Carpincho Pampeano
Unwanted
- Joined
- Dec 14, 2020
- Messages
- 803
Some of you seem to be mistaken in one thing, companies job is not to make "the best game possible" it's to make a game that will maximize it's market reach. Paradox has the midwit "i fucking love history and pressing a decision to forme ubber Prussia" market with wacky "Look reddit i made a horse pope lmao", why would the go for the complex game route and get a shit ton of people filtered? I will make another example.
Game A has deep RPG mechanics, Game B is a harcore shooter where even ammo types matter, takes into account armor penetration etc. In your mind a company wanting to make the best game possible would implement Game A deep RPG mechanics with Game B harcore shooting.
Now, there's a problem with that. Game A player don't care about ammo penetration, weather affecting bullets etc, they just want to autistically minmax and Game B market wants to shoot stuff so that means that if you want one demographic you loose the other one, so what does a company do?
They basically make nu-fallout, a game with sub par shooting mechanics and deep as a puddle RPG mechanics nut it appeals to both demographics and even the biggest market of all, the casual one.
Paradox doesn't want to make harcore games, they just to make games for people to larp as high iq for playing them and barely deep enough to be considered strategy games, want to get a deeper game? It's easily modable, just like Bethesda's take on fallout.
It's also full of kikes, if you want to blame the pozz on them.
Game A has deep RPG mechanics, Game B is a harcore shooter where even ammo types matter, takes into account armor penetration etc. In your mind a company wanting to make the best game possible would implement Game A deep RPG mechanics with Game B harcore shooting.
Now, there's a problem with that. Game A player don't care about ammo penetration, weather affecting bullets etc, they just want to autistically minmax and Game B market wants to shoot stuff so that means that if you want one demographic you loose the other one, so what does a company do?
They basically make nu-fallout, a game with sub par shooting mechanics and deep as a puddle RPG mechanics nut it appeals to both demographics and even the biggest market of all, the casual one.
Paradox doesn't want to make harcore games, they just to make games for people to larp as high iq for playing them and barely deep enough to be considered strategy games, want to get a deeper game? It's easily modable, just like Bethesda's take on fallout.
It's also full of kikes, if you want to blame the pozz on them.