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Grand Strategy Victoria 3

IDtenT

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Divinity: Original Sin

Not in gameplay, of course, paradox combat is universally without finesse. The era they seemed to me to be most closely targeting within the Victoria timeperiod with aesthetics, music, etc.
Meh tbh. Franco Prussian war, American civil war, WW1, the liberal revolutions, the Taiping rebellions. These are all part of Victoria.
Tbh, I really wish they would extend the timeline to 1776 as a potential start date.

That's really when the modern political era started.
 
Last edited:

The Wall

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This is woke game made by Swedes. Everyone who plays and pays for Victoria 3, disrespects the time period and himself and joins Globalist effort in rewriting and blackening history

#Napoleonwasn'tsassyfatblackwoman
 

Space Satan

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This is woke game made by Swedes. Everyone who plays and pays for Victoria 3, disrespects the time period and himself and joins Globalist effort in rewriting and blackening history

#Napoleonwasn'tsassyfatblackwoman
in last games by Der Ewige Swede you can:
- expell minorities
- purge entire polulations
- eat entire spieies
- Process entire species to energy
- Put entire species into force labor camps to die
- expell jews
- execute members of another culture and religion and be rewarded for this action
- sell slaves
- by slaves to eat them
- by sleaves to use them as a hosts for your parasitic species
- be Hitler
 

thesecret1

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This is woke game made by Swedes. Everyone who plays and pays for Victoria 3, disrespects the time period and himself and joins Globalist effort in rewriting and blackening history

#Napoleonwasn'tsassyfatblackwoman
in last games by Der Ewige Swede you can:
- expell minorities
- purge entire polulations
- eat entire spieies
- Process entire species to energy
- Put entire species into force labor camps to die
- expell jews
- execute members of another culture and religion and be rewarded for this action
- sell slaves
- by slaves to eat them
- by sleaves to use them as a hosts for your parasitic species
- be Hitler
Haha, yeah, those were a nice surprise back when Stellaris released. Too bad the rest of the game is shit.
 

The Wall

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This is woke game made by Swedes. Everyone who plays and pays for Victoria 3, disrespects the time period and himself and joins Globalist effort in rewriting and blackening history

#Napoleonwasn'tsassyfatblackwoman
in last games by Der Ewige Swede you can:
- expell minorities
- purge entire polulations
- eat entire spieies
- Process entire species to energy
- Put entire species into force labor camps to die
- expell jews
- execute members of another culture and religion and be rewarded for this action
- sell slaves
- by slaves to eat them
- by sleaves to use them as a hosts for your parasitic species
- be Hitler
You mean the same game where Leader of Earth is fat black woman and having mod that gives you option to play with white humans gets you banned and is worse then having 5kg of coke and 3 illegal migrants in your trunk?

The fact that this game's concept art features unironically niggers waving French flag during French revolution is reason enough for violence. It's such an obvious flex over European history, legacy and reality itself that even blind can see for what it is. If we had any testesterone left, someone would firebomb Paradox offices. Instead we argue about debuff percentage for battles in swamps
 

Axioms

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Play Paradox games. Then unironically complain about wokeness or terrible gameplay or w/e. Oh no, the consequences of your own shit choices.
 

Heinrich

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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
 

Axioms

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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
 

Heinrich

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Messages
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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
One of those falls firmly into the total war bucket and the other one isn't even out yet.
 

Axioms

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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
One of those falls firmly into the total war bucket and the other one isn't even out yet.

TotalWar? Just because they are both turn based? Totally different battle systems, much deeper politics/nation sim and buildings, etc.
 

Heinrich

Scholar
Joined
Apr 5, 2017
Messages
130
The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
One of those falls firmly into the total war bucket and the other one isn't even out yet.

TotalWar? Just because they are both turn based? Totally different battle systems, much deeper politics/nation sim and buildings, etc.
'Battle systems'
If it has those godawful, tedious, time wasting separate battle maps it's a tw clone and garbage.
 

Axioms

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Developer
Joined
Jul 11, 2019
Messages
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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
One of those falls firmly into the total war bucket and the other one isn't even out yet.

TotalWar? Just because they are both turn based? Totally different battle systems, much deeper politics/nation sim and buildings, etc.
'Battle systems'
If it has those godawful, tedious, time wasting separate battle maps it's a tw clone and garbage.

