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Grand Strategy Victoria 3

AwesomeButton

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All Reina is saying is you should have known it's gonna be shit.
 

Axioms

Arcane
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I got banned off of their forums for stating that I was done with a conversation and they deemed that to be trolling.
Is that what you are telling yourself? :lol:
Sure, I'm convinced what you wrote was not at all aggressive, very friendly and they just banned you cause they couldn't handle your "constructive criticism".

As for being banned on their Steam CK3 forums I wrote simply that they wouldn't do anything except ban those people that were critical of them. They only reaffirmed my statement by banning me for being critical of how they handled things.
In other words, you directly asked them for a ban with a statement like that - and no doubt a posting history of other niceties - and you got your ban.
I don't see the problem here.

Dear lord, you are delusional if you think you get banned on multiple forums but it's totally not your fault at all.
It's always the others' fault, isn't it?

But hey, by all means, show me your statements and I'll gladly give you a little early Christmas present if I'm wrong.
You into hentai games?

You mean like you didn't address me with the modicum of decency?
When in Rome...

If it's such a cesspool then why are you here?
In the vain hope that those who actually contribute something to the site (as in, not just post crap, but also take their wallets out or spend their time moderating) will wisen up one day, throw the trash out, close the GD bollocks and all the political stuff and turn this into an actual gaming forum as it used to be, hell, maybe even get more than a handful of devs here.
It's fine, I've got little hope, a lot of time and am mildly masochistic.
Devs don't go to rando forums anymore. Why when you've gotta Reddit and Twitter?

The defining quality of the Codex is the wild west no rules stuff. If you took that away why wouldn't users/devs prefer rpg.net or something?
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Devs don't go to rando forums anymore. Why when you've gotta Reddit and Twitter?

The defining quality of the Codex is the wild west no rules stuff. If you took that away why wouldn't users/devs prefer rpg.net or something?
This is the first thing blaring at you when you go to rpg.net :
HfQH6ru.png
Don't think I need to talk about reeeeeera :lol:
I wouldn't want to go there as a dev, either, unless I was just looking for a political echo chamber and wanted everything I present/create to be judged through that lense.

Which some devs might want, sure, but like gamers themselves, the reality is that most devs would prefer "just" the gaming part without the politics nonsense.

To my knowledge, there is no specialized community forum that is actually pleasant to be at for devs (well, small devs, the big ones have no need for direct community contact anyway, that's correct) while also having a large enough user number to be "relevant".
"Wild west" is not attractive to most devs as the risk in places like this is always that even the tiniest irrelevant thing will have you deal with a bunch of lunatics upset at boobs, or the lack of boobs, or gender options, or the lack thereof, or, or, or, ...

A solution to this without losing the general wild west idea would be thread ownership. Whoever "owns" a thread can moderate within - I know some places that are using this approach. No need to deal with the weirdos if you can just kick them out of your "realm".

Either way, by now it probably wouldn't matter as this place's rep is so tarnished most devs have fled and others wouldn't come even if something changed.
 

Axioms

Arcane
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Devs don't go to rando forums anymore. Why when you've gotta Reddit and Twitter?

The defining quality of the Codex is the wild west no rules stuff. If you took that away why wouldn't users/devs prefer rpg.net or something?
This is the first thing blaring at you when you go to rpg.net :
HfQH6ru.png
Don't think I need to talk about reeeeeera :lol:
I wouldn't want to go there as a dev, either, unless I was just looking for a political echo chamber and wanted everything I present/create to be judged through that lense.

Which some devs might want, sure, but like gamers themselves, the reality is that most devs would prefer "just" the gaming part without the politics nonsense.

To my knowledge, there is no specialized community forum that is actually pleasant to be at for devs (well, small devs, the big ones have no need for direct community contact anyway, that's correct) while also having a large enough user number to be "relevant".
"Wild west" is not attractive to most devs as the risk in places like this is always that even the tiniest irrelevant thing will have you deal with a bunch of lunatics upset at boobs, or the lack of boobs, or gender options, or the lack thereof, or, or, or, ...

A solution to this without losing the general wild west idea would be thread ownership. Whoever "owns" a thread can moderate within - I know some places that are using this approach. No need to deal with the weirdos if you can just kick them out of your "realm".

