Haba
Harbinger of Decline
Within the 12 hours I've played all I've seen are few typos and the "two goons one tile" -glitch.
brb, dumping utility and every other stat I don't want on Sam.there's a bug with assigning core stats to multiple characters
say you increase 'utility' on one character, switch to the next, you can now decrease it on this character who never had it raised
I don't want to derail to a whole new conversation, but in an "averaging" system open to the public, simplicity is a good thing. Netflix did the same thing where they changed their "1-5 stars" system to a simple thumb up/thumb down, and it was a beneficial move. The reason is that reviewers are inconsistent. Many of us are very thoughtful and subtle, agonizing over whether to rate a product 83.9% or 84.0%, but so many out there would just 0 or 100 arbitrarily when they really shouldn't, throwing off the curve. This means that reviews with more nuanced scores get "washed away" and the min/maxing dumbfucks have more control over the final score. Forcing everyone into a consistent "bottom line, is it good or not" system means that every voice carries equal weight.Reviews should have a minimum character requirement as well as a minimum played time requirement (latter should be settable by the developer (but not changeable at will), so one could still allow 0 hour but not set it 9999 hours when negative reviews hit en masse).
Also, obviously allow more ratings than just thumbs up or thumbs down as that really isn't too helpful. If it has to be thumbs, at least have multiple categories (like graphics, gameplay, tech, etc.)
Therein lies the problem.Forcing everyone into a consistent "bottom line, is it good or not" system means that every voice carries equal weight.
Steam already has this too. "Was this review helpful Y/N?"Some fool who can barely write his own name, much less a consistent review, shouldn't have the same rating weight as someone with a large amount of written (and positively/helpful rated) reviews.
Make it a simple system somewhat similar to Reddit where users get a score, and increase the weight of their rating based on that score.
Such a system would take care of the "huehue" 100%/0% raters (as those people are unlikely to ever achieve a higher score).
That doesn't play into the overall rating, afaik. It just determines which reviews you get to see.Steam already has this too. "Was this review helpful Y/N?"Some fool who can barely write his own name, much less a consistent review, shouldn't have the same rating weight as someone with a large amount of written (and positively/helpful rated) reviews.
Make it a simple system somewhat similar to Reddit where users get a score, and increase the weight of their rating based on that score.
Such a system would take care of the "huehue" 100%/0% raters (as those people are unlikely to ever achieve a higher score).
oh my the game recognize if i hit the same place too much, got a dialogue, got ambushed by a dozen people, surrounded and utterly decimated
i should not have started my first run on hard boiled because the enemies are progressing quickly.
also love the scripted encounters, some of them recognize your behaviour, such as this police i met in an OP, recognize i havent really killed so he decided to let thing slip. the ambush because i hit the same place over and over really surprised me tho, well done.
anyway, did my job and leave my review as promised:
https://steamcommunity.com/id/hoboForEternity/recommended/545600
consider me a happy customer. it isn't the best review i can write, or in general, and i certainly can put alot more effort, but my lazy ass is too lazy to spend hours editing review
still i hope this helps!
Anyone else noticed if clicks on end turn -button stacks?
I think that double clicks carry over to next characters turn.
Another question: Does temp allies stats affect CYOA skill checks on encounters where they appear?
Which may come into play if encounter gives "take a shot at X" -option.Temp allies have basic combat & healing skills, and not much else besides that.
Which may come into play if encounter gives "take a shot at X" -option.
Police encounter gives "character container injured" -messages if your rep is so low that you'll fail the check.
looking forward to paying for this in the Holiday
Technically... the real problem is I'm no one else's boss. Was going to take time off, but won't really enjoy it until at least some of the bugs are KO. Maybe in another week or two.Aren't you your own boss?
Regarding end turn button stacking: doesn't seem to happen for this mouse. Dunno, different double-click speed?
Can end turns of several allies in quick succession, button or key, but there is usually a short moment for start of the next so it's clear whose turn is ended. That said, it can screw a fleeing enemy into running animation loop, possibly even end his turn prematurely. But continues all right next round.
Also added to the list!
His real "boss" is his commitment to excellence.Aren't you your own boss?