If you keep in mind that wars aren't the way to paint the map. The fun way to paint the map could be with a Power Bloc, if you are interested in invading markets with your commodities. It's still too easy to achieve grossly implausible results for my taste.Bros, give it to me straight. Is this worth it at half price if I just want a Victorian-era themed map painting game?
The game is fun to play in the honey moon period where you learned the basics, but haven't learned the advanced mechanics. That's where you will fund your fun.Bros, give it to me straight. Is this worth it at half price if I just want a Victorian-era themed map painting game?
Meh, you can break mostly any game by minmaxing, and you can RP to the extent you decide and the game permits.The game is fun to play in the honey moon period where you learned the basics, but haven't learned the advanced mechanics. That's where you will fund your fun.Bros, give it to me straight. Is this worth it at half price if I just want a Victorian-era themed map painting game?
At the start, its too confusing and you ruin your country without knowing how or why. At the end, you are too proficient at gaming the systems, and you so reliably are able to summon a market reforming liberal by raising grain prices by deleting farms and exporting grain, so you can change the trade law... you might as well just input the console command. But between these two states, when you are the average median player, you will have fun.
I most recently did a Persia run, with the Great Game stuff. I "roleplayed", as in I played Russia and Britain off each other, joined in Egypt-Ottoman wars to get Iraq and Arabia liberated so I can influence them in my orbit, I conquered my strategic zone, I reformed and got recognized, and betrayed Russia to get Central Asia under my state.Meh, you can break mostly any game by minmaxing, and you can RP to the extent you decide and the game permits.
I most recently did a Persia run, with the Great Game stuff. I "roleplayed", as in I played Russia and Britain off each other, joined in Egypt-Ottoman wars to get Iraq and Arabia liberated so I can influence them in my orbit, I conquered my strategic zone, I reformed and got recognized, and betrayed Russia to get Central Asia under my state.Meh, you can break mostly any game by minmaxing, and you can RP to the extent you decide and the game permits.
Okay, that's half the game. Now what? There's very little "roleplaying" to do at that point, because I am now basically playing as France or Germany, except in Asia. I need rubber and coffee, so I need to colonize Africa. I need to defend my colonies, so I have to build a navy. I can't be an opium and luxuries economy, because I need cheap steel to do all of that stuff. Now I am no longer playing Britain and Russia of each other, now I am a rival of both, and have to fight both, by becoming both.
This is similar to my previous playthrough, which was Ottomans. You roleplay for a bit, then your role is done, and now you are just A Great Power, and you play the same game Britain is playing. Same as my previous previous game, as Ethiopia - I just became Egypt, and then became Ottomans, and then became Great Britain. Only my very early game was spent playing as Ethiopia in a roleplaying sense. I can't play as Ethiopia after that. If I just sit in the horn and develop, I will be surpassed and destroyed. Or just straight up bored. The whole point of Victoria 3 is that you have to keep expanding at all times in all ways, and the fact is that if you do that succesfully you just end up as playin Great Britain with a different color.
Interesting channelThis video does a good job highlighting this problem: ("How Specialization is BROKEN in Victoria 3 (and How This Fantasy Mod is FIXING It)") https://www.youtube.com/watch?v=r5CWaVKLAoE
But I don't want Victoria 3 to fail in the same ways Victoria 2 failed, I want it to be better.This is just like Victoria 2, though.
I think it was not their original vision, but the game has been moving in that direction - companies, nation-specific laws, nation-specific IGs and IG traits... National flavor will naturally lead to racism, it is inevitableIn a historical setting, you don't want to slap some huge modifier that guarantees Persia is the rugs and drugs people, and America is the cars people. Dats raycis!
I bought it on deep discount a while back and have put 72 hours into it, which is nothing I know for a map autism game, but enough to give a fair assessment.Bros, give it to me straight. Is this worth it at half price if I just want a Victorian-era themed map painting game?
This has always been the case as more workers was always desirable in Victoria games. Its a number goes up type of game hence grabbing China always worked.Multiculturalism being the best government is extremely offputting, but given they have been deepening country-level differentiation and given their current direction, I don't think it was like that on purpose.
My point is that PDX seem to be moving away from the "it's a number goes up game" by adding things like gradated racism/acceptance. Maybe that was not their intention.This has always been the case as more workers was always desirable in Victoria games. Its a number goes up type of game hence grabbing China always worked.Multiculturalism being the best government is extremely offputting, but given they have been deepening country-level differentiation and given their current direction, I don't think it was like that on purpose.
Same shit as with EUIV to the detriment of the game.I think it was not their original vision, but the game has been moving in that direction - companies, nation-specific laws, nation-specific IGs and IG traits...
I'm with you, I'm just saying I don't want the difference between France and Ethiopia to be like that between protos and zerg.We've been over this argument. I want RP and plausible alt-history. Victoria 3 still has a long way to go. Anyone can make a numbers go up game. If your map is the real world and you claim to be making a historical game I better not get the society of magical negroes if I play with India.
Isn't that the intention behind the journal system? And like focus trees, only some countries really have it, and DLC spreads it to others.Ironically, very ironically in fact, but I've been thinking that mechanics like the focus trees and frontlines of HoI 4 would suit Victoria 3 perfectly. Imagine focuses only available if you have a certain laws and government configuration.
The HoI IV national foci system would be the worst thing possible to implement. It's railroady in the worst way possible and completely detached from the gameplay (which works in the case of a war-focused game like that since it serves as a substitute for other systems like proper trade and economy, proper governance and administration etc). Journal system is a much better alternative to softly push various tags in different directions. And if you want something more railroady, then a reiteration of the mission system from EU or Imperator.Isn't that the intention behind the journal system? And like focus trees, only some countries really have it, and DLC spreads it to others.Ironically, very ironically in fact, but I've been thinking that mechanics like the focus trees and frontlines of HoI 4 would suit Victoria 3 perfectly. Imagine focuses only available if you have a certain laws and government configuration.
The Great Game added decisions and bonuses to Persia which kind of act like a focus tree.
Isn't that the intention behind the journal system? And like focus trees, only some countries really have it, and DLC spreads it to others.Ironically, very ironically in fact, but I've been thinking that mechanics like the focus trees and frontlines of HoI 4 would suit Victoria 3 perfectly. Imagine focuses only available if you have a certain laws and government configuration.
The Great Game added decisions and bonuses to Persia which kind of act like a focus tree.
They can work together, and it's true you could code a network of Journal Entries just as you could National Focuses. What the Journal Entries system lacks is pretty icons, immrshun, etc.Journal system is a much better alternative to softly push various tags in different directions.
What it adds however is that you can ignore it and move past it. Its not a gate you have to go through to get to the other side, and do the other focuses. The common Corn laws event can be used to liberalize, or can be ignored and powered through by building more farms for your slaves to die at.They can work together, and it's true you could code a network of Journal entries just as you could National focuses. What the Journal entries system lacks is pretty icons, immrshun, etc.