Either way, by now it probably wouldn't matter as this place's rep is so tarnished most devs have fled and others wouldn't come even if something changed.
But you can just post on subreddits or discords, though? No web forum could ever be active enough to compete with that...
 

Reina

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All Reina is saying is you should have known it's gonna be shit.

At release, yes. But at least for me, the only Paradox GSG that didn't really get sufficiently good over time was HoI4 (and it's not like they didn't try to fix it, but the general design of this game is fundamentally flawed).
I buy all Paradox games on the first day because I know how this company rolls, and in those 20~ years with them I've never ended up disappointed (I realized HoI4 would be crap from DDs so that's one game I didn't buy early :)). One just has to be patient for patches and mods.
 

thesheeep

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But you can just post on subreddits or discords, though? No web forum could ever be active enough to compete with that...
It's not an either-or thing.
Most people have their preferred community tool(s). Some will mostly be on Reddit, others on Discord (though I honestly question how suitable a short-lived chat tool is for spreading the word about a game, in the active ones your post would become invisible in under a few hours) others on forums or Twitter or Mastodon etc - who knows, maybe there even are a few alive out there preferring Facebook (one shudders at the thought...).

Unless it would somehow be too much of a hassle or discomfort, it makes little sense marketing-wise to not use all available avenues.

Besides, this isn't only about marketing but also to simply have a place to talk about games in peace.
Forums are still best for having actual conversations - most other places make that nearly impossible by design.
 

Axioms

Arcane
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But you can just post on subreddits or discords, though? No web forum could ever be active enough to compete with that...
It's not an either-or thing.
Most people have their preferred community tool(s). Some will mostly be on Reddit, others on Discord (though I honestly question how suitable a short-lived chat tool is for spreading the word about a game, in the active ones your post would become invisible in under a few hours) others on forums or Twitter or Mastodon etc - who knows, maybe there even are a few alive out there preferring Facebook (one shudders at the thought...).

Unless it would somehow be too much of a hassle or discomfort, it makes little sense marketing-wise to not use all available avenues.

Besides, this isn't only about marketing but also to simply have a place to talk about games in peace.
Forums are still best for having actual conversations - most other places make that nearly impossible by design.
Forums are also the most difficult to connect new users, too, though. That's why most devs don't use them.
 
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Since the game is garbo, let's talk about HPM instead.

Im not familiar with Vicky 2 but I've been playing it out of curiosity. But how do you properly westernize as an Unciv in HPM? I've seen crazy stuff like Westernized Persia in 1850 but for me it always takes ages and nothing happens.

I know about the literacy stuff and getting to 2% Intellectuals asap. Any other way to speed it up?

There are some restrictions on certain countries, but generally you try to get the research points from conquering reforms and then invade some neighbours. However, this only works for some countries; others (China, and possibly Japan) receive a penalty that basically negates this bonus. But countries like Persia might still be allowed to do it; I can't recall for certain off the top of my head.

You actually want 4% intellectuals, I believe, to boost literacy; RP caps at 2%, but literacy at 4%, so you want to first get your populous states to 2% or just above, in order to get the max research points, but then you want to cycle through them again and try to get them close to 4%.

Also, take note of upper house composition: HPM and its derivatives (I highly recommend you use EEM instead; it's basically HPM but with active updates and an extended end date plus added techs to keep it going, the dev hangs around 4chan's /vst/ and does listen to feedback) allow you to shuffle the upper house and appoint a government of your choice, so the upper house will be mostly reactionary, or conservative, or liberal, or socialist; you can do this once every few years. If you look at reform cost you'll notice that, for example, a very liberal upper house reduces the cost of economic reforms, not to a crazy degree but still worthwhile. So, using the upper house composition decision right before taking a reform, and appointing liberal nobles, gives you a discount and lets you save some research points.

1850 for Persia does feel a little early to me, unless conquest RP works for them, which it might.
 

Fedora Master

STOP POSTING
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The eastern neighbors are easy fodder for Persia, although I'm not sure you can get that many RPs from conquering them to boost your ass into Westernization.

I change around government factions but since Conservatives will mostly be at 60% it doesn't seem to help much.

