ushas
Savant
- Joined
- Jan 5, 2015
- Messages
- 550
Or maybe we accidentally play on the highest
No worries, if enjoying that fear of few unlucky shots Attacking lower danger districts for a while sounds like a good plan, worked for me. Gym provides bonus to Fleetness and Prowess. CC skill also contributes to defense against melee, so not wasted neither. If you invested into his Prowess, can also be good grenadier. I'm doing silly things like making Sam utility/crafter and no firing range, still somehow surviving. Albeit also had to reorient melee guys. Have you upgraded armours?Playing on Hard Boiled. Enemies have between 7 and 8 character level and between 1 and 3 equipment (13 july). They level up as quickly as me, although I didn't take the warning that much seriously at first so I am to blame. Went after some second and third tier battles too early, won them at a great cost to team hp, which weakened my party in the long run. Those battles were a lot of fun, felt there was a thin balance between sides until the last few turns. One tactical mistake or two or three unlucky shots were often enough to decide the fight. Melee build is not good for Hard Boiled. My Sam was effective at the beginning, but after enemies leveled up, he became the weakest party member. Gave him assault riffle and it improved his battle performance, even through his gun skills is like half of his melee skills. Wasted unnecessary money on gym facility updates.
I am planning on attacking first level districts hoping to out level enemies without loosing too much health, although there is a chance may run maybe already unsalvageable at this point.