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Grand Strategy Victoria 3

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,715
Location
Bogotá
It's impressive, really. Not a single picture gone to waste, all busily pushing their brainwashing garbage.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
I'm currently playing as Great Qing and the game objective I picked is Egalitarian Society, anyone got any tips on how to best proceed without breaking down into smaller states? First time I play a Paradox game that's set before WWII.
 
Joined
Sep 25, 2013
Messages
653
Eh, fiddled around with it for about an hour or two, didn't really want to mentally invest and commit too much since it's a dev build after all, but it seems to me that everyone and their mothers will complain about warfare when this comes out, unless they overhaul the system entirely - which they probably won't because Wiz probably considers each and every one of his creative farts as a work of genius.
 
Joined
Sep 25, 2013
Messages
653
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.

It's a Grand Strategy Game with heavy focus on Economics/Politcis/Diplomacy. The skillgap divider shouldn't be unit micro. It's dumb as fuck I can run my HOI4 major power into then ground and then solo the world with a couple well built tank divisions.

Go play Age of Empires you faggot
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.

If you want yet another trick AI into attacking you in bad terrain game there is EU series already. If you want detailed operational warfare gameplay there is HOI4.
 
Joined
Sep 25, 2013
Messages
653
Dude, you don't like dicerolls so you must like the braindead move-cancel-lock-bait EU4/ck3 shitfests.
To be honest I don't expect a rational take from someone thinking of simulated gambling as a viable game mechanic, but whatever floats your boat.
 
Joined
Sep 25, 2013
Messages
653
Who are you talking with? Who are you debating?
Just because I criticize one system doesn't mean I condone the other in the previous installment.
 
Joined
Sep 25, 2013
Messages
653
A certain factor of randomness I don't have anything against, it is welcome. But when a system is built on the number magnitude equivalent of a dick measuring contest with next to zero player agency involved - that's a bad design. Granted, again, it's a dev built, they'll likely build up and improve upon it, but not by any significant margin I imagine.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Game tries to de-emphasize warfare gameplay to put more of the focus on demographic, economic, political and diplomatic factors. The fact that it's reliant on gamesystems to solve war and have chance involved is by design. Now they could add some more elements to warfare that would increases strategic, but not tactical, elements. Such as guerilla warfare.
 
Joined
Dec 24, 2018
Messages
1,893
- UI is much worse than V2. Less clear, less dense, less intuitive.
Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.
This is a somewhat unpopular opinion.

Do you not like the new tooltips or is the UI shit in spite of them being great?

At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.

Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?

Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,384
It's literally and fundamentally a diceroll system with minimal input of the player's agency where you'll just consistently see bigger pops and nations winning conflicts. That's like, an epitome of a bad design lol.
Paradox games were always "a diceroll system with minimal input of the player's agency". However, you could always pick troops composition, terrain, general, tactics, etc. and win against "bigger pops and nations" that way. Don't expect to have "player agency" beyond that, considering the scope of the game.

Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.
Pretty sure there is an option for that in released Paradox games. Might not be the case for a dev build though.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,412
Location
Space Hell
- UI is much worse than V2. Less clear, less dense, less intuitive.
Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.
As someone, who played shitload of CKII I can saythat you are a faggot. CKII may have lacking in content but if something was made right it was UI. I can literally filter and find almost everything I need within several clicks while in latest CKII build it take me twice or even thrice amount of clikcking.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,552
Location
Bulgaria
- UI is much worse than V2. Less clear, less dense, less intuitive.
Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.
As someone, who played shitload of CKII I can saythat you are a faggot. CKII may have lacking in content but if something was made right it was UI. I can literally filter and find almost everything I need within several clicks while in latest CKII build it take me twice or even thrice amount of clikcking.
ck2 have better ui,it filters out dumb peasants that get afraid by it
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
- UI is much worse than V2. Less clear, less dense, less intuitive.
Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.
This is a somewhat unpopular opinion.

Do you not like the new tooltips or is the UI shit in spite of them being great?

At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.

Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?

Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.

Bro you said they'd be okay rather than great. Maybe you are the illiterate one.
 
Joined
Dec 24, 2018
Messages
1,893
- UI is much worse than V2. Less clear, less dense, less intuitive.
Seems to be a new trend in Paradox. CK3's UI is also dogshit compared to CK2's.
This is a somewhat unpopular opinion.