Really that's the main issue, very little to do as an Unciv except pushing intellectuals and bureaucrats.
 
Joined
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The eastern neighbors are easy fodder for Persia, although I'm not sure you can get that many RPs from conquering them to boost your ass into Westernization.

I change around government factions but since Conservatives will mostly be at 60% it doesn't seem to help much.

Really that's the main issue, very little to do as an Unciv except pushing intellectuals and bureaucrats.
Note that I mean using the decision (you have to pick enable government decisions) "Dissolve the Upper House". Not appointing a party as the ruling party. That decision should give you a substantial boost to the liberals in your government, and then when the year ticks over it'll go back to a normal composition. Depending on how many you had by default this can for example take the cost of a 11652 point reform down to 9180.

Also, I believe you get the most RP for high population states, so if you're able to get a navy together, there may be preferable overseas targets in southeast Asia.
 

3 others

Augur
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Aug 11, 2015
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246
Vicky 3 review by a real racist

Not a fan of the construction queue mechanic:
The core gameplay loop starts and ends at this single variable: "can I expand my construction sector". Literally everything else in the game loops around to this. It is the only thing limiting your agency, and it is deliberately designed to be this, which is clear from how you progress in the game by slowly, gradually, chipping away at it. Key word being slowly.

This is what we used to call "casualizing" or "consoleitis". Or later extremes, "mobile game design", "cookie clicker". What it really is the applied psychology lessons learned in military grade experimentations and organized gambling. Coincidentally the current CEO of paradox interactive, before she got that job, used to run a casino.
Everything the player can do is on a delayed timer, from building to controlling armies, to politics. Literally everything. Even when it doesn't make sense. The delay is just there to simulate the gambling excitement of "waiting", because mkultra, phone games and Science has proven that delayed gratification makes people cum harder. This design philosophy is essentially edging. Delayed gratification but entirely arbitrary and entirely artificial. Which is why I play it while watching bfwm race play porn (WITH nword) on another screen.
 

Joggerino

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Vicky 3 review by a real racist

Not a fan of the construction queue mechanic:
The core gameplay loop starts and ends at this single variable: "can I expand my construction sector". Literally everything else in the game loops around to this. It is the only thing limiting your agency, and it is deliberately designed to be this, which is clear from how you progress in the game by slowly, gradually, chipping away at it. Key word being slowly.

This is what we used to call "casualizing" or "consoleitis". Or later extremes, "mobile game design", "cookie clicker". What it really is the applied psychology lessons learned in military grade experimentations and organized gambling. Coincidentally the current CEO of paradox interactive, before she got that job, used to run a casino.
Everything the player can do is on a delayed timer, from building to controlling armies, to politics. Literally everything. Even when it doesn't make sense. The delay is just there to simulate the gambling excitement of "waiting", because mkultra, phone games and Science has proven that delayed gratification makes people cum harder. This design philosophy is essentially edging. Delayed gratification but entirely arbitrary and entirely artificial. Which is why I play it while watching bfwm race play porn (WITH nword) on another screen.
And the people making it are laptop liberals, middle aged, fat, balding but growing their hair out, hipster tattoo moustache epic bacon redditors, millennials clinging to their lost youth, big chubby babies in open relationships because they think they are eventually going to beat the system and have a threesome with two unstable 29.9 year olds covered in tattoos and not really attractive, they have just enough of a gut to where seeing them naked is a disappointment, but it doesn't matter, you tell yourself, you did it, you finally got the Threesome™ and that means you are Cool™ and have Value™, and neither of them really wanted to and you are all just going through the motions to re-enact porn, putting on a play for an invisible observer-audience that doesn't exist, not even looking in the mirror like Patrick Bateman because seeing yourself chubby and ugly and middle aged would ruin it for you.
 

Axioms

Arcane
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Vicky 3 review by a real racist

Not a fan of the construction queue mechanic:
The core gameplay loop starts and ends at this single variable: "can I expand my construction sector". Literally everything else in the game loops around to this. It is the only thing limiting your agency, and it is deliberately designed to be this, which is clear from how you progress in the game by slowly, gradually, chipping away at it. Key word being slowly.

