Hace El Oso
Arcane
It's impressive, really. Not a single picture gone to waste, all busily pushing their brainwashing garbage.
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.
To be honest I don't expect a rational take from someone thinking of simulated gambling as a viable game mechanic, but whatever floats your boat.Dude, you don't like dicerolls so you must like the braindead move-cancel-lock-bait EU4/ck3 shitfests.
This is a somewhat unpopular opinion.Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.- UI is much worse than V2. Less clear, less dense, less intuitive.
Do you not like the new tooltips or is the UI shit in spite of them being great?
At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.
Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?
Paradox games were always "a diceroll system with minimal input of the player's agency". However, you could always pick troops composition, terrain, general, tactics, etc. and win against "bigger pops and nations" that way. Don't expect to have "player agency" beyond that, considering the scope of the game.It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.
Pretty sure there is an option for that in released Paradox games. Might not be the case for a dev build though.Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.
As someone, who played shitload of CKII I can saythat you are a faggot. CKII may have lacking in content but if something was made right it was UI. I can literally filter and find almost everything I need within several clicks while in latest CKII build it take me twice or even thrice amount of clikcking.Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.- UI is much worse than V2. Less clear, less dense, less intuitive.
ck2 have better ui,it filters out dumb peasants that get afraid by itAs someone, who played shitload of CKII I can saythat you are a faggot. CKII may have lacking in content but if something was made right it was UI. I can literally filter and find almost everything I need within several clicks while in latest CKII build it take me twice or even thrice amount of clikcking.Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.- UI is much worse than V2. Less clear, less dense, less intuitive.
This is a somewhat unpopular opinion.Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.- UI is much worse than V2. Less clear, less dense, less intuitive.
Do you not like the new tooltips or is the UI shit in spite of them being great?
At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.
Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?
Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.
There goes any hope that this could have been in any way decent.It's impressive, really. Not a single picture gone to waste, all busily pushing their brainwashing garbage.
This is a somewhat unpopular opinion.Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.- UI is much worse than V2. Less clear, less dense, less intuitive.
Do you not like the new tooltips or is the UI shit in spite of them being great?
At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.
Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?
Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.
Bro you said they'd be okay rather than great. Maybe you are the illiterate one.
You can just use the middle mouse button to straighten out the camera angle. I had to give up my quest to make China diverse and equitable due to the terrible UI though. There's just no easy way to get things done like in Hearts of Iron 2. Instead you drag and drop some icon to change relations? Building things, diplomacy, it's all so hard to do with this UI. There's probably a good game there somewhere underneath where you can make the POC bodypositive queen on the main menu the leader of China and free the slaves in the middle-east but you'd have to fight the UI every step of the way there and it's not much fun let me tell you. Never going to get those achievements of accomplishing feminism and conquering Britain as India.- Music seems good.
- Camera angle is bad - it's too shallow. Probably meant to show off the fancy graphics, but I actually find it uncomfortable how shallow it is. It should be more top-down.
- UI is much worse than V2. Less clear, less dense, less intuitive.
Question is, can we suffer through the bullshit until mods fix the woke.There goes any hope that this could have been in any way decent.It's impressive, really. Not a single picture gone to waste, all busily pushing their brainwashing garbage.
Question is, can we suffer through the bullshit until mods fix the woke.
You know about that 4chan genocide mod for vicky 2? What we need is an organized anti-woke modding group. I'll also try that leaked build now, I'm curious what it looks like.Question is, can we suffer through the bullshit until mods fix the woke.
People asked the same question of CK3, and the decline was so deeply ingrained that nobody could fix it with mods. None of the best modders from CK2 even made a serious attempt.
I don’t see why Victoria 3 should be so different, even if I wish it weren’t so.
Only if the game is actually better than its predecessor, otherwise there's no point. Victoria 2 had many weakpoints that were made up for by its strengths; the main hope here is that V3 will fix those while preserving what made V2 so good. Sadly, poz and decline tend to go hand in hand...What we need is an organized anti-woke modding group.
It's not so dire – most of the modders only adopted a "wait and see" approach rather than giving up outright. Of course, the fact that both of Paradox's DLCs so far have been stinkers, and that they seem to take a hell of a lot longer to drop while not really providing more content than ones in CK2 doesn't build much in the way of enthusiasm.People asked the same question of CK3, and the decline was so deeply ingrained that nobody could fix it with mods. None of the best modders from CK2 even made a serious attempt.