RadioGnome Invisible said:
Vault Dweller said:
Ladonna said:
The kids may cry, but I will ask this anyway.
Vince, what are your computers specs?
Pentium D processor 930, Dual Core, 3GHz, 800FSB
2GB Dual Channel DDR2 SDRAM, 533MHz
nVidia GeForce 6800, 256 MB
And what about performance? MIN/MAX/AVG FPS?
I've noticed people with similar systems sometimes have drastic performance differences in G3, and in several cases these are hardly explainable. Personally, found out, that driver settings may have serious effect - about 2 times actually. (From 20-45 with driver-forced HQ to 45-80+ with default "balanced" settings. And i'm not talking about full AA activation)
Gnome, nVidia's "HQ" setting actually delivers about a 35% performance impact, and for this reason whenever you see benchmarks done on nVidia hardware the reviewers are asked by nVidia to benchmark with "Quality" settings, instead of "HQ".
Now, you may be asking yourself... then why even use HQ at all, since it has such a major performance impact? Simply put, nVidia image quality sucks ass compared to a comparable ATI card, and when playing on less than HQ settings your textures will shimmer and crawl excessively. If you've never noticed this before then cosnider yourself lucky, and pray you never do, because once you do notice the annoying shimmering and crawling textures you won't be able to concentrate on anything else when playing.
EDIT: I did some digging around through my favorites folder and found the definitive ATI vs NVIDIA image quality showdown thread, from Rage3D forums:
http://rage3d.com/board/showthread.php?t=33869432
And, here's the links to the "versus" videos that show off beyond a shadow of a doubt the nVidia shimmer issues when *not* using HQ mode:
GUN running on nVidia on "Quality" mode.
Same thing on ATI, default settings.
So... oh, and changing gears for a bit, another huge performance killer is VSYNC, on any hardware, because Windows D3D games usually don't come with Triple Buffering activated by default. So if you're running Gothic 3 with VSYNC on, that's certainly contributing to your poor performance, but have no fear, there is a program available to turn on Triple Buffering on any D3D title and thus be able to use VSYNC with negligable performance impact:
DirectX Tweaker program.