Oh okay. I actually don't care for battle maps at all, I just didn't realize you were being that abstract about why they were similar.
 

man-erg

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Dec 18, 2015
Messages
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The only reason why they're even still around is that they have an effective monopoly on this kind of game. I wonder why noone took a respectable shot at doing a paradox clone so far. It's all either total war retardation, blatant garbage, or veers off into autistic unplayability.
Grey Eminence and Field Of Glory Empires.
One of those falls firmly into the total war bucket and the other one isn't even out yet.

TotalWar? Just because they are both turn based? Totally different battle systems, much deeper politics/nation sim and buildings, etc.
'Battle systems'
If it has those godawful, tedious, time wasting separate battle maps it's a tw clone and garbage.

Field of Glory Empires? It has an option to play battles in FOG. Or a much quicker mini-game where you get to see the battle within Empires play out in a minute. I only move the really key battles into FOG, so doesn't slow the game down as this will be just one every 10 hours, even more. Underrated game. Has some genuinely new design elements away from the oft-repeated 4X/Civ/EU cliched rubbish.
Paradox combat is awful. Always has been since EU1, big men waving their pikes at each other for weeks...exactly how no battles were , ever. Still, at least that's better than the 1 Unit Per Tile. Carpets of Tedium spread out of 200 miles, because units must be at least 10 miles away from the next unit.
 

Space Satan

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Well, saw some streams on localized(!) dev leak and I can say that building interface is MUCH better than V2.
Time disvision is a week - 7 days each with day divided by 4 parts - morning-day-evening-night.
There's A LOT of events with each colonized target.
Leaders(generals) have a lot of traits(geodesist, syphylitic, brave, fraud, kidney stones(!!!) etc.).
Redeployment of forces from US east coast to west coast toakes ~35 days.
US budet is struggling.
Food is super important.
I don't like early-game health techs - simple -5% mortality each
Music is awesome
Main problem - a lot of buttons - it requires some time to get into UI.
 

Space Satan

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Victoria 3 - Dev Diary #53 - Characters​

16_9 (3).jpg

Welcome back! With the traditional Swedish summer vacations over, the Victoria 3 team is back to work and that means the resumption of dev diaries. Today we’re going to take a look at Characters and their various facets, including Leader Ideologies, Traits, Popularity, and more.

His Imperial and Royal Apostolic Majesty, By the Grace of God Emperor of Austria, King of Hungary and Bohemia, Dalmatia, Croatia, Slavonia, Galicia, Lodomeria and Illyria; King of Jerusalem, etc.; Archduke of Austria; Grand Duke of Tuscany and Cracow; Duke of Lorraine, Salzburg, Styria, Carintia, Carniola and Bukovina; Grand Prince of Transylvania, Margrave of Moravia; Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friaul, Ragusa and Zara; Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca; Prince of Trento and Brixen; Margrave of Upper and Lower Lusatia and in Istria; Count of Hohenems, Feldkirch, Bregenz, Sonnenberg etc.;
Lord of Trieste, of Cattaro and on the Windic March; Grand Voivode of the Voivodeship of Serbia etc., etc.

DD53_1.png

Interest Group Ideologies, such as Liberal for the Intelligentsia and Jingoist for the Armed Forces, are for the most part set in stone outside of some special instances. Interest Groups represent broad class interests rather than the prevailing political zeitgeist, so we’ve taken care to ensure that their Ideologies align with those interests. The Rural Folk’s Particularist Ideology, for instance, opposes Serfdom, Debt Slavery, and Peasant Levies - and it’s difficult to imagine them changing their stance on such matters.

Market Liberals can appear after researching Stock Exchange, and may well decide that they want to shake up your tightly controlled or agrarian economy.
DD53_2.png

The Ideologies of your Interest Group Leaders, however, do represent the prevailing political zeitgeist within their own section of society. Every character comes with their own personal Ideology, determined by a wide variety of factors reflecting the material and political conditions of your nation. I’ll list a few examples of these factors:

  • Fascist leaders are more likely to emerge in countries that are paying War Reparations after losing a war.
  • Radical leaders are more likely to emerge in absolute monarchies with high turmoil in incorporated states.
  • Communist leaders are more likely to emerge in countries with large urban centers and low living standards for the lower strata.
  • Social Democrats are less likely to emerge from content Interest Groups - angry IG’s will turn towards more radical forms of socialism.
  • Theocrats are more likely to emerge when your country has the State Religion law and the Devout Interest Group is powerful.
  • Market Liberals are more likely to emerge in countries with large Urban Centers and less “modern” economic laws like Traditionalism and Mercantilism.
Mr Marx here is one of several historical figures who has been lovingly sculpted by our artists. He can show up in your country shortly after researching Socialism, and may become the Interest Group Leader for the Trade Unions.
DD53_3.png