This is what we used to call "casualizing" or "consoleitis". Or later extremes, "mobile game design", "cookie clicker". What it really is the applied psychology lessons learned in military grade experimentations and organized gambling. Coincidentally the current CEO of paradox interactive, before she got that job, used to run a casino.
Everything the player can do is on a delayed timer, from building to controlling armies, to politics. Literally everything. Even when it doesn't make sense. The delay is just there to simulate the gambling excitement of "waiting", because mkultra, phone games and Science has proven that delayed gratification makes people cum harder. This design philosophy is essentially edging. Delayed gratification but entirely arbitrary and entirely artificial. Which is why I play it while watching bfwm race play porn (WITH nword) on another screen.
This is not a strong argument because EU4 for instance is a famously cookie clicker style game. Wait for mana to grow, but tiny upgrade in capability, stack various upgrades to follow your country's "class". Repeat.
 

thesecret1

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Jun 30, 2019
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6,500
This is not a strong argument because EU4 for instance is a famously cookie clicker style game. Wait for mana to grow, but tiny upgrade in capability, stack various upgrades to follow your country's "class". Repeat.
Yeah, that's why the best mods are those that lessen the importance of mana. Still, it's even more pronounced with V3, as there's literally nothing to do other than chain building queues and wait for construction to finish. Even EU4 has more things to interact with than that.

It's not entirely true that the construction sector is the only thing to look at, as eventually you'll reach the point where you literally ran out of people – all the peasants in your country are now employed in some sort of factory and there's nobody left to man newly built ones. After that you'll instead be waiting for a technology to research to automate jobs or whatever. It'll still be an awful waiting game though.
 

Axioms

Arcane
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This is not a strong argument because EU4 for instance is a famously cookie clicker style game. Wait for mana to grow, but tiny upgrade in capability, stack various upgrades to follow your country's "class". Repeat.
Yeah, that's why the best mods are those that lessen the importance of mana. Still, it's even more pronounced with V3, as there's literally nothing to do other than chain building queues and wait for construction to finish. Even EU4 has more things to interact with than that.

It's not entirely true that the construction sector is the only thing to look at, as eventually you'll reach the point where you literally ran out of people – all the peasants in your country are now employed in some sort of factory and there's nobody left to man newly built ones. After that you'll instead be waiting for a technology to research to automate jobs or whatever. It'll still be an awful waiting game though.
Even if you take out the literal mana though in EU4 it is still a game about aggregating small very gamey "bonuses". Just insanely similar to the more active idle games, the ones where you don't have to wait 8 hours a day to refill your resources. Traditional idle games where you have to wait are pretty uncommon now. You can play Theory Of Magic for instance without a pause.

Modern Paradox games have very little strategy or anything, just minmaxing your chosen set of modifiers.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I expect my racists to have a better grasp on the English language.
I expect them to be more intelligent by the inferior races, apparently that's asking too much from current year racists as well:

This is the main frustration in the game, that most of the time you are just sitting, waiting, watching progress bars fill up.
Surprise, my fellow racist, this has been every PDX game ever :lol: It took Victoria 3 for you to find out?
 

whydoibother

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Codex Year of the Donut
Supposedly the new patch fixed weird coalitions by making certain interest groups get bonuses, others get penalties...
... but I just tested adding all of them and I had high legitimacy. My government was EVERYONE inside, nobody in opposition, and it worked fine. I actually gained legitimacy from the starting configuration.

Patch needs a patch bad.
 

whydoibother

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Codex Year of the Donut
Playing as Russia, easily stabilized the economy, while expanding in central Asia and Persia through conquest, and in South America, Africa and Oceania by colonization (honestly just to build ports, so I can import more). Seems like conservative regimes are much stronger this patch, theri factions are MUCH more powerful. I am having a hard time even enacting basic reforms, something must've been tweaked in the numbers. I see fewer revolutions among the AI too.
I think they must've rebalanced wages too, previously wages would go up much faster. You can now have proper sweatshops worthy of Marx appearing to comment on.
USA decided to have its civil war while it was at war with Mexico, with me defending my Aztec friends, so the big blue was gotten rid of easily. Somehow Britain lost Australia to a native uprising, embarrassing, but welcome.

If you want to play as a backwards landlord state just upgrading the police and invading people with its hordes of unwashed orcs, this is the patch.
 

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