Imagine making a game set during the industrial revolution, and needing to go to version 1.1 to realize this
Really a massive change, it sounds like we are playing some aplpha into development. Now it starts to get much more realistic and standard of life will be much harder to raise.
What a ridiculous game.
I was going to ask is this playable yet, but I see that the design-by-committee, which inevitably results from Eearly Access releases is in full swing, so I guess the answer is '"no, and likely will never be".Yeah, gonna wait until next year before playing more of this.Hello and welcome to the second post-release dev diary for Victoria 3. Today we’ll be talking about the first major post-release patch, which we’re aiming to get to you before the end of the year. This patch (1.1) is going to primarily focus on game polish: bug fixing, balancing, AI improvements and UI/UX work, while the next major free patch (1.2) is going to be more focused towards making progress on the plans we’ve outlined in our Post-Release Plans DD by iterating on systems like warfare and diplomacy.
I was going to ask is this playable yet, but I see that the design-by-committee, which inevitably results from Eearly Access releases is in full swing, so I guess the answer is '"no, and likely will never be".
I was going to ask is this playable yet, but I see that the design-by-committee, which inevitably results from Eearly Access releases is in full swing, so I guess the answer is '"no, and likely will never be".
You are mentioning decades old games because you know it doesn't hold true for the new titles.
Also lol at CK2 not being weak at release.
And are garbage to this day, yeah.Imperator? HoI4? They were also more or less awful at the release.
CK2 on release had almost no flavor whatsoever and had you periodically dealing with 20+ individual revolts because every vassal revolted individually, starting a new, separate war. Even today CK2 only shines with mods, the vanilla being insufferably blandCK2 was a HUUUGE improvement over CK1 from the start. I had the pleasure of getting early review copy almost a month before the premiere, and I played that version to death, it was that good already.
Which then failed to deliver later improvements. Like launching a solid early access release, and then not doing anything and just collecting money from the suckers that buy itIt had more content than CK2 at release and no major bugs or balancing issues - by Paradox standards, it was a stellar release.
Which then failed to deliver later improvements. Like launching a solid early access release, and then not foing anything and just collecting money from the suckers that buy it
I am fond of the current version of Imperator, maybe less so of HoI4, but I'd say - no.And are garbage to this day, yeah.
Even today CK2 only shines with mods, the vanilla being insufferably bland
Really? You say that after Paradox nickel and dimed its way through various "flavor packs" (that were usually meagre anyway)? And systems that more often than not are just "collect enough points, then press button"?Generally, that's the case with ANY grand strategy game, be it from Paradox or not. Making tons of in-game content is not only economically difficult for medium-size studio, and it's clear that Paradox decided that focusing on systems is more rewarding than 'flavouring' various countries.
I judge them by whether the game is good. Couldn't give less of a shit about whether it's better or worse than some release they did sometime in the pastAfter 25 years of playing Paradox games, I am not judging them by my imaginary 'ideal' release, but by their previous attempts. And by that metric, both CK2 and 3 were exceptional releases.
I judge them by whether the game is good. Couldn't give less of a shit about whether it's better or worse than some release they did sometime in the past
Really? You say that after Paradox nickel and dimed its way through various "flavor packs" (that were usually meagre anyway)?
And systems that more often than not are just "collect enough points, then press button"?
Nice, but commiserating with HoI players from 17+ years ago doesn't help anyone today.Those who played HoI(1) on release will never laugh at this "Early Access" That game was straight up unplayable before patch 1.05 rolled out.
I enjoy Darkest Hour a lot even as vanilla. Wargame first and GSG second, it still scratches that itch, has plentiful content, and solid systems. Paradox only published it, not developed it. Good enough for you? Or was this supposed to be some sorta gotcha moment where I couldn't name anything due to Paradox's virtual monopoly on the genre?I'd like then to know your example of a good (better) non-paradox, unmodded GSG game, so I can tell to which standard we are measuring them to
Looool are you on crack?
It had more content than CK2 at release and no major bugs or balancing issues - by Paradox standards, it was a stellar release.
Darkest Hour
Paradox's virtual monopoly on the genre?
I think you meant superior. The obvious answer is its predecessor - CK2 remains miles ahead of CK3 in content, mechanics, and flavor.Sorry, but if you just say "CK3 is shit" then I ask you: what are those games which are inferior to it?
You act as though a good GSG doesn't exist. If Paradox took, for example, the Winter King mod from CK2 and added proper, solid mechanics to it instead of the scripts the modders are using for the lack of better tools, I'd praise Paradox to high heavens. Hell, if they took the fantasy mods like Elder Kings or Geheimnisnacht and implemented them with the full budget of Paradox studios, I'd happily pay a hundred dollars a pop. Because they're good, fun mods that are only ever held back by the base game. If they remade EU4 to be simulationist like MEIOU, I'd be ecstatic.What would make CK3 'average'? 'Good'? Is it feasible to achieve? Do you require your game to be made by AAAA-studio with massive budget and dedicated team?
Can you list some of those miles?I think you meant superior. The obvious answer is its predecessor - CK2 remains miles ahead of CK3 in content, mechanics, and flavor.
Woe is me to expect a sequel to be comparable to its predecessor. By the way, when should I expect those DLCs to drop? Been over two years now, you know?inb4 republics, China, etc stuff added via DLC: it will probably also be added via DLC to CK3
Chinese Empire was the 13th DLC for CK2, and came out 5+ years after its release.Woe is me to expect a sequel to be comparable to its predecessor. By the way, when should I expect those DLCs to drop? Been over two years now, you know?inb4 republics, China, etc stuff added via DLC: it will probably also be added via DLC to CK3