Some characters have a specially defined historical appearance, such as Mr Marx here or the Kaiser above. We’ll have a limited number of these on release, but we expect to continue adding more historical DNA to both characters present in the start date and characters who can emerge later in the game. Likewise, many countries (especially those we expect to be popular among players) have an historical set of starting Interest Group Leaders and Commanders but not all. Once again we expect to flesh this out further as we deep-dive into particular regions post-release. Where historical characters haven’t been defined, the game will generate a character with an appropriate Ideology based on the factors described above.

A variety of historical figures can emerge as the game progresses beyond 1836. We can define everything you’d expect about a character like their religion, ethnicity, and traits, but there’s also a little more we can do here. Taking US President Abraham Lincoln as an example, we’ve set the earliest date that he can become an Interest Group leader to 1847 (when he first entered the House of Representatives, joining the national political stage). We can set both country-level and Interest Group-level triggers on when it’s appropriate for a character to emerge - Lincoln can emerge only in the USA, and he can join either the Intelligentsia or Rural Folk if they are not Marginalized. We can also determine the chance that a politician will emerge every time a suitable Interest Group selects a new leader.

Santa Anna’s political and military career is as long as it is fascinating. The day he was captured by the Texan army however was not one of his best days - should this happen in Victoria 3, Mexico will be forced to capitulate and recognize Texan independence.
DD53_4.png

Every character has one or more Roles that determine their impact on your nation. Characters can sometimes have multiple roles, for instance it is possible to Grant Command to your monarchs and dictators give them the ability to command your armed forces personally. Characters can have the following Roles:

  • Rulers. The King, the President, the Pope, the head honcho of the nation. Who rules your country is determined by your Governance Principles law.
  • Heirs. Heirs exist only in monarchies, and primarily spend their time waiting for mummy or daddy to pop off so they can have their turn on the throne.
  • Politicians. These are Interest Group Leaders, whose ideologies are a huge determining factor for the laws you can pass and the Political Movements that will emerge.
  • Commanders. Your Generals and Admirals, heroically (or not so heroically) leading your forces into battle.
A Charismatic Interest Group Leader can provide a very large boost to their IG’s Pop Attraction, which if you want to empower that IG can be a powerful advantage in realizing your ambitions. If the Charismatic leader is a member of an IG you are not so keen on however, they may become a painful thorn in your side.
DD53_5.png

Each character also has Character Traits. Traits have a variety of effects, and these effects can differ depending on the Character’s Role(s). Let’s take the Cruel Trait as an example. All Cruel characters take a very substantial hit to their Popularity (more on that in just a bit), but the other effects are applied depending on the character’s role. A Cruel commander will encourage his forces to cause more casualties to the enemy and more devastation in the course of the war. When an IG has a Cruel leader, they will gain more approval for being included in the government. Finally, a Cruel Ruler enjoys cheaper Decrees (Violent Suppression might be a favorite), but opposition IG’s will more readily disapprove of the government and all pops in the nation will have reduced standard of living. Other Traits include Ambitious, Pillager, Innovative, and of course Opium Addict.

A character’s virtues and vices may impact their Popularity - Mr Pretorius here has many fine qualities, but his relationship with cocaine has caused his otherwise stellar reputation to take a hit.
DD53_6.png

Popularity is a measure of a Character’s reputation among the people of the nation. It comes primarily from their Traits, but many Events will cause Characters to rise and fall in the arena of public opinion. Like Traits, the effects of a Character’s Popularity depends on their Role(s). For the Ruler, Popularity adds Legitimacy to their government. The Popularity of Interest Group Leaders affects the attractiveness of their IG to pops and is a contributing factor to Momentum in Elections. Finally, combat units will regain their morale faster (or slower!) depending on the Popularity of their Commander.

Characters play an important role in Victoria 3. They rule nations, dominate internal politics, and command armies. Through their Ideologies, new and old ideas clash in the arena of government and public opinion, while their Traits will help or hinder their goals as well as yours.

And that is all for today! Next week, Martin will unveil the revisions to the trade mechanics since we last covered them.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
Going by Pdox's past five or six releases this will be a shit game that will require at least 10 DLCs to fix all the problems while introducing new ones.
 

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