's a bit unfair to present that as one of G3 weaknesses.
Overall, yes, most of these things are true, but they don't make it a bad game. Daggerfall was a great game, yet it could be easily described as repetetive game with simple quests and non-existent until the end storyline. What I like the most about G3, and which is why I'm still playing it with interest, is the living, believable, different from most RPGs world that occasionally offers me some choices to make. It's a worthy sequel to the first two games, and it's a much better game than Oblivion; however, it's still an action game, focused on killing things, and it doesn't try to be anything else.