So, if anyone wants to play Victoria II - play European, anything else is boring.
Plus, if what I said is true and Paradox wasn't being flippant, it sounds like Johann doesn't have much confidence in the Vicky franchise.
Which is a shame. It's flawed as hell, but enjoyable as hell.
Main flaw being no special events for Canada or British Columbia. WAAAAAAAAAAAAAAH!
1800 - Napoleonic Wars, EU3 time. Too complicated to model as well.
I think 1820/1830 to 1930 is a good time to model.
This modmod adds a new 1821 bookmark to Pops of Darkness, extending the timeline of the game backward by almost fifteen years (the 1836 and 1861 bookmarks are retained unchanged— play from any of the three dates!).
Particularly interesting states to play from the 1821 start are Russia, Congress Poland, Gran Colombia, Peru and Bolivia, the Netherlands, Dagestan, Egypt, Persia, Greece, the Ottoman Empire, Mexico and Portugal-Brazil. Forthcoming content will expand upon America, the Ottoman Empire and others. Of course, the chief feature is an additional fourteen-odd years for the player(s) to shift the course of history. The mod also increasingly adds extra content and tweaks for various countries (notably Hungary, the Confederate States of America, Italy, Brazil, the Ottoman Empire, Greece, Persia, Yugoslavia, and others).
So, if anyone wants to play Victoria II - play European, anything else is boring.
[eurocentrist me] Why would you ever want to play any non-Western faction? They're for conquering...[/eurocentrist me]
Plus, if what I said is true and Paradox wasn't being flippant, it sounds like Johann doesn't have much confidence in the Vicky franchise.
Which is a shame. It's flawed as hell, but enjoyable as hell.
Main flaw being no special events for Canada or British Columbia. WAAAAAAAAAAAAAAH!
My big issue is how hard it is to keep the Columbia AI from joining Canada.
Anybody else playing Historical Project Mod? Goddamn, it's one of the best mods I've ever played in any game. And playing Argentina and many other small countries is finally fun.
Also, restoring Mughal empire.
Also, restoring Mughal empire.
Ehh, overbloated mess that is horribly balanced. Almost as bad as Pop Demand Mod.
For example if you go over the infamy limit you get an event where its basically described that your whole country revolts. Rather than just increase militancy, it also causes every pop in your nation to get an over -100% production modifier, and if you manage to tech high enough to offset that then it also gives you a negative tax modifier such that you actually get negative amounts of tax. I've not seen such a heavy handed modifier for a Paradox game mod since I played the joke that was BlackICE.
Also there's chronic problems of half the world starving and AI nations constantly going bankrupt. Not just minor nations like in vanilla or NNM, GPs like the UK go bankrupt almost regularly and by the end game I didn't see a single AI GP whose prestige wasn't 2 digits or low 3 digits from constantly going bankrupt.
EDIT: almost forgot, you also get these modifiers if you mobilize while not at war. Because apparently Great Powers mobilizing in preparation for war in this time period caused the whole country to collapse immediately.
Edit save game, remove infamy. I RP my expansion so bad boy is nothing but a hindrance.