Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 30,630
That'll be 5.99 please
Focusing on cosmetics, this game is already dead.
I wonder which obscure South American women leaders they'll introduce
That'll be 5.99 please
Focusing on cosmetics, this game is already dead.
All of them.That'll be 5.99 please
Focusing on cosmetics, this game is already dead.
I wonder which obscure South American women leaders they'll introduce
Honestly, I don't care much about "historical" gameplay. Very strict historical accuracy wouldn't be very fun to play.not because they offer interesting historical gameplay.
Even with the shit war mechanic?I'm actually having some fun with this right now.
Enjoy it while it lasts; it won't be long. There are so few choices at the beginning and not enough depth; it will never have the immersive gameplay of something like EU4 or CK2, nor even Stellaris, which also has some good multiplayer fun to be had. This is easily the Paradox game I have played the least.No doubt the kind of game where things might stop being challenging at all once you understand all the things under the hood and then you're just LARPing.
I think the basics of the war mechanics aren't even bad.Even with the shit war mechanic?I'm actually having some fun with this right now.
This is honestly worse than TW diplomacy.There can't be any other outcome because the PDX AI isn't exactly capable of being subtle. Same as the TW AI.
It is bad. War are still random uncontrollable shit, with armies engaging randomly with zero concept of strategic or tactical advances. War is beyong saving right now.Funny, 1.5 just came out and apparently allows diplomatic state trading, but who knows if the AI would actually ever accept, probably mostly for the two people playing this in MP.
And also stationing armies in specific states (not sure if that includes allies' states).
And more options to mobilization, like giving the (c)opium or upgrading/downgrading on the go.
https://forum.paradoxplaza.com/foru...-the-south-region-pack-now-available.1609767/
Not a bad patch for the war part, honestly.
It just keeps happening, Paradox can't help themselves. They automate away something important "because we don't want to force players to spend all their time microing", then add superfluous shit to micro with that should only be present in a game with a much tighter scope.Ironically, now, this autowar is EVEN MORE MICRO INTENSIVE than Victoria 2 or EUIV or HoIIV - and those faggots boastsed how their goal was to automate war as much as possible, down to a clash of clans level
I don't think it's that bad.War are still random uncontrollable shit, with armies engaging randomly with zero concept of strategic or tactical advances. ar is beyong saving right now.
Yeah, that is a bit weird.It just keeps happening, Paradox can't help themselves. They automate away something important "because we don't want to force players to spend all their time microing", then add superfluous shit to micro with.
This is exactly the reason why Victoria 3 is appealing to degenerate faggots and retards, who prefer mobile games.This isn't HoI4 where you can finely control where ever unit goes and what exactly goes INTO every unit. You instead control some surrounding variables and the rest just kind of happens on its own in Vicky 3.
Not necessarily an AI thing.Looks like the AI is just as shit as ever at building anything. I was playing in the British Market and wood remained in extreme demand for 50 years.