ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,337
I think how overwatch was implemented in new Xcom is what caused all the overwatch creeping that we saw. In old UFO even if you left enough TU you were not guaranteed to get to shoot before aliens do. That is how it also worked in Xenonauts. It also made it so you had to specialize guys into overwatch/reaction fire while in new Xcoms everyone is too good at it. Those specialized are not that much better than others.At the minute, if the character has line of sight to the enemy, they will fire on them. The overwatch character can also strafe to an adjacent tile, if they don't have LOS from their current tiles. The way overwatch is handled makes using a cone of fire difficult. Tried this solution as it seemed the most promising way of adding the feature. Not sure about stat checks on overwatch, it could be frustrating. Any thoughts on this?
Am also hoping to add attacks of opportunity in this update, which (if they can be added) will have a stat based chance of activating.
So if you want to have your game to have a superior design and not just popular one, come up with a way to have a check that decides if overwatch happens after enemy finishes its action or during it.
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