Spellcaster said:
A thing that we have to ask ourselves is: if Fallout 3 never happened, would NV be considered that good?
NV is good not because FO3 is bad. It's good because "the faction interplay and (sometimes) quest design are done better than I've seen in almost any game I can name."
Some quests and dialogues are good all right, but we're still talking about Oblivion/FO3's shitty engine here, how is gameplay now a mere detail to be discarded away because half a dozen of dialogues are well written?
What's gameplay in an RPG if not quests? What's the engine gotta do with gameplay? Sure, we all have our preferences and I too would prefer games that are isometric and turn-based, but that doesn't mean that games that aren't are shit by default.
Awor Szurkrarz said:
Shady Sands -> NCR transformation doesn't really make sense. It's explained with GECK. But where was GECK in Fallout is? Why wasn't it used back then? And where would it come from?
http://fallout.wikia.com/wiki/GECK
"The GECK isn't really a replicator. It contains a fertilizer system, with a variety of food seeds, soil supplements, and chemicals that could fertilize arid wasteland (and possibly selected sections of the moon's surface pre-conditioned to accept the GECK) into supporting farming. "
The above makes sense and it's a handy kit to make sure that people would be able to grow things fast and successfully and supply them with the right seeds and knowledge. It's a logical step leading toward establishing viable farming communities not high-tech towns and republics.
Lonely Vazdru said:
Seen for a very remote point of view (I didn't play Fallout 3 or NV) this "FNV effect" is very very strange.
I remember long and heated discusions, on NMA or here, about Fallout 2. How the gameplay was good but locations like New Reno and Frisco made no sense. Almost everyone agreed on the good or at least average quest design and the roleplaying validity of both but damn... Casinos and mob families ? Kung fu fighting ? Functioning nuclear submarine ? Scientologists ? No way GTFO my Fallout...
Years pass and now the (apparently) same people agree on NV's (or rather Fallout 3's engine) flawed gameplay, good or at least average quest design and how damn... Roman soldiers ? Space suits ? A gang of Elvis lookalikes ? Functioning Hoover Dam ? Totally belong in Fallout....
Perfect symmetry. It's rather scary in an "Invasion of the body snatchers" way.
Space suit again? A pre-war space program is logical and fitting. Space programs tend to come with space suits. The design of both rockets and suits fits the 50s sci-fi. There are no people running around in space suits and breaking your immersion. There are very radioactive locations which give you a reason to use the space suit. Where is the problem?
Overall, the NV setting is a LOT more consistent and logical than the Fallout 2 setting, which is probably the main reason people don't complain as much.
Is it really so hard for you to imagine that some people can find tribals and romans just as silly ? I mean, really ?
Well, let's talk about it. First, the Roman system was fairly popular, so there was a high chance that books describing their military system would survive. The system is perfect for a PA society - you have a lot of capable bodies, but 0 discipline and low ability to fight together. The Roman armor (segmentata) is fairly easy to manufacture, especially in a post-apocalyptic environment. Basically, it's just a bunch of stripes, leather or metal. I think it's much easier to string several overlapping leather stripes together than make a proper leather armor.
All you need is a good opportunity to start the boll rolling and I think that Obsidian did a good job presenting it. You have a disillusioned but educated man who didn't like the NCR form of government and sees it as an effort to bring back the pre-war America. Being captured by a tribe gives him an opportunity to shape the tribals into a fighting force (and when it comes to it, what's better than the Roman model?), the NCR shows him the way (recreating a past society), and being raised among books gives him the necessary knowledge.
deuxhero said:
Prewar buildings are there. Whats the point in wasting materials building a new building if you can just refurbish the pre-war ones? It doesn't indicate anything about the state of society other than they aren't happily wasting their resources.
They don't build anything. They just live in ruins. The ruins should, of course, be the starting point as they provide the shelter, building materials, things to scavenge, etc, but at some point people should start re-building and turn the ruins into proper towns, growing out of the old ones.