V_K
Arcane
I think I liked the old color scheme better...
Eldiran, congrats on the game, looking forward to purchasing and playing it once my backlog gets cleared out a bit.
Would you mind talking a little more about your development process? Like what kind of tools you used, how long it took you, etc.
Thanks! Sure; the game's made in C# using XNA - not something recommended now that XNA isn't receiving updates anymore - and the primary tool I used was Microsoft Visual Studio. The graphics were all done in Paint.NET. Because I created my own engine from scratch, the game took me 2 years (!) full time, and some part time prior, to make. Thankfully, now that the engine's done, the next game can come much faster.
I did also take a 2-month sidetrack to make Depths of Boatmurdered as a public test of the engine, so that slowed me down.
Also what are your plans for the art style on your new game? It looks like Voidspire has some great systems and content but the art is pretty basic. I don't mean this in a shitty way, just wondering if better art assets might get your next game some more attention.
No, yeah, I agree. But as @Kalasanty says, as the sole dev, I've got to spend most of my time on content. For the next game I've decided to try a high-contrast NES style so that the game is more colorful and less brown-on-brown. I'll be using the same sprites (plus new ones of course) but with NES palettes. I think it looks pretty neat, and should hopefully get more attention.
Here's a crappy sample using some unrelated content from when I was brainstorming game ideas:
<image snipped>
Cool man, thanks for sharing. I definitely appreciate that you aren't willing to sacrifice content for gfx... sure gfx are nice but at the end of the day gameplay is what matters.
I wonder though, Kickstarter does seem like it might really be a good opportunity for you. Since you can basically do everything else yourself, the KS money could all go toward art and production values... you probably wouldn't even need that high of a goal.
Anyway, I don't mean to labor the point. I just think polish is something the average gamer really responds to. People may not notice right away how good your mechanics are -- but visuals, music, etc are things that instantly draw attention. I think your games look cool and are part of the Incline, so I want to see them do well!
I still don't have any idea what repair tools do. No weapon seems to be broken, so there is no use for it. At least it seems so.
Also, too bad that you can't use abilities like push to throw enemies off the cliffs, like in Telepath Tactics.
Another question: I think I may have encountered some kind of bug. I had entered anti-air batteries location, but immedietaly left it never to visit again (I wanted to explore diferent area first, than I couldn't find it again. Was it blocked for some reason?) Some time later Liss asks me to destroy AA batteries. I told him that I did, and game just goes on.
Also, combination for hidden path (with undead) doesn't seem to work (unless I missed some clues). I had to try random combinations of buttons, until it finally opened.
How many optional bosses are there (I want to know how much optional content I had missed)?
Hmm. How old is your save? There was a bug in one of the early patches where the fix let older saves trigger certain Liss dialog early. So that might be the cause.
Did you find the note with the combination?
I started the game when it had already been 1.05
I had. It was 4 2 1 3, right?
I finished the game today. Wow, it definitely exceeded all my expectations. The best game I played last (and this, so far) year. For me, even better than Underrail. I can understand why it doesn't get much attention on sites like Kotaku or RPG Watch, but such prestigious assembly of gentlemen like Codex? Shame on you Dex, shame on you.
As for my opinion on story: It's certainly not the main focus of the game, but it's still nice. Concept of Voidspire is very interesting, and I also like the small scope of the story. No "sav da wurld" again, just "figure out what the hell is going on and save your own hides".
A video review.
I'm not the greatest writer myself, so I'll just post a link to opinion of someone definitely more outspoken.
Yep, that should have worked. Not sure what's wrong if you did it correctly... I bet you did and it glitched, but just in case
The leftmost button is 1. If you enter part of a failed password, you also have to 'reset' the thing by pushing all buttons until it clicks.
Ah, I guess it's my fault then. I thought that third button would be first, second second, fourth third and first would be last. I immediately assumed it's a bug, without trying to think it through again. Sorry for my lack of faith
I'm not the greatest writer myself, so I'll just post a link to opinion of someone definitely more outspoken.
Yeah, I had that too. I believe it's the stair itself that's bugged - I tried ascending from the room with the soldiers and immediately descending back, and got into the same walking-dead situation.I do want to mention a game-breaking bug I stumbled across near the very end though:
Show Spoiler I'm not sure of exactly what triggers this or precisely when, but I went up to the room with the final boss and then turned around and backtracked with the intention of using an anvil. However, when I reached the room where all the soldiers were gathered I could no longer go down the stairs and I could no longer go back up the stairs so I was stuck in that room until I reloaded my save (and I double-checked to make sure this wasn't a one-time thing).
Thanks for linking to my article, I really did enjoy this game a great deal (I'm pretty sure it's somewhere in my top five favorite games from 2015) and almost passed on buying it. Since the developer is reading this thread, I do want to mention a game-breaking bug I stumbled across near the very end though:
As far as classes go, I'm not sure which one is my favorite (maybe Enchanter since the damage boosts are really useful and Force Lunge is both useful and fun), but Gate is definitely my favorite spell. It's not too useful in combat, but it's remarkably versatile while exploring and is just a fun spell in general, even if it does somewhat break the game at times by letting you teleport across pushable barriers to access areas from the intended 'exit'. You can even skip entering thesealed house by using it, though I haven't gotten a chance to see if doing so affects anything.
The only major issue I had with the game was the inventory system, which gets really cumbersome really fast once you start getting a bunch of containers, especially if you start putting bags inside of bags to save on readily-accessible inventory space. I wish there was a way to simply combine containers or that there was just a general shared inventory on top of the individual character inventories. It's partially my own fault for doing things like devoting an entire bag to different types of bones or holding on to items like the tiny ship which the flavor text outright says is useless 'just in case', but I think sifting through containers would have become a problem even if I was more conservative in my collecting.
On a final note, I think I found something which probably has been unintentionally overlooked, though it's somewhat funny all the same. Near the end of the gameyou can use Resuscitate and possibly other skills/items to revive all the villagers Vise killed and they say the same things as always, right down to the one guy saying "I'm sure the Seartial Alliance will come save us".
I finished the game today. Wow, it definitely exceeded all my expectations. The best game I played last (and this, so far) year. For me, even better than Underrail. I can understand why it doesn't get much attention on sites like Kotaku or RPG Watch, but such prestigious assembly of gentlemen like Codex? Shame on you Dex, shame on you.
I had thought about it too, until I used "look" option on them. Journal entry says that they are "virtually unpenetrable" or something like that.Is there a way to open the manholes or am I wasting time and brainspace trying to open them.
So do I, that's maybe the only reason I put Voidspire over Underrail.I do like Underrail a lot better, even though I like party games more.
I also liked KotC a little more than Voidspire, though I feel like it offered slightly less replay value - only 3 classes is a shame. It's going to be adressed in sequel fortunatelly... assuming it's ever going to be created of course. And I totally agree that every rpg should be more pc skill-dependant. Maybe Eldiran will use it in sequel too.I think a better chardev and chargen, like with using OGL like Knights of the Chalice, and having skills like lockpicking, instead of finding lockpicking tools, and more traditional envirmne t interaction (like perception spotting secrets versus me picking or trying to walk through walls).