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Grand Strategy Victoria 3

Deflowerer

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May 22, 2013
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2,093
It's funny because to me Vicky 3 certainly feels like a cookie clicker but much more slower and boring. I recently played after avoiding this game for over a year. I chose Japan because the location and circumstances of this country make it as some sort of benchmark for Paradox DLCs and patches.
So, no more retarded "Give me your port" demands from countries like Prussia, nice. Now, either GB or USA threaten me after few years to open my market. Fair enough. But then nothing really happens aside my economy tanking rapidly. From what I gather there are some spheres of influence now and the same countries that are so interested in opening Japan market just stop caring after you accept it? They don't want to dictate anything, no pressure, no exerting their influence (now I assume these spheres from the newest DLC just give you positive effects?) over your weaker country. Aside from this, you can still stave off the invasion for a bit longer by investing in army from the beginning and AI now can invade Japan from different sides. Something changed, but not so much.
I also played other countries like Sweden, Spain and Two Sicilies but overall there is not enough interaction with this new DLC stuff. This game is still about making a long ass queue of stuff to build and passing some laws. I was under impression this newest DLC was supposed to focus on diplomacy but it seems like they've moved some options around and instead of having a real game of political manoeuvres game is the same boring war clock. Yawn. See you in a year or so, Vicky3!


On my Japan plays with AI stance put on aggressive, I've had moments where Russia and even France tried to invade.

Historically it's not that far removed though, most countries didn't really give too much of a fuck about Japan overall once the ports and markets got open, and even the trade was never such a big deal like it was with China.
 

Lord Kane

Novice
Joined
Feb 6, 2018
Messages
25
Historically it's not that far removed though, most countries didn't really give too much of a fuck about Japan overall once the ports and markets got open, and even the trade was never such a big deal like it was with China.

That's just the thing though, isn't it? Do we want to have mechanics adherent strictly to reality of that time or do we want to have any sort of meaningful interaction wrapped in such reality. There just isn't much to do in this game. I cannot asses it properly of course since I only have base game but from what I have seen Victoria 3 is going the same way as Stellaris does- radical changes adding more stuff on paper but less so in terms of gameplay.
Also, having separate mode for Great Game is just pure bullshit. The whole Victoria should be a Great Game. What's next, a mode made solely for combat?
 

Joggerino

Arcane
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Vatnik
Joined
Oct 28, 2020
Messages
4,614
I hate this game. I tried playing again and kept at it for a few days and with different countries. Don't think I had fun at any point, there's just nothing I enjoy in this game. I played paradox games since eu 2 (but more actively since eu 3) and this is my personal worst of them all.
 

Fedora Master

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Edgy
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I hate this game. I tried playing again and kept at it for a few days and with different countries. Don't think I had fun at any point, there's just nothing I enjoy in this game. I played paradox games since eu 2 (but more actively since eu 3) and this is my personal worst of them all.
It doesn't work either on a macro or micro level. Countries are all the same, the way to modernize is always the same, politics rarely becomes an issue unless you deliberately cause a revolution.
The closer you look at the details the worse it gets, like nonsensical events and party attitudes that go against their own interests.
 

thesheeep

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The closer you look at the details the worse it gets, like nonsensical events and party attitudes that go against their own interests.
And the way you game around that nonsense, by trying to heave people into party leadership that agree with what YOU want instead of what would make sense for the party, is the little cherry on top.
 

Fedora Master

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The closer you look at the details the worse it gets, like nonsensical events and party attitudes that go against their own interests.
And the way you game around that nonsense, by trying to heave people into party leadership that agree with what YOU want instead of what would make sense for the party, is the little cherry on top.
It's a problem that has plagued PDX games since at least CK2, where events have no connection to character traits whatsoever. Somehow your pro-Slavery king will force through abolition and the Intelligentsia will switch to hardcore authoritarianism on a dime for no real reason. How hard is it to add a couple of checks to these events that test for fucking character traits?
 

Fedora Master

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booze.jpg


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Fucking why?
 
Last edited:

Fedora Master

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Every time I take another look at the game I end up getting some retarded event like this, throw up my hands and uninstall.

NEVER EVER PAY MONEY FOR PDX GAMES.
 

thesheeep

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NEVER EVER PAY MONEY FOR PDX GAMES.
I wouldn't go that far.
Some of them are very enjoyable, especially with mods. Stellaris, HoI4, EU4... often more of a relaxing LARPing experience, but still, that has merit on its own.

But this one.... nope. Not even that. Even mods only add more fluff because the foundation can't really be fixed. I'd really only recommend Vicky 3 on a deep sale and to play until you figure out (most of) the systems.
There is some fun here until then, but once that happens, there really isn't much you can do or see anymore.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
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But this one.... nope. Not even that. Even mods only add more fluff because the foundation can't really be fixed. I'd really only recommend Vicky 3 on a deep sale and to play until you figure out (most of) the systems.

There is some fun here until then, but once that happens, there really isn't much you can do or see anymore.
Construction queue simulator.
 

thesheeep

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I don't remember if I posted that here, but my most recent attempt at the game (in December according to Steam) didn't even get cut short by being pissed at/bored by the core gameplay.
It was bugs. They still haven't fixed combat at all. I was doing some colonization as France and ended up in the ludicrous situation of being kicked out of multiple (!!) of my colonies in Africa - not by the English or any other colonizer nation, but by tribesmen!

"But how?! Those are impossible to lose against!"
You'd think. But the game found a way: Despite controlling the entire coastline + multple ports on them when the natives declared war, despite having more than enough ships and everything, despite owning provinces further to the west (full control, with a military access province owned by someone else in-between) the game simply did not allow me to send troops to the frontline. It claimed there was no way to get to it.
All I could do was watch in horror as I lost colonies to invisible walls preventing my troops from going anywhere :lol:
 

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