Do you not like the new tooltips or is the UI shit in spite of them being great?

At least in V3 they're both shit. The base UI is poorly designed and unintuitive (in V2 for example you always knew your tech progress because there was a section in the topbar that showed it; no such thing in V3) but that's not to say the tooltips are a good feature as they currently stand. The "hover for a while to keep them pinned" feature is good but the delay before they appear initially is bad. If they fixed that delay they'd probably be ok (not "great") but the base UI's shit in any case.

Adaptive/recursive tooltips are widely considered a big boost in Paradox UI, though they borrowed the idea from At The Gates and didn't invent it themselves. What about them do you object to? Would you prefer static tooltips?

Are you illiterate? I would prefer the tooltip pops up when I mouse over, not after a delay.

Bro you said they'd be okay rather than great. Maybe you are the illiterate one.

In what world is a tooltip "great"? They're shit right now because they have a delay on them. If you took the delay away they'd just be tooltips. Ok. But there's nothing "great" about a tooltip.
 

Drop Duck

Learned
Joined
Dec 22, 2020
Messages
687
- Music seems good.
- Camera angle is bad - it's too shallow. Probably meant to show off the fancy graphics, but I actually find it uncomfortable how shallow it is. It should be more top-down.
- UI is much worse than V2. Less clear, less dense, less intuitive.
You can just use the middle mouse button to straighten out the camera angle. I had to give up my quest to make China diverse and equitable due to the terrible UI though. There's just no easy way to get things done like in Hearts of Iron 2. Instead you drag and drop some icon to change relations? Building things, diplomacy, it's all so hard to do with this UI. There's probably a good game there somewhere underneath where you can make the POC bodypositive queen on the main menu the leader of China and free the slaves in the middle-east but you'd have to fight the UI every step of the way there and it's not much fun let me tell you. Never going to get those achievements of accomplishing feminism and conquering Britain as India.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,715
Location
Bogotá
Question is, can we suffer through the bullshit until mods fix the woke.

People asked the same question of CK3, and the decline was so deeply ingrained that nobody could fix it with mods. None of the best modders from CK2 even made a serious attempt.
I don’t see why Victoria 3 should be so different, even if I wish it weren’t so.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,588
Question is, can we suffer through the bullshit until mods fix the woke.

People asked the same question of CK3, and the decline was so deeply ingrained that nobody could fix it with mods. None of the best modders from CK2 even made a serious attempt.
I don’t see why Victoria 3 should be so different, even if I wish it weren’t so.
You know about that 4chan genocide mod for vicky 2? What we need is an organized anti-woke modding group. I'll also try that leaked build now, I'm curious what it looks like.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,646
What we need is an organized anti-woke modding group.
Only if the game is actually better than its predecessor, otherwise there's no point. Victoria 2 had many weakpoints that were made up for by its strengths; the main hope here is that V3 will fix those while preserving what made V2 so good. Sadly, poz and decline tend to go hand in hand...

People asked the same question of CK3, and the decline was so deeply ingrained that nobody could fix it with mods. None of the best modders from CK2 even made a serious attempt.
It's not so dire – most of the modders only adopted a "wait and see" approach rather than giving up outright. Of course, the fact that both of Paradox's DLCs so far have been stinkers, and that they seem to take a hell of a lot longer to drop while not really providing more content than ones in CK2 doesn't build much in the way of enthusiasm.

One has to wonder what the fuck is Paradox even doing. It's like they got a lobotomy somewhere along the way, and now just cannot help but fuck up constantly. Look at Stellaris: how many times did they completely re-do several of the core mechanics? Five times? Ten times? More? They seem to be getting away with it sales-wise, but to revamp core systems so many times, clearly their design team is dogshit. Then they released Imperator, which died a dog's death... A successor to EU:Rome, that fared exactly as badly as EU:Rome, for many of the same reasons, even. Cannot make this shit up, I swear. Then they shit out CK3, their mainline IP... and proceed to release DLCs comparable with the shittier ones in CK2, only at a much slower pace. Oh and of course, throughout all this, you could see the steadily declining quality of EU4 DLCs, that just keep going from bad to worse to the point some of the biggest mod makers are content to stay on older versions of the game, "until Paradox fixes their shit". Paradox has been full of faggoty cuckolds for many years now, how does it keep getting worse?
 

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