Gold Mine owner: SoL 100I didn't check but that's likely the result of low population and gold mines.
Still the case today.I didn't check but that's likely the result of low population and gold mines.
It's better life than in St. Petersburg, according to the game! :DStill the case today.I didn't check but that's likely the result of low population and gold mines.
For your average siberian this is above average qol in mine work.
Elsewhere its a solid work with many perks - I mean mine workers or oil workers.
Well overall obviously not but living as a prole in a big city versus a well paid miner in Australian outback could be the case.It's better life than in St. Petersburg, according to the game! :DStill the case today.I didn't check but that's likely the result of low population and gold mines.
For your average siberian this is above average qol in mine work.
Elsewhere its a solid work with many perks - I mean mine workers or oil workers.
Profits are moved yes but the payments to workers are spent on site.The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.Profits are moved yes but the payments to workers are spent on site.The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Mining towns and areas were the richest parts of commie Poland.
But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.
You describe accurately how GDP works. I know some IT guys that live paycheck to paycheck because of excessive spending so what they are rich.But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.Profits are moved yes but the payments to workers are spent on site.The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Mining towns and areas were the richest parts of commie Poland.
Coincidentially, De Niro was right in Killers of the Flower Moon.But the workers would have to spend their earnings somewhere. Im thinking of the Alaskan gold rush and how even those who made it big ended up poor again because most diggers just wasted the money on booze and whores. None of them ended up living in mansions.Profits are moved yes but the payments to workers are spent on site.The system is ass-backwards when you think about it. A gold mine wouldn't raise the SoL skyhigh just by existing. The revenue goes elsewhere, to the financial focus point of the region or country.
Mining towns and areas were the richest parts of commie Poland.
According to forum posts, AVX makes the game run about twice as fast. Given how slow it already is as the world develops, I can't imagine playing it at half speed.Code-savvy people: is AVX really necessary for this game?
Yes. AVX means SIMD (single instruction multiple data) which lets you do certain operations in bulk on the same thread. Programs that don't use SIMD are basically wasting a massive amount of the CPU's actual processing power, even if they're multithreaded.First time in my memory that I found out my CPU is a bottleneck for playing a game.
Code-savvy people: is AVX really necessary for this game?