ushas
Savant
- Joined
- Jan 5, 2015
- Messages
- 550
Yeah, regardless how much of the campaign systems are already in the code implemented, once everything you wanted is in I would really recommend reserve as much time as possible for iteration.Glad you like it. That's the present set up, need tier 2 subjects to find lieutenants, need lieutenants to find bosses, but it's very much a sketch for now. Rackets will also likely serve as sources for intel on the gang's leadership. You're right that it would be possible to take out one gang earlier than the others, the snag is that while you are focusing on one gang, the others are becoming more powerful. It's going to require some play testing to get a feel for, and strike a good balance.
Btw. any ETA for the rest of the party members?
Oh, don't know why I didn't realized that's the dead one Well in that case perhaps there won't be an interrogation element with numbers needed at all...The dead enemy illustration went a bit further into the right of the screen than intended, so it's going to require some adjustments to layout - some combination of changing size and position.