- May 6, 2018
Finished the campaign at level 13. I'll try to throw together a concise Steam review sometime in the next few days. I'll note that I got nowhere near enough cash for all building upgrades, and even my best weapons were no more than half upgraded. Other than the boss fights, though, I was totally dominant for the last third of the game. I played on "Vigilante" difficulty, but in retrospect I wish I'd started on "Hard Boiled." Couldn't have known that beforehand, though.
Once you get to the point of being able to knock one boss around, you'll probably have the intel to do the other two in short order. It's almost a shame, I was really enjoying the ridiculous SMG the cultist leader drops. I know it would have been out of scope, but it would have been awesome if after taking out the first boss the game threw some kind of curveball showing the other factions' desperation. Events like joining forces, calling upon corrupt cops, or even hiring an on-call hit squad that sometimes shows up during regular missions.
I did notice that the sound for the fountain on the Mafia boss map is bugged. It always plays at full volume, even if sound effects are muted.
For games I've Kickstarted, chalk this one up under "no regrets."
Level 13's pretty early. It's a hard one to call concerning difficulty. I agree on the bosses, they are in the same area in terms of toughness. Which encounter did you like the most? Yeah, I do see the merit to something like that to scale the difficulty at the end, but as you noted, it would have been another big push on scope. In some ways, in relation to team size, the scope of the game was already too big.
Noted, I'll look at that.
Since the release thread is mostly dead, I'll move this conversation here.
I think I finished the game quickly because I rarely had to rest (main character rested maybe 12 hours the whole campaign, half of those in the last 4 missions), my allies were almost never idle, and Sam pumped Presence. According to my final save I assaulted the final boss July 13th, so about two weeks in-game?
The two encounters I enjoyed the most were the Church lieutenant with the grenades and the Mafia boss (who I arrested.) I thought those were both great. A fight against one of the Survivalist lieutenants in a cemetery, I think the one with the scoped Patriot SE, was not far behind. My first danger 2 fight (Mafia) was also memorable, but I don't recall which Vignette it goes with.
By the way, I call this out in my review, but can I just say how much I appreciate that the game handles Alt-Tab well? It always annoys me when a game is in the background but still pegging the CPU and GPU at 60%.